KNI spike: engine core + Friflo render via WebGL in the browser

spikes/KniWeb (outside LittleSim.sln): a kni-blazor-gl template project
(KNI 4.2.9001, net8.0) referencing MrGameEng.Core directly. A mini-host
in the GameHost mold drives EngineContext/GameClock/Scene phases over
KNI's Game; the scene moves 300 Friflo entities in the update phase and
draws them with SpriteBatch (WebGL). Verified in a real browser: sprites
render and animate, browser console is clean.

Decision (docs/web-client.md): path A — KNI — is the primary route for
the web client; the core runs in Blazor WASM unchanged thanks to the
Core/Host split. Known follow-ups: per-platform compilation of the
graphics libraries against nkast.* packages, shader compatibility for
Renderer2D, HTTP-served content instead of the filesystem.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Leonid Pershin
2026-06-12 23:27:40 +03:00
co-authored by Claude Fable 5
parent 8a7e2cce52
commit ce8f8ba2ed
26 changed files with 3231 additions and 0 deletions
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html, body
{
font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;
}
h1:focus
{
outline: none;
}
a, .btn-link
{
color: #0077cc;
}
.btn-primary
{
color: #fff;
background-color: #1b6ec2;
border-color: #1861ac;
}
.content
{
padding-top: 1.1rem;
}
.valid.modified:not([type=checkbox])
{
outline: 1px solid #26b050;
}
.invalid
{
outline: 1px solid red;
}
.validation-message
{
color: red;
}
#blazor-error-ui
{
background: lightyellow;
bottom: 0;
box-shadow: 0 -1px 2px rgba(0, 0, 0, 0.2);
display: none;
left: 0;
padding: 0.6rem 1.25rem 0.7rem 1.25rem;
position: fixed;
width: 100%;
z-index: 1000;
}
#blazor-error-ui .dismiss
{
cursor: pointer;
position: absolute;
right: 0.75rem;
top: 0.5rem;
}
.blazor-error-boundary
{
background: url(data:image/svg+xml;base64,PHN2ZyB3aWR0aD0iNTYiIGhlaWdodD0iNDkiIHhtbG5zPSJodHRwOi8vd3d3LnczLm9yZy8yMDAwL3N2ZyIgeG1sbnM6eGxpbms9Imh0dHA6Ly93d3cudzMub3JnLzE5OTkveGxpbmsiIG92ZXJmbG93PSJoaWRkZW4iPjxkZWZzPjxjbGlwUGF0aCBpZD0iY2xpcDAiPjxyZWN0IHg9IjIzNSIgeT0iNTEiIHdpZHRoPSI1NiIgaGVpZ2h0PSI0OSIvPjwvY2xpcFBhdGg+PC9kZWZzPjxnIGNsaXAtcGF0aD0idXJsKCNjbGlwMCkiIHRyYW5zZm9ybT0idHJhbnNsYXRlKC0yMzUgLTUxKSI+PHBhdGggZD0iTTI2My41MDYgNTFDMjY0LjcxNyA1MSAyNjUuODEzIDUxLjQ4MzcgMjY2LjYwNiA1Mi4yNjU4TDI2Ny4wNTIgNTIuNzk4NyAyNjcuNTM5IDUzLjYyODMgMjkwLjE4NSA5Mi4xODMxIDI5MC41NDUgOTIuNzk1IDI5MC42NTYgOTIuOTk2QzI5MC44NzcgOTMuNTEzIDI5MSA5NC4wODE1IDI5MSA5NC42NzgyIDI5MSA5Ny4wNjUxIDI4OS4wMzggOTkgMjg2LjYxNyA5OUwyNDAuMzgzIDk5QzIzNy45NjMgOTkgMjM2IDk3LjA2NTEgMjM2IDk0LjY3ODIgMjM2IDk0LjM3OTkgMjM2LjAzMSA5NC4wODg2IDIzNi4wODkgOTMuODA3MkwyMzYuMzM4IDkzLjAxNjIgMjM2Ljg1OCA5Mi4xMzE0IDI1OS40NzMgNTMuNjI5NCAyNTkuOTYxIDUyLjc5ODUgMjYwLjQwNyA1Mi4yNjU4QzI2MS4yIDUxLjQ4MzcgMjYyLjI5NiA1MSAyNjMuNTA2IDUxWk0yNjMuNTg2IDY2LjAxODNDMjYwLjczNyA2Ni4wMTgzIDI1OS4zMTMgNjcuMTI0NSAyNTkuMzEzIDY5LjMzNyAyNTkuMzEzIDY5LjYxMDIgMjU5LjMzMiA2OS44NjA4IDI1OS4zNzEgNzAuMDg4N0wyNjEuNzk1IDg0LjAxNjEgMjY1LjM4IDg0LjAxNjEgMjY3LjgyMSA2OS43NDc1QzI2Ny44NiA2OS43MzA5IDI2Ny44NzkgNjkuNTg3NyAyNjcuODc5IDY5LjMxNzkgMjY3Ljg3OSA2Ny4xMTgyIDI2Ni40NDggNjYuMDE4MyAyNjMuNTg2IDY2LjAxODNaTTI2My41NzYgODYuMDU0N0MyNjEuMDQ5IDg2LjA1NDcgMjU5Ljc4NiA4Ny4zMDA1IDI1OS43ODYgODkuNzkyMSAyNTkuNzg2IDkyLjI4MzcgMjYxLjA0OSA5My41Mjk1IDI2My41NzYgOTMuNTI5NSAyNjYuMTE2IDkzLjUyOTUgMjY3LjM4NyA5Mi4yODM3IDI2Ny4zODcgODkuNzkyMSAyNjcuMzg3IDg3LjMwMDUgMjY2LjExNiA4Ni4wNTQ3IDI2My41NzYgODYuMDU0N1oiIGZpbGw9IiNGRkU1MDAiIGZpbGwtcnVsZT0iZXZlbm9kZCIvPjwvZz48L3N2Zz4=) no-repeat 1rem/1.8rem, #b32121;
padding: 1rem 1rem 1rem 3.7rem;
color: white;
}
.blazor-error-boundary::after
{
content: "An error has occurred."
