spikes/KniWeb (outside LittleSim.sln): a kni-blazor-gl template project (KNI 4.2.9001, net8.0) referencing MrGameEng.Core directly. A mini-host in the GameHost mold drives EngineContext/GameClock/Scene phases over KNI's Game; the scene moves 300 Friflo entities in the update phase and draws them with SpriteBatch (WebGL). Verified in a real browser: sprites render and animate, browser console is clean. Decision (docs/web-client.md): path A — KNI — is the primary route for the web client; the core runs in Blazor WASM unchanged thanks to the Core/Host split. Known follow-ups: per-platform compilation of the graphics libraries against nkast.* packages, shader compatibility for Renderer2D, HTTP-served content instead of the filesystem. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
16 lines
376 B
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16 lines
376 B
Plaintext
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#----------------------------- Global Properties ----------------------------#
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/outputDir:bin/$(Platform)
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/intermediateDir:obj/$(Platform)
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/platform:BlazorGL
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/config:
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/profile:Reach
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/compress:True
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#-------------------------------- References --------------------------------#
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#---------------------------------- Content ---------------------------------#
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