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noSmoothLighting = true;
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color.rgb *= 1.0 + 0.7 * pow2(max(-signMidCoordPos.y + 0.6, float(NdotU > 0.9) * 1.6));
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#ifdef SNOWY_WORLD
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snowFactor = 0.0;
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#endif
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overlayNoiseIntensity = 0.3;
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