first commit
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#Primary color for the interface theme
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theme_color = "#78DC77"
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#List of post-processing chains to skip injection
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inject_post_chain_blacklist = []
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#Screen capture mode
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capture_mode = "A"
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interop_sync_mode = "HighPerformance"
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#Upscale ratio factor
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upscale_ratio = 1.45
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#Algorithm used for upscaling
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upscale_algo = "fsr1"
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#Color scheme variant for the interface theme
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theme_scheme_variant = "FIDELITY"
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#Contrast level for the interface theme (-1.0 to 1.0)
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theme_contrast_level = 0.0
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#Disable Super Resolution when using vanilla rendering.
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disable_upscale_on_vanilla = true
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#This option enables the use of a compatibility shader compiler for compiling shaders when set to true.
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compat_shader_compiler = false
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#Interface theme
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theme = "Light"
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#Sharpness adjustment factor
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sharpness = 0.3
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#Force disable shader pack compatibility mode.
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force_disable_shader_compat = false
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#Enable super-resolution upscaling
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enable_upscale = true
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#Pause game when GUI is open
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pause_game_on_gui = false
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#The precision of the internal texture format affects video memory consumption: higher precision results in greater consumption, while lower precision leads to smaller consumption. Note: Excessively low precision may cause noticeable color banding in the image.
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internal_texture_format = "AUTO"
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[debug]
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#Skip Vulkan initialization (auto-set based on OS)
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skip_init_vulkan = true
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#Enable RenderDoc integration (auto-disabled on incompatible OS)
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enable_render_doc = false
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#Enable debug mode
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enable_debug = false
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#Enable ImGui debug interface (auto-disabled on incompatible OS)
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enable_imgui = false
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#Dump shaders for debugging purposes
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debug_dump_shader = false
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#Enable more detailed performance profiling for advanced analysis.
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enable_detailed_profiling = false
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#Algorithm special configuration
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[special]
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[special.fsr]
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version = "V3"
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[special.dlss]
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render_preset = "K"
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[special.sgsr2]
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variant = "FS_2"
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[special.fsr1]
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fp16 = true
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[special.fsr2]
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version = "V233"
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fp16 = true
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[experiment]
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#Enable experimental features
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enable_experimental_features = false
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#Generate motion vectors for advanced effects
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generate_motion_vectors = false
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[dataset]
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dataset_path = "msrDataset"
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enable_dataset_generator = false
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