Enhance everycomp-entries configuration files by adding new types and entries for various materials, including metals, woods, and leaves, to improve compatibility and functionality across resource packs. Update minecraftinstance.json to refine mod loader configurations.

This commit is contained in:
Leonid Pershin
2026-05-08 21:38:04 +03:00
parent 9adb82932e
commit 23ece092f3
89 changed files with 3294 additions and 1 deletions
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#.
#Feature flags to enable or disable certain features of the mod.
[featureFlags]
#.
#Ability for the player to create chain drives using create's cogwheels.
cogwheelChainDrives = true
#.
#Ability for the player to create chain drives using the flanged gear cogwheels.
flangedChainDrives = true
#.
#Availability of the Chain Pulley block.
chainPulley = true
#.
#Availability of the Flywheel Bearing block. (In development)
experimentalFlywheelBearing = false
#.
#Availability of the weathered girder block.
weatheredGirder = true
#.
#Availability of the girder strut blocks.
girderStrut = true
#.
#Availability of Nixie Board block.
nixieBoard = true
#.
#Availability of Large Nixie Tube block.
largeNixieTube = true
#.
#Availability of the Lightbulb block.
lightbulb = true
#.
#Availability of the Brass Lamp block.
brassLamp = true
#.
#Availability of the Headlamp block.
headlamp = true
#.
#Availability of the Chair blocks.
chairs = true
#.
#Availability of the tile decoration blocks.
tiles = true
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[armor_effects]
#Increased effects level for echo armor (boolean, default = true)
strong_armor = true
[sword_effects]
#Increased effects level for echo sword (boolean, default = true)
strong_sword = true
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#.
#Which corner custom toasts are anchored to. 0 = top left, 1 = top right, 2 = bottom right, 3 = bottom left. Default: 1
# Default: 1
# Range: 0 ~ 3
toastCorner = 1
#.
#Horizontal offset for custom toasts in pixels, measured inward from the anchored edge. Positive values move inward, negative values move outward. Default: 10
# Default: 10
# Range: -10000 ~ 10000
toastOffsetX = 10
#.
#Vertical offset for custom toasts in pixels, measured inward from the anchored edge. Positive values move inward, negative values move outward. Default: 10
# Default: 10
# Range: -10000 ~ 10000
toastOffsetY = 10
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[config]
#Should drinks give empty cups after drinking them [Default: true]
giveEmptyCups = true
@@ -0,0 +1,28 @@
["Create Railways Navigator Config"]
#The language that should be used for announcements of the navigator. Can be different from the game's language settings. (Default: Default)
#Allowed Values: DEFAULT, ENGLISH, GERMAN, DUTCH, POLISH, CHINESE_SIMPLIFIED, SAXON, BAVARIAN, SPANISH, RUSSIAN, FRENCH, KOREAN, SWEDISH, PORTUGUESE, BASQUE, ITALIAN, JAPANESE, PORTUGUESE_BRAZILIAN, UKRAINIAN, ARABIC, CZECH, GERMAN_SWITZERLAND, ROMANIAN, TURKISH, HUNGARIAN, HEBREW
language = "DEFAULT"
#The unit to be used to represent speed. (Default: KMH)
#Allowed Values: MS, KMH, MPH, FTS, KT, CMS
speed_unit = "KMH"
#Display Time Format. (Default: Hours 24)
#Allowed Values: HOURS_24, HOURS_12, TICKS
time_format = "HOURS_24"
["Create Railways Navigator Config".general]
#[in Ticks]
#The interval in which the displays are updated with new information. Lower values can decrease performance and increase the network traffic, while larger values reduce the reaction speed of the displays. (Default: 50, Recommended: 50 - 100)
# Default: 50
# Range: 20 ~ 200
display_refresh_rate = 50
["Create Railways Navigator Config".route_overlay]
#Scale of the route overlay UI. (Default: 0.75)
# Default: 0.75
# Range: 0.25 ~ 2.0
scale = 0.75
#If active, you will receive short toasts about important events on your trip, e.g. delays, changes, ... (Default: ON)
notifications = true
#The position on your screen where you want the overlay to appear. (Default: Top Left)
#Allowed Values: TOP_LEFT, TOP_RIGHT, BOTTOM_LEFT, BOTTOM_RIGHT
position = "TOP_LEFT"
@@ -0,0 +1,74 @@
[createrailwaysnavigator_common_config.general]
#[in Ticks]
#The next stop or information about the start of the journey is announced in the specified number of ticks before the scheduled arrival at the next station. (Default: 600, 30 real life seconds)
# Default: 600
# Range: 100 ~ 1000
next_stop_announcement = 600
#[in Ticks]