}
#theCanvas
{
position: fixed;
top: 0px;
right: 0px;
bottom: 0px;
left: 0px;
/* Disable text highlighting and magnifying glass on iPhone/webkit */
-webkit-user-select: none;
}
#canvas
{
position: fixed;
top: 0px;
right: 0px;
bottom: 0px;
left: 0px;
}
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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no" />
<title>KniWebSpike</title>
<base href="./" />
<link href="css/bootstrap/bootstrap.min.css" rel="stylesheet" />
<link href="css/app.css" rel="stylesheet" />
<link href="KniWebSpike.styles.css" rel="stylesheet" />
</head>
<body>
<div id="app">
<div id="loading" style="display: table-cell; margin: auto; width:100vw; height:100vh; vertical-align: middle; background: #ffcc10;">
<div style="display: block; margin: auto; width: 9em; color: white;font-family: 'Segoe UI', sans-serif;">
<div style="text-align: center; font-size: 0.85em;">Made with<br/><a href="https://github.com/kniEngine/kni"><img src="kni.png" border="0" alt="Kni"></a></div>
<div style="text-align: center; font-size: 1.8em;">loading&nbsp;<marquee style="width:0.9em; vertical-align: bottom;">.&nbsp;.&nbsp;.&nbsp;&nbsp;&nbsp;</marquee></div>
</div>
</div>
</div>
<div id="blazor-error-ui">
An unhandled error has occurred.
<a href="" class="reload">Reload</a>
<a class="dismiss">x</a>
</div>
<script src="_framework/blazor.webassembly.js" autostart="false"></script>
<script type="module">
import { BrotliDecode } from './js/decode.min.js';
window.BrotliDecode = BrotliDecode;
// Set this to enable Brotli (.br) decompression on static webServers
// that don't support content compression and http://.
var enableBrotliDecompression = false;
Blazor.start({
loadBootResource: function (type, name, defaultUri, integrity)
{
if (enableBrotliDecompression === true && type !== 'dotnetjs' && location.hostname !== 'localhost')
{
return (async function()
{
const response = await fetch(defaultUri + '.br', { cache: 'no-cache' });
if (!response.ok)
throw new Error(response.statusText);
const originalResponseBuffer = await response.arrayBuffer();
const originalResponseArray = new Int8Array(originalResponseBuffer);
const contentType = (type === 'dotnetwasm')
? 'application/wasm'
: 'application/octet-stream';
const decompressedResponseArray = BrotliDecode(originalResponseArray);
return new Response(decompressedResponseArray,
{ headers: { 'content-type': contentType }
});
})();
}
}
});
</script>
<script src="_content/nkast.Wasm.JSInterop/js/JSObject.8.0.11.js"></script>
<script src="_content/nkast.Wasm.Dom/js/Window.8.0.11.js"></script>
<script src="_content/nkast.Wasm.Dom/js/Document.8.0.11.js"></script>
<script src="_content/nkast.Wasm.Dom/js/Navigator.8.0.11.js"></script>
<script src="_content/nkast.Wasm.Dom/js/Gamepad.8.0.11.js"></script>
<script src="_content/nkast.Wasm.Dom/js/Media.8.0.11.js"></script>
<script src="_content/nkast.Wasm.XHR/js/XHR.8.0.11.js"></script>
<script src="_content/nkast.Wasm.Canvas/js/Canvas.8.0.11.js"></script>
<script src="_content/nkast.Wasm.Canvas/js/CanvasGLContext.8.0.11.js"></script>
<script src="_content/nkast.Wasm.Audio/js/Audio.8.0.11.js"></script>
<script src="_content/nkast.Wasm.XR/js/XR.8.0.11.js"></script>
<script>
function tickJS()
{
window.theInstance.invokeMethod('TickDotNet');
window.requestAnimationFrame(tickJS);
}
window.initRenderJS = (instance) =>
{
window.theInstance = instance;
// set initial canvas size
var canvas = document.getElementById('theCanvas');
var holder = document.getElementById('canvasHolder');
canvas.width = holder.clientWidth;
canvas.height = holder.clientHeight;
// disable context menu on right click
canvas.addEventListener("contextmenu", e => e.preventDefault());
// begin game loop
window.requestAnimationFrame(tickJS);
};
window.addEventListener("keydown", function(event)
{
// Prevent Arrows Keys and Spacebar scrolling the outer page
// when running inside an iframe. e.g: itch.io embedding.
