spikes/KniWeb (outside LittleSim.sln): a kni-blazor-gl template project (KNI 4.2.9001, net8.0) referencing MrGameEng.Core directly. A mini-host in the GameHost mold drives EngineContext/GameClock/Scene phases over KNI's Game; the scene moves 300 Friflo entities in the update phase and draws them with SpriteBatch (WebGL). Verified in a real browser: sprites render and animate, browser console is clean. Decision (docs/web-client.md): path A — KNI — is the primary route for the web client; the core runs in Blazor WASM unchanged thanks to the Core/Host split. Known follow-ups: per-platform compilation of the graphics libraries against nkast.* packages, shader compatibility for Renderer2D, HTTP-served content instead of the filesystem. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
13 lines
477 B
Plaintext
13 lines
477 B
Plaintext
<Router AppAssembly="@typeof(App).Assembly">
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<Found Context="routeData">
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<RouteView RouteData="@routeData" DefaultLayout="@typeof(MainLayout)" />
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<FocusOnNavigate RouteData="@routeData" Selector="h1" />
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</Found>
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<NotFound>
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<PageTitle>Not found</PageTitle>
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<LayoutView Layout="@typeof(MainLayout)">
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<p role="alert">Sorry, there's nothing at this address.</p>
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</LayoutView>
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</NotFound>
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</Router>
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