#This value indicates how accurately the real-time data should be displayed. By default, only deviations above 10 in-game minutes (167 ticks, approx. 8 real life seconds) are displayed. The lower the value, the more accurate the real-time data but also the more often deviations from the schedule occur. (Default: 167, 10 in-game minutes)
# Default: 167
# Range: 1 ~ 1000
realtime_precision_threshold = 167
#[in Ticks]
#How early a train should be shown on the display. (Default: 1200, 1 real life minute)
# Default: 1200
# Range: 100 ~ 24000
display_lead_time = 1200
[createrailwaysnavigator_common_config.permissions]
#Minimum permission level required to edit the global navigator settings. 0 allows everyone to edit these settings. (Default: 0)
# Default: 0
# Range: 0 ~ 4
global_settings_permission_level = 0
#Minimum permission level required to use admin features in CRN. 0 gives everybody admin permissions in CRN (not recommended), -1 disables admin features. (Default: 3)
# Default: 3
# Range: -1 ~ 4
admin_mode_permission_level = 3
[createrailwaysnavigator_common_config.navigation]
#If activated, used trains are excluded from the route search for all following route parts. This prevents the same train from being suggested multiple times in the same route and forces the navigator to use other trains instead. Normally, however, there are no problems, so this option can be left off if in doubt. (Default: OFF)
exclude_trains = false
#How much transfers should be avoided. Higher values try to use fewer transfers, even if this increases the travel time. (Default: 10000)
# Default: 10000
# Range: > 1000
transfer_cost = 10000
[createrailwaysnavigator_common_config.train_data_calculation]
#When activated, CRN calculates the transit times of the trains and does not use the calculations from Create. CRN is much more accurate, while Create calculates an average. (Default: ON)
custom_transit_time_calculation = true
#When activated, CRN uses the transit times provided by Create (if available) when initializing. When turned off, the initialization may take longer. (Default: ON)
use_create_transit_times_on_init = true
#[in Cycles]
#How often the calculated time for a route section between two stations must deviate from the current reference value before the reference value is updated. (Default: 3)
# Default: 3
# Range: 1 ~ 16
total_duration_deviation_buffer_size = 3
#[in Ticks]
#Deviations of the calculated time for a route section between two stations from the reference value that are smaller than the threshold value are not taken into account. (Default: 50)
# Default: 50
# Range: 0 ~ 1000
total_duration_deviation_threshold = 50
#[in Ticks]
#How many ticks the real-time can deviate from the scheduled time before the train is considered delayed. (Default: 500)
# Default: 500
# Range: 100 ~ 24000
schedule_deviation_threshold = 500
#[In Cycles]
#(ONLY WORKS FOR TRAINS WITH DYNAMIC DELAYS! Trains without dynamic delays do this every new schedule section by default.)
#
#Every X cycles the scheduled times are updated to the current real-time data. (Default: 2; Disabled: 0)
# Default: 2
# Range: > 0
auto_reset_timings = 2
[createrailwaysnavigator_common_config.debug]
#Prints more details to the console to better observe the behavior of CRN. Only relevant for debugging.
advanced_logging = false
[createrailwaysnavigator_common_config.experimental]
#The new simulation algorithm calculates the times step by step for the respective stations and pays attention to the schedule conditions instead of adding up the total journey time until the desired time is reached. This should lead to more precise results, especially when using time based departure times. (Default: OFF)
use_new_simulation_algorithm = false
[createrailwaysnavigator_common_config.advanced_display]
#Automatically changes the display type when a display link is connected, depending on what should be displayed. (Default: ON)
auto_change_display_type = true
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#.
#Turn this off to disable the despawn of mobs spawned by spawners
allowMobsSpawnedBySpawnersToDespawn = true
#.
#Turn this off to disable the despawn optimizations.
enableLetMeDespawnOptimization = true
#.
#Turn this off to disable the equipments drop on mobs despawn
allowEquipmentDrops = true
#.
#If you add modIDs to this list, only mobs in the structures of the mods will be affected by DespawnTweaker.
StructuresMods = []
#.
#If you add sturctures registry names to list, only mobs in the structures will be affected by DespawnTweaker.
