spikes/KniWeb (outside LittleSim.sln): a kni-blazor-gl template project (KNI 4.2.9001, net8.0) referencing MrGameEng.Core directly. A mini-host in the GameHost mold drives EngineContext/GameClock/Scene phases over KNI's Game; the scene moves 300 Friflo entities in the update phase and draws them with SpriteBatch (WebGL). Verified in a real browser: sprites render and animate, browser console is clean. Decision (docs/web-client.md): path A — KNI — is the primary route for the web client; the core runs in Blazor WASM unchanged thanks to the Core/Host split. Known follow-ups: per-platform compilation of the graphics libraries against nkast.* packages, shader compatibility for Renderer2D, HTTP-served content instead of the filesystem. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
26 lines
1.1 KiB
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26 lines
1.1 KiB
Plaintext
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 17
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VisualStudioVersion = 17.14.36811.4 d17.14
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "KniWebSpike", "KniWebSpike.csproj", "{A902FD15-4463-413A-9D7E-9DB32E1DA469}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{A902FD15-4463-413A-9D7E-9DB32E1DA469}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{A902FD15-4463-413A-9D7E-9DB32E1DA469}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{A902FD15-4463-413A-9D7E-9DB32E1DA469}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{A902FD15-4463-413A-9D7E-9DB32E1DA469}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {56925F12-B776-4372-ACBD-785D2E46AE4E}
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EndGlobalSection
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EndGlobal
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