Files
Reimagined/Server/config/map_atlases-common.toml
2026-05-07 21:38:27 +03:00

51 lines
2.4 KiB
TOML

[general]
#The maximum number of Maps (Filled & Empty combined) allowed to be inside an Atlas.
# Default: 512
# Range: 0 ~ 1000000
max_map_count = 512
#If enabled, you can increase the Empty Map count by inserting Paper
accept_paper_for_empty_maps = false
#If true, the Atlas is required to have spare Empty Maps stored to expand the Filled Map size
require_empty_maps_to_expand = false
#Controls how many free Empty Maps you get for 'activating' an Inactive Atlas
# Default: 0
# Range: 0 ~ 64
pity_activation_map_count = 0
#If 'true', Atlases will be able to store Empty Maps and auto-fill them as you explore.
enable_empty_map_entry_and_fill = true
#Locations of where an atlas will be scanned for. By default only hotbar will be scanned
#Allowed Values: MAIN_HAND, HOTBAR, HANDS, HOTBAR_AND_HANDS, INVENTORY
activation_locations = "HOTBAR_AND_HANDS"
#Allows players in creative to teleport using the atlas. Hold shift and press anywhere
creative_teleport = true
#Marker id associated with the red pin button on the atlas screen. Set to empty string to disable
pin_marked_id = "map_atlases:pin"
#Shows light color on maps. Needs Moonlight lib
light_map = false
#Show nearby mobs on minimap. Needs matching client config also set
mob_radar = false
#If active, when Supplementaries is installed, the atlas will need to be filled with slice maps to be able to create new sliced maps
requires_slice_maps = false
[update_logic]
#Update maps in simple round robin fashion instead of prioritizing the ones closer
#Allowed Values: SMART, ROUND_ROBIN
update_priority = "SMART"
#Max of maps to update each tick. Increase to make maps update faster
# Default: 1
# Range: 0 ~ 100
map_updates_per_tick = 1
#Range multiplier of the map update. Logic affects all maps, atlas or not. Change to make the range smaller or bigger
# Default: 1.0
# Range: 1.0E-4 ~ 10.0
map_range_multiplier = 1.0
#Makes map update on different threads, speeding up the process. Disable if it causes issues. Especially on servers. Try turning on for a big performance improvement regarding map atlas update
#Allowed Values: OFF, SINGLE_PLAYER_ONLY, ALWAYS_ON
multithreaded_update = "SINGLE_PLAYER_ONLY"
#Visually shows map updates
debug_map_updates = false
#Every how many ticks should markers be updated
# Default: 10
# Range: 1 ~ 200
markers_update_period = 10