Structures = []
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[dragonlib_common_config.caching]
#Specifies how aggressively data should be cached. The lower the value, the less data will be cached, which can reduce RAM usage. However, depending on the situation, less caching can lead to increased CPU usage and cause lag. Only works with mods that actively use the feature! If in doubt, leave unchanged. (Default: NORMAL, OFF = only the most important data will be cached)
#Allowed Values: NORMAL, REDUCED, MINIMAL, OFF
mode = "NORMAL"
[dragonlib_common_config.debug]
#Prints addidional information about the networking system in the console. For debugging purposes. (Default: OFF)
networking_logging = false
[dragonlib_common_config.time_system]
#When enabled, DragonLib automatically adjusts the time system, depending on which time modification mod is installed and whether a compat is available for it. (Default: ON)
auto_adjustment = true
#in Ticks
#The number of ticks per Minecraft day. This value is overridden if [Auto Adjustment] is enabled. (Default: 24000)
# Default: 24000
# Range: 1 ~ 9223372036854775807
ticks_per_day = 24000
#in Ticks Per Second
#The ticks per second at which time of day advances. This value is overridden when [Auto Adjustment] is enabled or when time zones are defined. (Default: 20)
# Default: 20.0
# Range: 0.0 ~ 2.147483647E9
ticks_per_second = 20.0
#The proportion of the total day duration by which the clock time is shifted. By default, 0 ticks = 06:00, for which the time must be shifted by 25% of the day length. (Default: 0.25)
# Default: 0.25
# Range: 0.0 ~ 1.0
daytime_shift = 0.25
#in Milliseconds
#To improve performance during frequent queries of the default time system, the found time system can be cached for a certain period. Higher values may produce less accurate results because the time system is not updated immediately, for example, when a datapack is loaded. A value of 0 disables the cache. (Default: 100)
#A GAME RESTART IS REQUIRED FOR CHANGES TO TAKE EFFECT!
# Default: 100
# Range: 0 ~ 10000
time_system_cache_ttl = 100
[dragonlib_common_config.networking]
#in Seconds
#The time to wait for a response before an error is thrown. (Default: 60)
# Default: 60
# Range: 10 ~ 300
response_timeout = 60
#in Seconds
#The maximum amount of time a networking thread can be busy before the task is terminated. (Default: 30)
#A WORLD RESTART IS REQUIRED FOR CHANGES TO TAKE EFFECT!
# Default: 30
# Range: 10 ~ 60
thread_timeout = 30
#The number of threads to be used for networking. This should not exceed the number of available CPU cores, as more threads will cause performance issues. By default (auto = 0), the amount of available CPU cores are used, but at least two. (Default: 0)
#A WORLD RESTART IS REQUIRED FOR CHANGES TO TAKE EFFECT!
# Default: 0
# Range: 0 ~ 32
thread_count = 0
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[dragonlib_server_config.time_system]
#These settings determine the default time system in DragonLib. Mods can use a fixed time system, meaning these settings may not always work. Datapacks can override all these settings!
#When ON, the custom time settings from the common config are used. When OFF, the standard vanilla time system is used. (Default: OFF)
use_custom = false
#When ON, DragonLib tries to detect time changing mods (like TimeControl) and uses its settings. When OFF, Vanilla or Custom is used. (Default: ON)
auto_detect_time_system = true
#Specifies the preferred time changing mod. If multiple such mods are installed, it cannot be clearly determined which mod DragonLib is using to retrieve the data. This option allows you to specify a particular mod. However, installing multiple such mods simultaneously is not recommended. If this value is empty, the mod will be selected automatically, as before. If the specified mod does not exist, vanilla will be used. (Default: '')
preferred_mod = ""
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@@ -201,6 +201,9 @@
[types.wood_type.aether]
skyroot = true
[types.wood_type.betterarcheology]
rotten = true
[types.leaves_type.biomesoplenty]
null = true
origin = true
@@ -942,6 +945,11 @@
pillar = true
brick_lattice = true
[entries.mud_type.betterarcheology]
cracked_brick_stairs = true
cracked_bricks = true
cracked_brick_slab = true
[entries.leaves_type.quark]
hedge = true
leaf_carpet = true
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@@ -7,6 +7,9 @@
[types.crystal_type.betterend]
ender = true
[types.crystal_type.aether]
ambrosium = true
[types.metal_type.cataclysm]
