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normalM = upVec;
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highlightMult = 0.0;
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shadowMult = vec3(0.0);
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#if MC_VERSION >= 11700
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if (lmCoord.x > 0.99) { // Glowing Sign Text
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lmCoordM = vec2(0.0);
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emission = 1.0;
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color.rgb *= length(color.rgb) + 0.5;
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} else // Normal Sign Text
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#endif
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color.rgb *= 5.0;
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