Files
Reimagined/Server/config/allurement-common.toml
2026-05-07 21:38:27 +03:00

90 lines
3.6 KiB
TOML

[tweaks.enchanting]
#Allow enchanting power from bookshelves to transmit through any non-solid block, not just replaceable ones
"Non-solid blocks transmit enchanting power" = true
#Allow Chiseled Bookshelves to be usable to boost enchanting table power
"Chiseled Bookshelf enchanting" = true
#How many regular books are needed to increase the enchantment power by 1
# Default: 3
# Range: 1 ~ 6
"Books needed" = 3
#How many enchanted are needed to increase the enchantment power by 1
# Default: 2
# Range: 1 ~ 6
"Enchanted Books needed" = 2
[tweaks.animal_armor]
#Allow animal armor to be enchanted
"Enchantable animal armor" = true
#If animal armor can appear enchanted when found in loot tables
"Generates in loot tables" = true
#Which loot tables animal armor can't appear enchanted in
"Unenchanted loot tables" = ["minecraft:chests/village/village_weaponsmith", "minecraft:chests/stronghold_corridor", "minecraft:chests/nether_bridge"]
[tweaks.bane_of_arthropods]
#If Bane of Arthropods increases the mining speed of Cobwebs
"Bane of Arthropods mines cobwebs faster" = true
[tweaks.feather_falling]
#If having Feather Falling prevents farmland from being trampled
"Feather Falling prevents trampling" = true
[tweaks.infinity]
#If Infinity requires an arrow in the player's inventory in order to shoot
"Infinity requires arrows" = false
[tweaks.riptide]
#Allow Riptide to function when in cauldrons
"Riptide works in cauldrons" = true
[tweaks.soul_speed]
#Instead of losing durability as you run, Soul Speed makes incoming damage increase when on Soul Speed blocks
"Soul Speed change" = true
[tweaks.experience.dropped_xp]
#If the player drops a flat percentage of their experience rather than capping at level 7
"Drop experience percentage" = true
#What percentage of the player's total experience is dropped
# Default: 0.75
# Range: 0.0 ~ 1.0
"Experience percentage" = 0.75
[tweaks.experience.level_scaling]
#Remove the amount of experience per level increasing (experimental)
"Remove level scaling" = true
#The amount of experience per level, if level scaling is removed (experimental)
# Default: 50
# Range: > 0
"Experience per level" = 40
#If the level scaling should only be modified after it reaches the 'Experience per level' value (experimental)
"Remove level scaling after cap" = true
[tweaks.experience.ender_dragon]
#If Ender Dragon experience dropping should be adjusted (to account for level scaling)
"Adjust Ender Dragon experience drop" = false
#The amount of experience (in points) that should be dropped by the Ender Dragon
# Default: 3000
# Range: > 0
"Ender Dragon experience drop" = 3000
#The amount of experience (in points) that should be dropped by a respawned Ender Dragon
# Default: 750
# Range: > 0
"Respawned Ender Dragon experience drop" = 750
[tweaks.experience.anvil]
#If renaming items should always cost 1 experience
"Cheap item renaming" = true
#Remove the cap of 40 on anvil repairing prices
"Remove too expensive" = true
#If anvils can be repaired by right clicking with an iron ingot or using a dispenser
"Anvil ingot repairing" = true
#The amount of tries it should take on average to repair an anvil with an ingot (1 in x chance)
# Default: 5
# Range: > 0
"Ingot repair chance" = 5
#If anvil transaction costs should be capped at a certain level
"Cap anvil costs" = true
#The max amount of levels an anvil transaction should be able to cost
# Default: 30
# Range: > 1
"Anvil cost cap" = 20