The whole game is now described by Mods/Core — the first consumer of the engine's new MrGameEng.Mods module: - textures/ moved to Mods/Core/Textures; atlases are built at game start from the merged texture tree of all active mods into Cache/ (gitignored, incremental) instead of being committed, and the GameAssets atlas handles are gone with them - terrain, plants and pawns are JSON defs (Mods/Core/Defs) with parent inheritance; scenes read TerrainDef/PlantDef/PawnDef instead of hardcoded arrays, and the TerrainKind enum is retired - HUD strings come from Mods/Core/Languages (ru default, en fallback) through LanguageManager; the language switches at runtime - new console commands: mods, lang [code], defs [type]; atlas now inspects the runtime-built cache - bump engine: MrGameEng.Mods module and the explicit-sources AtlasBuilder overload Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
23 lines
1.1 KiB
JSON
23 lines
1.1 KiB
JSON
{
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"type": "Terrain",
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"defs": [
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{ "defName": "DeepWater", "label": "terrain.deepwater", "maxHeight": 0.30, "color": [23, 63, 95] },
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{ "defName": "Water", "label": "terrain.water", "maxHeight": 0.42, "color": [32, 99, 155] },
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{ "defName": "Sand", "label": "terrain.sand", "maxHeight": 0.48, "color": [237, 201, 120],
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"isLand": true, "surface": "terrain/surfaces/sand" },
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{ "defName": "Grass", "label": "terrain.grass", "maxHeight": 0.68, "color": [90, 160, 70],
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"isLand": true, "surface": "terrain/surfaces/mossy",
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"scatter": [
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{ "chance": 0.35, "options": ["GrassA"] },
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{ "chance": 0.07, "options": ["BushA", "BushB", "BushC"] }
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] },
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{ "defName": "Forest", "label": "terrain.forest", "maxHeight": 0.85, "color": [44, 110, 50],
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"isLand": true, "surface": "terrain/surfaces/soil",
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"scatter": [
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{ "chance": 0.35, "options": ["TreeOakA", "TreeOakB", "TreeBirchA", "TreeGrayPineA"] }
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] },
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{ "defName": "Mountain", "label": "terrain.mountain", "maxHeight": 1.01, "color": [136, 132, 128],
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"surface": "terrain/surfaces/roughhewnrock" }
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]
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}
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