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PupaMLupa/config/simplycataclysm-startup.toml

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TOML

# SPARTAN CATACLYSM CONFIG
#
["Material Modifiers"]
# Attack Damage Modifier for Ancient Metal weapons. Requires restart.
# Default: 3
# Range: -10000 ~ 10000
ancientMetalDamageModifier = 3
# Attack Speed Modifier for Ancient Metal weapons. Requires restart.
# Default: 0
# Range: -10000 ~ 10000
ancientMetalSpeedModifier = 0
# Attack Damage Modifier for Black Steel weapons. Requires restart.
# Default: 3
# Range: -10000 ~ 10000
blackSteelDamageModifier = 3
# Attack Speed Modifier for Black Steel weapons. Requires restart.
# Default: 0
# Range: -10000 ~ 10000
blackSteelSpeedModifier = 0
# Attack Damage Modifier for Cursium weapons. Requires restart.
# Default: 0
# Range: -10000 ~ 10000
cursiumDamageModifier = 0
# Attack Speed Modifier for Cursium weapons. Requires restart.
# Default: 0
# Range: -10000 ~ 10000
cursiumSpeedModifier = 0
# Attack Damage Modifier for Ignitium weapons. Requires restart.
# Default: 0
# Range: -10000 ~ 10000
ignitiumDamageModifier = 0
# Attack Speed Modifier for Ignitium weapons. Requires restart.
# Default: 0
# Range: -10000 ~ 10000
ignitiumSpeedModifier = 0
# Attack Damage Modifier for Witherite weapons. Requires restart.
# Default: 0
# Range: -10000 ~ 10000
witheriteDamageModifier = 0
# Attack Speed Modifier for Witherite weapons. Requires restart.
# Default: 0
# Range: -10000 ~ 10000
witheriteSpeedModifier = 0
["Accursed Rage Options"]
# Chance on hit for Cursium weapons to stack the Accursed Rage effect on the user. Set to 0 to disable.
# Default: 0.5
# Range: 0.0 ~ 1.0
accursedRageChance = 0.5
# Additional damage attackers do with Cursium weapons per level of Accursed Rage.
# Default: 1.0
# Range: 0.0 ~ 1.7976931348623157E308
accursedRageExtraDamage = 1.0
# Duration (ticks) of the Accursed Rage effect granted by Cursium weapons.
# Default: 110
# Range: > 0
accursedRageDuration = 110
# Maximum amplifier the Accursed Rage effect can reach using Cursium weapons.
# Default: 4
# Range: > 0
accursedRageMaxAmplifier = 4
["Blazing Brand Options"]
# Chance on hit for Ignitium weapons to stack the Blazing Brand effect onto attacked entities. Set to 0 to disable.
# Default: 0.75
# Range: 0.0 ~ 1.0
blazingBrandChance = 0.75
# Chance on hit for Ignitium weapons to grant lifesteal to the user. Blazing Brand trait must have hit successfully - for example, if blazingBrandChance is 0 then lifesteal will never be given. Set to 0 to disable.
# Default: 1.0
# Range: 0.0 ~ 1.0
blazingBrandLifestealChance = 1.0
# Lifesteal multiplier for Ignitium weapons. Lifesteal amount depends on attack speed, so rate should correlates with DPS. Set to 0 to disable lifesteal.
# Default: 1.25
# Range: 0.0 ~ 1.7976931348623157E308
lifestealMultiplier = 1.25
# Duration (ticks) of the Blazing Brand effect inflicted by Ignitium weapons. Default is identical to Ignis' abilities.
# Default: 240
# Range: > 0
blazingBrandDuration = 240
# Maximum amplifier the Blazing Brand effect can reach using Ignitium weapons. Default is identical to Ignis' abilities.
# Default: 4
# Range: > 0
blazingBrandMaxAmplifier = 4
# Multiplier (per amplifier) that entities afflicted with Brazing Brand will have its Armor attribute reduced by. Default is identical to Ignis' abilities. Requires restart.