witherite = true
enderite = true
@@ -122,6 +125,9 @@
umbralith = true
violecite = true
[types.stone_type.aether]
holystone = true
[types.wood_type.cataclysm]
chorus = true
@@ -192,6 +198,9 @@
tenanea = true
umbrella_tree = true
[types.wood_type.aether]
skyroot = true
[types.leaves_type.biomesoplenty]
null = true
origin = true
@@ -357,6 +366,82 @@
pythadendron = true
tenanea = true
[types.leaves_type.aether]
skyroot = true
golden_oak = true
crystal = true
crystal_fruit = true
holiday = true
decorated_holiday = true
[types.leaves_type.dtterralith]
tall_dark_oak = true
spruce_twiglet = true
spruce_tall_conifer = true
spruce_sparse = true
spruce_short_conifer = true
spruce_round = true
spruce_poplar = true
spruce_moonlight = true
spruce_bush = true
oak_yellow_conifer = true
oak_twilight = true
oak_twiglet = true
oak_tall_conifer = true
oak_sparse = true
oak_scruffy_tall_conifer = true
oak_scruffy = true
oak_kapok = true
oak_conifer = true
mangrove_sparse = true
mangrove_scruffy = true
jungle_windswept = true
jungle_sparse = true
jungle_sakura = true
jungle_jacaranda = true
flowering_azalea_oasis = true
flowering_azalea_mangrove = true
flowering_azalea_mahogany = true
flowering_azalea_canopy = true
dark_oak_wide = true
dark_oak_sakura_bush = true
dark_oak_sakura = true
dark_oak_red_maple = true
dark_oak_red_conifer = true
dark_oak_red_azalea = true
dark_oak_orange_conifer = true
dark_oak_maple = true
dark_oak_jacaranda = true
dark_oak_canopy_mirage = true
dark_oak_canopy = true
dark_oak_blue_conifer = true
dark_oak_ancient_mirage = true
dark_oak_ancient = true
cherry_bush = true
birch_windswept = true
birch_twilight = true
birch_sparse = true
birch_short_conifer = true
birch_scruffy_conifer = true
birch_scruffy = true
birch_poplar = true
birch_conifer = true
azalea_oasis = true
azalea_mangrove = true
azalea_mahogany = true
azalea_ebony = true
azalea_canopy = true
azalea_bush = true
acacia_windswept = true
acacia_twiglet = true
acacia_sparse = true
acacia_poplar = true
acacia_kapok = true
acacia_deciduous = true
acacia_conifer = true
acacia_bush = true
acacia_amethyst = true
#Disables specific entries
[entries]
+320
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@@ -4,6 +4,9 @@
[types.crystal_type.biomesoplenty]
rose_quartz = true
[types.crystal_type.betterend]
ender = true
[types.metal_type.cataclysm]
witherite = true
enderite = true
@@ -31,6 +34,18 @@
[types.metal_type.born_in_chaos_v1]
dark_metal = true
[types.metal_type.witcher_rpg]
silver = true
steel = true
dark_iron = true
meteorite_silver = true
dark_steel = true
[types.metal_type.betterend]
aeternium = true
terminite = true
thallasium = true
[types.stone_type.create]
limestone = true
asurine = true
@@ -98,6 +113,15 @@
abyssmarine = true
guanostone = true
[types.stone_type.betterend]
azure_jadestone = true
sandy_jadestone = true
virid_jadestone = true
sulphuric_rock = true
flavolite = true
umbralith = true
violecite = true
[types.wood_type.cataclysm]
chorus = true
@@ -156,6 +180,18 @@
[types.wood_type.born_in_chaos_v1]
scorched = true
[types.wood_type.betterend]
dragon_tree = true
end_lotus = true
helix_tree = true
jellyshroom = true
lacugrove = true
lucernia = true
mossy_glowshroom = true
pythadendron = true
tenanea = true
umbrella_tree = true
[types.leaves_type.biomesoplenty]
null = true
origin = true
@@ -314,11 +350,19 @@
[types.leaves_type.crabbersdelight]
palm = true
[types.leaves_type.betterend]
dragon_tree = true
lacugrove = true
lucernia = true
pythadendron = true
tenanea = true
#Disables specific entries
[entries]
[entries.metal_type.minecraft]
nugget = true
bars = true
[entries.metal_type.create]
table_cloth = true
@@ -364,6 +408,17 @@
block_gears = true
block_pipes = true
[entries.metal_type.mcwfences]
cheval_de_frise = true
[entries.metal_type.mcwbridges]
bridge_pier = true
bridge = true
bridge_stair = true
[entries.metal_type.mcwwindows]
shutter = true
[entries.stone_type.create]
small_brick_wall = true
cut_wall = true
@@ -499,6 +554,97 @@
brick_pattern_slab = true
smooth_rotated_bricks_slab = true
[entries.stone_type.mcwroofs]
top_roof = true
lower_roof = true
steep_roof = true
bricks_steep_roof = true
bricks_roof = true
bricks_top_roof = true
upper_steep_roof = true
upper_lower_roof = true
attic_roof = true
bricks_attic_roof = true
roof = true
bricks_lower_roof = true
bricks_upper_steep_roof = true
bricks_upper_lower_roof = true
[entries.stone_type.mcwstairs]
mossy_brick_railing = true
mossy_brick_balcony = true
brick_terrace_stairs = true
brick_railing = true
brick_balcony = true
brick_platform = true
