Commit Graph
2 Commits
Author SHA1 Message Date
Leonid PershinandClaude Opus 4.8 1a3f205f86 Weight system: body mass, carry capacity, Kleiber metabolism
Mass is derived by a cubic law: mass = BaseMassKg * (size / reference)^3, so a
juvenile/seedling weighs far less than an adult/mature and the size gene moves
mass too. New Mass helper + BaseMassKg on AnimalDef/PlantDef (deer 70, wolf 45,
boar 80, chicken 2.5; trees ~450, grass 0.4, etc.) and MassKg per unit on
ProductDef (foundation for hauling/inventory).

Wired into the sim (as chosen):
- Corpse meat is now proportional to body mass (Mass.MeatFraction), not raw
  bodySize; Corpse gained a BodySize field so sprite scale stays independent of
  meat (save/load updated).
- Kleiber metabolism: need decay x= (mass/refMass)^0.75, normalized per species,
  so juveniles are cheaper to feed and heavier individuals eat a bit more,
  without cross-species balance blowups (adults of typical size are unchanged).
- Carry capacity = mass x fraction x carry capability (Moving for quadrupeds;
  Manipulation for future humans), shown in inspector/console. A dormant Carrier
  component + Mass.LoadSpeedFactor hook slow an overloaded animal — the
  foundation for item hauling.

Inspector shows body/plant weight (+carry); `animal`/`plant` console print mass.
Build + --check-content clean (42 genes, 41 traits). Not GUI-verified.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-14 21:30:36 +03:00
Leonid Pershin c47f99bc29 Update engine subproject commit to 96e19c7. Remove obsolete gene, patch, pawn, plant, product, terrain, and world preset definitions from the Core mod. Enhance documentation to reflect new directory structure for Defs, improving clarity on file organization and localization paths. 2026-06-14 12:42:09 +03:00