The whole game is now described by Mods/Core — the first consumer of the engine's new MrGameEng.Mods module: - textures/ moved to Mods/Core/Textures; atlases are built at game start from the merged texture tree of all active mods into Cache/ (gitignored, incremental) instead of being committed, and the GameAssets atlas handles are gone with them - terrain, plants and pawns are JSON defs (Mods/Core/Defs) with parent inheritance; scenes read TerrainDef/PlantDef/PawnDef instead of hardcoded arrays, and the TerrainKind enum is retired - HUD strings come from Mods/Core/Languages (ru default, en fallback) through LanguageManager; the language switches at runtime - new console commands: mods, lang [code], defs [type]; atlas now inspects the runtime-built cache - bump engine: MrGameEng.Mods module and the explicit-sources AtlasBuilder overload Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
29 lines
762 B
JSON
29 lines
762 B
JSON
{
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"hud.world": "LittleSim | seed {0} | population {1} | {2} FPS",
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"hud.terrain": "LittleSim | terrain | seed {0} | animals: {1}",
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"hud.controls": "WASD — camera, wheel — zoom, ` — console ('help' lists commands)",
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"terrain.deepwater": "deep water",
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"terrain.water": "water",
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"terrain.sand": "sand",
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"terrain.grass": "grass",
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"terrain.forest": "forest",
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"terrain.mountain": "mountains",
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"plant.oak": "oak",
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"plant.birch": "birch",
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"plant.pine": "pine",
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"plant.grass": "grass tuft",
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"plant.bush": "bush",
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"pawn.being": "being",
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"pawn.bear": "bear",
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"pawn.deer": "deer",
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"pawn.fox": "fox",
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"pawn.hare": "hare",
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"pawn.boar": "boar",
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"pawn.wolf": "wolf",
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"pawn.muffalo": "muffalo",
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"pawn.squirrel": "squirrel"
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}
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