mossy_brick_skyline_stairs = true
brick_loft_stairs = true
mossy_brick_loft_stairs = true
mossy_brick_platform = true
brick_compact_stairs = true
mossy_brick_compact_stairs = true
mossy_brick_bulk_stairs = true
brick_skyline_stairs = true
brick_bulk_stairs = true
mossy_brick_terrace_stairs = true
[entries.stone_type.mcwbridges]
mossy_bridge_pier = true
bridge_pier = true
balustrade_bricks_bridge = true
mossy_bridge_stair = true
balustrade_mossy_bricks_bridge = true
bridge = true
mossy_brick_bridge = true
brick_bridge_stair = true
brick_bridge = true
[entries.stone_type.mcwpaths]
mossy_running_bond = true
mossy_strewn_rocky_path = true
running_bond_path = true
crystal_floor_path = true
strewn_rocky_path = true
mossy_flagstone_slab = true
running_bond_slab = true
mossy_flagstone_path = true
crystal_floor_slab = true
mossy_windmill_weave = true
mossy_crystal_floor_path = true
mossy_flagstone = true
mossy_crystal_floor_slab = true
windmill_weave_path = true
running_bond = true
windmill_weave_slab = true
mossy_running_bond_path = true
mossy_running_bond_slab = true
flagstone = true
mossy_crystal_floor = true
mossy_windmill_weave_slab = true
mossy_windmill_weave_path = true
flagstone_slab = true
crystal_floor = true
flagstone_path = true
windmill_weave = true
[entries.stone_type.mcwfences]
grass_topped_wall = true
railing_wall = true
modern_wall = true
brick_railing_gate = true
modern_brick_wall = true
railing_gate = true
railing_brick_wall = true
pillar_wall = true
[entries.stone_type.mcwwindows]
window2 = true
brick_arrow_slit = true
brick_gothic = true
pane_window = true
four_window = true
window = true
[entries.wood_type.farmersdelight]
cabinet = true
@@ -535,6 +681,177 @@
drawer = true
chair = true
[entries.wood_type.mcwroofs]
planks_upper_steep_roof = true
top_roof = true
lower_roof = true
planks_roof = true
upper_steep_roof = true
steep_roof = true
upper_lower_roof = true
attic_roof = true
planks_upper_lower_roof = true
roof = true
planks_attic_roof = true
planks_top_roof = true
planks_steep_roof = true
planks_lower_roof = true
[entries.wood_type.mcwfurnitures]
stripped_glass_table = true
stripped_desk = true
stripped_double_kitchen_cabinet = true
end_table = true
stool_chair = true
stripped_kitchen_sink = true
stripped_lower_triple_drawer = true
stripped_drawer_counter = true
bookshelf_drawer = true
double_drawer = true
stripped_coffee_table = true
stripped_counter = true
stripped_striped_chair = true
covered_desk = true
stripped_stool_chair = true
stripped_modern_wardrobe = true
cupboard_counter = true
stripped_covered_desk = true
stripped_kitchen_cabinet = true
coffee_table = true
glass_table = true
stripped_cupboard_counter = true
stripped_triple_drawer = true
stripped_chair = true
stripped_double_drawer_counter = true
stripped_modern_desk = true
stripped_bookshelf_cupboard = true
modern_wardrobe = true
lower_bookshelf_drawer = true
striped_chair = true
double_kitchen_cabinet = true
stripped_large_drawer = true
wardrobe = true
kitchen_sink = true
modern_desk = true
stripped_lower_bookshelf_drawer = true
stripped_end_table = true
drawer = true
stripped_bookshelf_drawer = true
stripped_glass_kitchen_cabinet = true
stripped_bookshelf = true
modern_chair = true
chair = true
stripped_table = true
double_drawer_counter = true
drawer_counter = true
kitchen_cabinet = true
counter = true
stripped_modern_chair = true
bookshelf_cupboard = true
table = true
desk = true
stripped_double_wardrobe = true
stripped_double_drawer = true
triple_drawer = true
lower_triple_drawer = true
glass_kitchen_cabinet = true
bookshelf = true
stripped_wardrobe = true
large_drawer = true
double_wardrobe = true
stripped_drawer = true
[entries.wood_type.mcwtrpdoors]
ranch_trapdoor = true
beach_trapdoor = true
swamp_trapdoor = true
glass_trapdoor = true
whispering_trapdoor = true
blossom_trapdoor = true
tropical_trapdoor = true
cottage_trapdoor = true
paper_trapdoor = true
bark_trapdoor = true
classic_trapdoor = true
bamboo_trapdoor = true
barn_trapdoor = true
four_panel_trapdoor = true
barred_trapdoor = true
mystic_trapdoor = true
barrel_trapdoor = true
[entries.wood_type.mcwwindows]
louvered_shutter = true
plank_pane_window = true
plank_four_window = true
stripped_log_window2 = true
log_parapet = true
window2 = true
stripped_log_four_window = true
stripped_log_window = true
plank_window = true
plank_window2 = true
pane_window = true
stripped_pane_window = true
four_window = true
plank_parapet = true
blinds = true
window = true
shutter = true
[entries.wood_type.mcwdoors]
japanese2_door = true
tropical_door = true