# Default: 0.2
# Range: 0.0 ~ 1.0
blazingBrandArmorMultiplier = 0.2
# Multiplier (per amplifier) that entities afflicted with Brazing Brand will have its Armor Toughness attribute reduced by. Default is identical to Ignis' abilities. Requires restart.
# Default: 0.2
# Range: 0.0 ~ 1.0
blazingBrandArmorToughnessMultiplier = 0.2
["Mecha Pulse Options"]
# Chance on hit for Witherite weapons to stack the Pulse Charge effect on the user. Set to 0 to disable.
# Default: 0.75
# Range: 0.0 ~ 1.0
mechaPulseChargeChance = 0.75
# Duration (ticks) of the Pulse Charge effect granted by Witherite weapons.
# Default: 140
# Range: > 0
mechaPulseEffectDuration = 140
# Amplifier of the Pulse Charge effect at which a shockwave is released, stunning the target.
# Default: 9
# Range: > 0
mechaPulseStunThreshold = 9
# Duration (ticks) of the Pulse Cooldown effect inflicted upon Witherite weapons releasing a shockwave. Pulse Charge cannot accumulate while this effect is active.
# Default: 800
# Range: > 0
mechaPulseCooldown = 800
# Stun duration (ticks) inflicted by Witherite weapons when a shockwave is released.
# Default: 200
# Range: > 0
mechaPulseStunDuration = 200
# Additional damage a shockwave does when released.
# Default: 4.0
# Range: 0.0 ~ 1.7976931348623157E308
mechaPulseStunDamage = 4.0
["Mecha Smite Options"]
# Chance on hit for Witherite weapons to set the target on fire and apply Wither. Set to 0 to disable.
# Default: 1.0
# Range: 0.0 ~ 1.0
mechaSmiteHarmfulEffectsChance = 1.0
# Duration (seconds) of the Fire applied by Witherite weapons. Set to 0 to disable.
# Default: 5
# Range: > 0
mechaSmiteFireDuration = 5
# Duration (ticks) of the Wither effect applied to the target by Witherite weapons. Set to 0 to disable.
# Default: 100
# Range: > 0
mechaSmiteWitherDuration = 100
# Amplifier of the Wither effect applied to the target by Witherite weapons.
# Default: 1
# Range: > 0
mechaSmiteWitherAmplifier = 1
# Chance on hit for Witherite weapons apply regeneration to the user when under health threshold. Set to 0 to disable.
# Default: 0.5
# Range: 0.0 ~ 1.7976931348623157E308
mechaSmiteRegenChance = 0.5
# Whether Witherite weapons should apply Regeneration to the user at a certain health percentage (true), or at a defined health amount (false).
mechaSmiteRegenUsesPercentage = true
# If mechaSmiteRegenUsesPercentage is true, Witherite weapons will apply Regeneration to the user when under this percentage of health. Set to 0 to disable.
# Default: 0.5
# Range: 0.0 ~ 1.7976931348623157E308
mechaSmiteRegenPercentage = 0.5
# If mechaSmiteRegenUsesPercentage is false, Witherite weapons will apply Regeneration to the user when under this amount of health. Set to 0 to disable.
# Default: 10
# Range: > 0
mechaSmiteRegenThreshold = 10
# Duration (ticks) of the Regeneration effect applied to the user by Witherite weapons.
# Default: 100
# Range: > 0
mechaSmiteRegenDuration = 100
# Amplifier of the Regeneration effect applied to the user by Witherite weapons.
# Default: 1
# Range: > 0
mechaSmiteRegenAmplifier = 1
["Miscellaneous Options"]
# Enable/Disable Ignitium, Cursium, and Witherite weapons making custom sounds when attacking.
customWeaponSounds = true
# Pitch variation from 1.0 for custom weapon attack sounds. For example: Set to 0.1, pitch will be random between 0.9 and 1.1. Set to 0.0 for no variation.
# Default: 0.1
# Range: 0.0 ~ 1.0
customWeaponSoundsPitchVariation = 0.1