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LittleSim/Mods/Core/Languages/en/ui.json
T
Leonid PershinandClaude Fable 5 8b531bcd7e Game as the Core mod: data-driven content and localization
The whole game is now described by Mods/Core — the first consumer of
the engine's new MrGameEng.Mods module:

- textures/ moved to Mods/Core/Textures; atlases are built at game
  start from the merged texture tree of all active mods into Cache/
  (gitignored, incremental) instead of being committed, and the
  GameAssets atlas handles are gone with them
- terrain, plants and pawns are JSON defs (Mods/Core/Defs) with parent
  inheritance; scenes read TerrainDef/PlantDef/PawnDef instead of
  hardcoded arrays, and the TerrainKind enum is retired
- HUD strings come from Mods/Core/Languages (ru default, en fallback)
  through LanguageManager; the language switches at runtime
- new console commands: mods, lang [code], defs [type]; atlas now
  inspects the runtime-built cache
- bump engine: MrGameEng.Mods module and the explicit-sources
  AtlasBuilder overload

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-06-11 21:51:46 +03:00

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JSON

{
"hud.world": "LittleSim | seed {0} | population {1} | {2} FPS",
"hud.terrain": "LittleSim | terrain | seed {0} | animals: {1}",
"hud.controls": "WASD — camera, wheel — zoom, ` — console ('help' lists commands)",
"terrain.deepwater": "deep water",
"terrain.water": "water",
"terrain.sand": "sand",
"terrain.grass": "grass",
"terrain.forest": "forest",
"terrain.mountain": "mountains",
"plant.oak": "oak",
"plant.birch": "birch",
"plant.pine": "pine",
"plant.grass": "grass tuft",
"plant.bush": "bush",
"pawn.being": "being",
"pawn.bear": "bear",
"pawn.deer": "deer",
"pawn.fox": "fox",
"pawn.hare": "hare",
"pawn.boar": "boar",
"pawn.wolf": "wolf",
"pawn.muffalo": "muffalo",
"pawn.squirrel": "squirrel"
}