barn_glass_door = true
four_panel_door = true
beach_door = true
waffle_door = true
japanese_door = true
stable_door = true
modern_door = true
nether_door = true
stable_head_door = true
cottage_door = true
western_door = true
paper_door = true
bamboo_door = true
swamp_door = true
glass_door = true
barn_door = true
mystic_door = true
whispering_door = true
bark_glass_door = true
classic_door = true
[entries.wood_type.mcwfences]
highley_gate = true
picket_fence = true
stockade_fence = true
wired_fence = true
horse_fence = true
pyramid_gate = true
[entries.wood_type.mcwbridges]
bridge_pier = true
rope_bridge = true
log_bridge_middle = true
rope_bridge_stair = true
log_bridge_stair = true
rail_bridge = true
[entries.wood_type.mcwstairs]
terrace_stairs = true
compact_stairs = true
balcony = true
loft_stairs = true
railing = true
platform = true
skyline_stairs = true
bulk_stairs = true
[entries.wood_type.mcwpaths]
planks_path = true
[entries.mud_type.quark]
carved_bricks = true
pillar = true
@@ -544,6 +861,9 @@
hedge = true
leaf_carpet = true
[entries.leaves_type.mcwfences]
hedge = true
[entries.crystal_type.rechiseled]
block_edged = true
block_pillar_connecting = true
+6
View File
@@ -28,6 +28,9 @@
[types.metal_type.createaddition]
electrum = true
[types.metal_type.born_in_chaos_v1]
dark_metal = true
[types.stone_type.create]
limestone = true
asurine = true
@@ -150,6 +153,9 @@
[types.wood_type.createdieselgenerators]
chip_wood = true
[types.wood_type.born_in_chaos_v1]
scorched = true
[types.leaves_type.biomesoplenty]
null = true
origin = true
+235
View File
@@ -19,6 +19,15 @@
[types.metal_type.aquaculture]
neptunium = true
[types.metal_type.createbigcannons]
cast_iron = true
bronze = true
steel = true
nethersteel = true
[types.metal_type.createaddition]
electrum = true
[types.stone_type.create]
limestone = true
asurine = true
@@ -138,6 +147,9 @@
[types.wood_type.crabbersdelight]
palm = true
[types.wood_type.createdieselgenerators]
chip_wood = true
[types.leaves_type.biomesoplenty]
null = true
origin = true
@@ -318,6 +330,34 @@
tile_stairs = true
casing = true
[entries.metal_type.rechiseled]
block_plated = true
block_sheets = true
block_small_bricks_connecting = true
block_chiseled_connecting = true
block_patterned = true
block_connecting_connecting = true
block_framed = true
block_reinforced = true
block_pipes_connecting = true
block_processed = true
block_gears_connecting = true
block_framed_connecting = true
block_lines_connecting = true
block_processed_connecting = true
block_bordered_connecting = true
block_small_bricks = true
block_pulverized = true
block_bordered = true
block_chiseled = true
block_polished_connecting = true
block_smooth = true
block_patterned_connecting = true
block_lines = true
block_polished = true
block_gears = true
block_pipes = true
[entries.stone_type.create]
small_brick_wall = true
cut_wall = true
@@ -346,6 +386,113 @@
pillar = true
vertical_slab = true
[entries.stone_type.rechiseled]
squares_slab_connecting = true
brick_paving_slab_connecting = true
smooth_tiles_slab = true
brick_paving_slab = true
bordered_slab = true
squares_stairs = true
smooth_rotated_bricks_stairs = true
brick_pattern = true
slated_stairs = true
waves_connecting = true
tiles_stairs_connecting = true
smooth_large_tiles_connecting = true
bordered_slab_connecting = true
small_tiles_slab_connecting = true
path_connecting = true
bordered = true
path_stairs = true
small_bricks_stairs = true
squares_slab = true
bordered_stairs_connecting = true
diagonal_bricks_slab_connecting = true
waves_slab = true
small_tiles_stairs = true
brick_paving_stairs_connecting = true
diagonal_bricks_stairs = true
small_tiles_slab = true
rotated_bricks_slab = true
brick_paving_stairs = true
small_tiles_connecting = true
waves_stairs = true
bordered_connecting = true
waves = true
big_tiles_stairs_connecting = true
small_tiles_stairs_connecting = true
smooth_tiles_stairs = true
tiles = true
small_bricks_stairs_connecting = true
smooth_rotated_bricks_stairs_connecting = true
small_bricks_slab = true
squares_connecting = true
crushed_stairs = true
path = true
slated_slab = true
diagonal_bricks_connecting = true
big_tiles_slab_connecting = true
rotated_bricks_slab_connecting = true
crushed = true
smooth_brick_paving_connecting = true
slated = true
diagonal_bricks_stairs_connecting = true
squares = true
brick_pattern_slab_connecting = true
smooth_large_tiles = true
smooth_large_tiles_slab_connecting = true
brick_paving_connecting = true
brick_pattern_connecting = true
smooth_brick_paving_slab_connecting = true
