first commit
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+6
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smoothnessG = pow2(pow2(color.r)) * 0.45;
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smoothnessD = smoothnessG;
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#ifdef COATED_TEXTURES
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noiseFactor = 0.5;
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#endif
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+2
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smoothnessG = color.r * 0.3;
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smoothnessD = color.r * 0.25;
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+6
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smoothnessG = pow2(pow2(color.g)) * 0.55;
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smoothnessD = smoothnessG;
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#ifdef COATED_TEXTURES
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noiseFactor = 0.66;
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#endif
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+6
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smoothnessG = pow2(pow2(color.g)) * 0.5;
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smoothnessD = smoothnessG;
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#ifdef COATED_TEXTURES
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noiseFactor = 0.66;
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#endif
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+6
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smoothnessG = pow2(color.r) * 0.5;
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smoothnessD = smoothnessG;
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#ifdef COATED_TEXTURES
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noiseFactor = 0.77;
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#endif
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+6
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smoothnessG = dot(color.rgb, vec3(0.2));
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smoothnessD = smoothnessG;
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#ifdef COATED_TEXTURES
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noiseFactor = 0.66;
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#endif
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+7
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smoothnessG = pow2(pow2(pow2(color.g))) * 12.0;
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smoothnessG = min1(smoothnessG);
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smoothnessD = smoothnessG;
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#ifdef COATED_TEXTURES
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noiseFactor = 0.66;
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#endif
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+3
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smoothnessG = pow2(color.r) * 0.5;
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smoothnessG = min1(smoothnessG);
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smoothnessD = smoothnessG;
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+6
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smoothnessG = pow2(dot(color.rgb, color.rgb)) * 0.105;
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smoothnessD = smoothnessG;
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#ifdef COATED_TEXTURES
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noiseFactor = 0.77;
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#endif
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+6
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smoothnessG = pow2(color.g) * 0.22;
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smoothnessD = smoothnessG;
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#ifdef COATED_TEXTURES
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noiseFactor = 0.66;
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#endif
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+6
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smoothnessG = pow2(dot(color.rgb, vec3(0.3)));
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smoothnessD = smoothnessG;
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#ifdef COATED_TEXTURES
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noiseFactor = 0.66;
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#endif
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+6
@@ -0,0 +1,6 @@
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smoothnessG = pow2(color.g) * 0.5;
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smoothnessD = smoothnessG;
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#ifdef COATED_TEXTURES
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noiseFactor = 0.77;
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#endif
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