Files
LittleSim/spikes/KniWeb/Pages/Index.razor.cs
T
Leonid PershinandClaude Fable 5 ce8f8ba2ed KNI spike: engine core + Friflo render via WebGL in the browser
spikes/KniWeb (outside LittleSim.sln): a kni-blazor-gl template project
(KNI 4.2.9001, net8.0) referencing MrGameEng.Core directly. A mini-host
in the GameHost mold drives EngineContext/GameClock/Scene phases over
KNI's Game; the scene moves 300 Friflo entities in the update phase and
draws them with SpriteBatch (WebGL). Verified in a real browser: sprites
render and animate, browser console is clean.

Decision (docs/web-client.md): path A — KNI — is the primary route for
the web client; the core runs in Blazor WASM unchanged thanks to the
Core/Host split. Known follow-ups: per-platform compilation of the
graphics libraries against nkast.* packages, shader compatibility for
Renderer2D, HTTP-served content instead of the filesystem.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-06-12 23:27:40 +03:00

37 lines
783 B
C#

using System;
using Microsoft.JSInterop;
using Microsoft.Xna.Framework;
namespace KniWebSpike.Pages
{
public partial class Index
{
Game _game;
protected override void OnAfterRender(bool firstRender)
{
base.OnAfterRender(firstRender);
if (firstRender)
{
JsRuntime.InvokeAsync<object>("initRenderJS", DotNetObjectReference.Create(this));
}
}
[JSInvokable]
public void TickDotNet()
{
// init game
if (_game == null)
{
_game = new KniWebSpikeGame();
_game.Run();
}
// run gameloop
_game.Tick();
}
}
}