path_stairs_connecting = true
bordered_stairs = true
waves_stairs_connecting = true
smooth_tiles_stairs_connecting = true
squares_stairs_connecting = true
crushed_slab_connecting = true
small_bricks = true
small_bricks_connecting = true
smooth_large_tiles_stairs_connecting = true
crushed_slab = true
tiles_slab_connecting = true
smooth_brick_paving_slab = true
smooth_rotated_bricks_slab_connecting = true
tiles_stairs = true
rotated_bricks_connecting = true
smooth_large_tiles_slab = true
smooth_tiles_slab_connecting = true
smooth_rotated_bricks = true
waves_slab_connecting = true
smooth_large_tiles_stairs = true
rotated_bricks = true
big_tiles_connecting = true
smooth_brick_paving = true
diagonal_bricks = true
big_tiles = true
smooth_rotated_bricks_connecting = true
smooth_brick_paving_stairs_connecting = true
tiles_connecting = true
crushed_stairs_connecting = true
brick_paving = true
path_slab = true
tiles_slab = true
path_slab_connecting = true
crushed_connecting = true
diagonal_bricks_slab = true
smooth_tiles_connecting = true
small_bricks_slab_connecting = true
big_tiles_slab = true
smooth_brick_paving_stairs = true
big_tiles_stairs = true
smooth_tiles = true
brick_pattern_stairs = true
rotated_bricks_stairs = true
brick_pattern_stairs_connecting = true
rotated_bricks_stairs_connecting = true
small_tiles = true
brick_pattern_slab = true
smooth_rotated_bricks_slab = true
[entries.wood_type.farmersdelight]
cabinet = true
@@ -373,6 +520,15 @@
hollow_log = true
vertical_slab = true
[entries.wood_type.another_furniture]
flower_box = true
shelf = true
shutter = true
bench = true
table = true
drawer = true
chair = true
[entries.mud_type.quark]
carved_bricks = true
pillar = true
@@ -381,3 +537,82 @@
[entries.leaves_type.quark]
hedge = true
leaf_carpet = true
[entries.crystal_type.rechiseled]
block_edged = true
block_pillar_connecting = true
block_cut_connecting = true
block_pillar = true
block_cut = true
block_shiny_connecting = true
block_beams_connecting = true
block_tiles_connecting = true
block_bricks = true
block_bricks_connecting = true
block_edged_connecting = true
block_shiny = true
block_polished_connecting = true
block_bordered_diagonal_tiles = true
block_tiles = true
block_jewel = true
block_diagonal_tiles = true
block_smooth = true
block_beams = true
block_bordered_diagonal_tiles_connecting = true
block_polished = true
[entries.dust_type.rechiseled]
block_pillar = true
block_chiseled_clovers_connecting = true
block_patterned = true
block_bricks = true
block_bricks_connecting = true
block_small_tiles_connecting = true
block_brick_bordered = true
block_compressed = true
block_compressed_connecting = true
block_scales = true
block_paving = true
block_scales_connecting = true
block_paving_connecting = true
block_pillar_connecting = true
block_bordered_connecting = true
block_diagonal_tiles_connecting = true
block_bordered = true
block_small_tiles = true
block_polished_connecting = true
block_diagonal_tiles = true
block_smooth = true
block_crushed = true
block_patterned_connecting = true
block_chiseled_clovers = true
block_polished = true
block_circles_connecting = true
block_circles = true
[entries.gem_type.rechiseled]
block_pillar = true
block_chiseled_connecting = true
block_plating = true
block_patterned = true
block_striped_connecting = true
block_clovers_connecting = true
block_clovers = true
block_bordered_crosses = true
block_crystal = true
block_waxed = true
block_patterned_squares_connecting = true
block_bordered_plating_connecting = true
block_pillar_connecting = true
block_waxed_connecting = true
block_chiseled = true
block_crosses = true
block_polished_connecting = true
block_patterned_squares = true
block_smooth = true
block_bordered_crosses_connecting = true
block_patterned_connecting = true
block_bordered_plating = true
block_polished = true
block_crystal_connecting = true
block_striped = true
+3
View File
@@ -49,6 +49,9 @@
terminite = true
thallasium = true
[types.metal_type.create_deep_dark]
echo = true
[types.stone_type.create]
limestone = true
asurine = true
+3
View File
@@ -52,6 +52,9 @@
"painting": true,
"chiseled_bookshelf": true
},
"create_mobile_packages": {
"bee_port": true
},
"jade_access": {
"held_item": true,
"sign": true,
+1
View File
@@ -2,6 +2,7 @@
"balm:jade": null,
"betterend:plant_growth": null,
"corpse:corpse": null,
"create_mobile_packages:bee_port": null,
"dynamictrees:branch": null,
"dynamictrees:fruit": null,
"dynamictrees:pod": null,
+48
View File
@@ -0,0 +1,48 @@
#.
#Amount of red in the CRT screen glow
# Default: 64
# Range: 0 ~ 255
crtRed = 64
#.
