Update engine subproject commit to f382fc98eadc4a489689e51e88748b616661a560-dirty; adjust plant genetics for optimal temperature and hardiness traits, enhance terrain scatter probabilities, and improve UI localization for connection status. Refactor multiplayer scene to implement exponential backoff for reconnections and streamline game initialization in web client.

This commit is contained in:
Leonid Pershin
2026-06-13 05:21:17 +03:00
parent 6b29a40b7f
commit f46ae15dc6
16 changed files with 823 additions and 76 deletions
+2 -2
View File
@@ -21,8 +21,8 @@
{ "defName": "GrassA", "label": "plant.grass", "texture": "things/plant/grass/grassa", "sizeCells": 1.2,
"harvestProduct": "ProductGrass",
"genome": { "optimalLight": 0.85, "lightTolerance": 0.35, "optimalTemperature": 22, "temperatureTolerance": 8,
"coldHardiness": 8, "heatHardiness": 6,
"genome": { "optimalLight": 0.85, "lightTolerance": 0.35, "optimalTemperature": 19, "temperatureTolerance": 8,
"coldHardiness": 9, "heatHardiness": 6,
"optimalFertility": 1.0, "fertilityTolerance": 1.0, "vigor": 1.3,
"lifespan": 22, "dispersalRange": 3, "reproduceInterval": 3, "selfPollination": 0.8,
"mutationRate": 0.06, "variantChance": 0.2, "spread": 0.1,