if ([32, 37, 38, 39, 40].indexOf(event.keyCode) > -1)
event.preventDefault();
});
window.addEventListener("wheel", function(event)
{
// Prevent Mousewheel scrolling the outer page
// when running inside an iframe. e.g: itch.io embedding.
event.preventDefault();
}, { passive: false });
</script>
</body>
</html>
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// micProcessor.js
class MicProcessor extends AudioWorkletProcessor
{
constructor()
{
super();
// global variables for testing
var sampleRate = globalThis.sampleRate;
var currentFrame = globalThis.currentFrame;
var currentTime = globalThis.currentTime;
var currentRenderQuantum = globalThis.currentRenderQuantum;
this.SampleRate = sampleRate;
this.TargetSamples = Math.floor(this.SampleRate * 0.1); // 100ms
this.Buffer = new Float32Array(this.TargetSamples);
this.BufferIndex = 0;
this.port.onmessage = (event) =>
{
var data = event.data;
if (typeof data === 'number')
{
//this.port.postMessage(data); // echo back test
}
if (data instanceof Uint8Array)
{
}
};
}
process(inputs, outputs, parameters)
{
var inChannel0 = inputs[0][0];
if (!inChannel0) return true;
let srcIndex = 0;
var srcLen = inChannel0.length;
while (srcIndex < srcLen)
{
var remaining = this.TargetSamples - this.BufferIndex;
var copyCount = Math.min(remaining, srcLen - srcIndex);
this.Buffer.set(
inChannel0.subarray(srcIndex, srcIndex + copyCount),
this.BufferIndex);
this.BufferIndex += copyCount;
srcIndex += copyCount;
if (this.BufferIndex >= this.TargetSamples)
{
this.SendBuffer();
this.BufferIndex = 0;
}
}
return true;
}
SendBuffer()
{
// convert to 16-6bit PCM
var int16 = new Int16Array(this.TargetSamples);
for (var i = 0; i < this.TargetSamples; i++)
{
int16[i] = this.Buffer[i] * 32767;
}
var byteArray = new Uint8Array(int16.buffer);
this.port.postMessage(byteArray, [byteArray.buffer]);
}
}
registerProcessor('mic-processor', MicProcessor);
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// streamProcessor.js
class StreamProcessor extends AudioWorkletProcessor
{
constructor()
{
super();
this.queue = [];
this.port.onmessage = (event) =>
{
var data = event.data;
if (typeof data === 'number')
{
if (data === 2)
{
this.queue = [];
}
}
if (data instanceof Uint8Array)
{
const buffer = new Int16Array(data.buffer, data.byteOffset, data.length / 2);
buffer.offset = 0;
this.queue.push(buffer);
}
};
}
process(inputs, outputs, parameters)
{
const output = outputs[0];
const channelCount = output.length;
const sampleCount = output[0].length;
let written = 0;
while (written < sampleCount && this.queue.length > 0)
{
const buffer = this.queue[0];
const offset = buffer.offset;
const available = buffer.length - offset;
const needed = sampleCount - written;
const copyCount = Math.min(available, needed);
for (let i = 0; i < copyCount; i++)
{
for (let c = 0; c < channelCount; c++)
{
const channel = output[c];
let value = (buffer[offset+i] / 32767);
channel[written+i] = value;
}
}
written += copyCount;
buffer.offset += copyCount;
if (buffer.offset >= buffer.length)
{
this.queue.shift();
this.port.postMessage(1);
}
}
// Fill remaining samples with silence
if (written < sampleCount)
{
for (let c = 0; c < channelCount; c++)
{
const channel = output[c];
for (let i = written; i < sampleCount; i++)
{
let value = 0;
channel[i] = value;
}
}
}
return true;
}
}
registerProcessor("stream-processor", StreamProcessor);
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