#Amount of green in the CRT screen glow
# Default: 4
# Range: 0 ~ 255
crtGreen = 4
#.
#Amount of blue in the CRT screen glow
# Default: 2
# Range: 0 ~ 255
crtBlue = 2
#.
#Controls how many individual points the CRT trace can have (1 point is added per tick)
# Default: 100
# Range: > 10
crtPointCount = 100
#.
#Controls the slope of trace brightness decay (lower value means faster decay)
# Default: 0.02500000037252903
# Range: 0.0 ~ 3.4028234663852886E38
crtTracePersistence = 0.02500000037252903
#.
#Controls the CRT trace thickness
# Default: 0.03125
# Range: 0.0 ~ 3.4028234663852886E38
crtDotSize = 0.03125
#.
#Controls how much the CRT trace falls as it fades. This values shouldn't be too small or it can cause Z fighting
# Default: 9.999999747378752E-5
# Range: 0.0 ~ 3.4028234663852886E38
crtZDepth = 9.999999747378752E-5
#.
#Enable decreased level of detail rendering of far away wires
wireLOD = true
#.
#Multiplier for all humming ambient sounds
# Default: 1.0
# Range: 0.0 ~ 3.4028234663852886E38
hummingSoundMultiplier = 1.0
#.
#Multiplier for generator ambient sound
# Default: 1.0
# Range: 0.0 ~ 3.4028234663852886E38
generatorSoundMultiplier = 1.0
+13
View File
@@ -0,0 +1,13 @@
#.
#Enables extensive logging in different segments of the mod (can cause larger log files and log spam)
lotsOfLogs = false
#.
#Periodic state synchronization sent by the server. This option makes sure that the clients are always close to the server simulation state, it will send the NBT data of all block entities in an electrical network to all clients (0 = disabled)
# Default: 100
# Range: > 0
fullStateSynchronizationInterval = 100
#.
#Synchronize network with double precision numbers (this will double the amount of data that needs to be sent)
syncWithDoubles = false
#.
allocateUnpooledBuffers = false
+2
View File
@@ -0,0 +1,2 @@
#Whether a sandwich's ingredients should be listed in the tooltip
list_ingredients_in_tooltip = false
@@ -1459,6 +1459,10 @@ create_connected\:elevator_music=true
create_connected\:interlude_music=true
create_sa\:cogs_sound=true
create_sa\:steam_noise=true
create_things_and_misc\:announcement_sound=true
create_things_and_misc\:klaxon=true
create_things_and_misc\:netherite_whistle=true
create_things_and_misc\:portable_whistle=true
createaddition\:electric_charge=true
createaddition\:electric_motor_buzz=true
createaddition\:little_zap=true
@@ -3629,6 +3633,37 @@ parcool\:parcool.disable=true
parcool\:parcool.enable=true
parcool\:zipline.remove=true
parcool\:zipline.set=true
powergrid\:alarm_bell=true
powergrid\:alarm_bell_end=true
powergrid\:breaker_off=true
powergrid\:breaker_on=true
powergrid\:component_explode=true
powergrid\:contactor_off=true
powergrid\:contactor_on=true
powergrid\:electrozapper_shoot=true
powergrid\:fuse_install=true
powergrid\:fuse_pops=true
powergrid\:generator=true
powergrid\:hv_switch_connect=true
powergrid\:hv_switch_disconnect=true
powergrid\:lv_switch_click=true
powergrid\:magnetizing=true
powergrid\:mv_switch_click=true
powergrid\:relay_click=true
powergrid\:transformer=true
powergrid\:ubutton_off=true
powergrid\:ubutton_on=true
powergrid\:ui.action.fail=true
powergrid\:ui.click=true
powergrid\:ui.component_rotate=true
powergrid\:ui.delete_area=true
powergrid\:ui.place_component=true
powergrid\:ui.place_trace=true
powergrid\:ui.select_component=true
powergrid\:uswitch_off=true
powergrid\:uswitch_on=true
powergrid\:wire_burned=true
powergrid\:wire_cut=true
quark\:ambient.chatter=true
quark\:ambient.clock=true
quark\:ambient.crickets=true
@@ -3978,6 +4013,11 @@ skill_tree_rpgs\:rogue_sidestep_activate=true
skill_tree_rpgs\:warrior_enrage=true
skill_tree_rpgs\:warrior_shockwave=true
skill_tree_rpgs\:warrior_stomp=true
someassemblyrequired\:block.sandwich.add_item.generic=true
someassemblyrequired\:block.sandwich.add_item.leafy=true
someassemblyrequired\:block.sandwich.add_item.moist=true
someassemblyrequired\:block.sandwich.add_item.slimy=true
someassemblyrequired\:block.sandwich.add_item.wet=true
spell_engine\:bind_spell=true
spell_engine\:dodge=true
spell_engine\:generic_arcane_casting=true