119 lines
6.0 KiB
Plaintext
119 lines
6.0 KiB
Plaintext
# The library to use for game controller input. You can change this if you are having problems detecting game controllers.
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# Please note that changing from the default library may disable some feature in Controllable, only use this as a last resort
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# Valid values: GLFW, SDL2
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inputLibrary = "SDL2"
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# In-game related options. These can be changed in game instead of config!
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[options]
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# If enabled, some gameplay elements will cause the controller to rumble
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# Valid values: true, false
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rumble = true
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# If rumble is enabled, this option determines the intensity. The higher the value, the stronger the feedback.
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# Valid range: 0 to 1 (inclusive)
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rumbleIntensity = 0.1
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# If enabled, controller will be automatically selected on start up or when plugged in
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# Valid values: true, false
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autoSelect = true
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# If enabled, the player will render in the top left corner likes Bedrock Edition
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# Valid values: true, false
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paperDoll = false
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# If enabled, hotbar will render closer to the center of the screen like on console.
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# Valid values: true, false
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consoleHotbar = false
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# The image to use for the cursor. This only applies if virtual mouse is enabled!
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# Valid values: LIGHT, DARK, CONSOLE, CONSOLE_PLUS, LEGACY_LIGHT, LEGACY_DARK
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cursorType = "CONSOLE"
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# The controller icons to use in game to display actions
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# Valid values: DEFAULT, PLAYSTATION_5, PLAYSTATION_4, PLAYSTATION_3, XBOX_ONE, XBOX_360, SWITCH_JOYCONS, SWITCH_CONTROLLER, GAMECUBE, STEAM
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controllerIcons = "DEFAULT"
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# If enabled, inverts the controls on the Y axis for the camera
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# Valid values: true, false
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invertLook = false
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# If enabled, inverts the controls on the X axis for the camera
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# Valid values: true, false
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invertRotation = false
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# The distance you have to move the thumbstick before it's input is registered. This fixes drifting as some thumbsticks don't center to zero.
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# Valid range: 0 to 1 (inclusive)
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deadZone = 0.1
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# How much the trigger has to be pressed before it's input is registered. This fixes issues with triggers not being completely released to zero
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# Valid range: 0 to 1 (inclusive)
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triggerDeadZone = 0.05
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# The speed which the camera turns in game
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# Valid range: 0 to 150 (inclusive)
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rotationSpeed = 50.0
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# The sensitivity of the camera's pitch rotation when applying the rotation speed. Setting to 1.0 would mean applying 100% of the rotation speed.
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# Valid range: 0 to 1 (inclusive)
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pitchSensitivity = 0.75
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# The sensitivity of the camera's yaw rotation when applying the rotation speed. Setting to 1.0 would mean applying 100% of the rotation speed.
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# Valid range: 0 to 1 (inclusive)
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yawSensitivity = 1.0
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# The speed which the cursor or virtual mouse moves around the screen
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# Valid range: 0 to 50 (inclusive)
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mouseSpeed = 15.0
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# If enabled, this will disable and remove the virtual cursor from appearing. This is useful for a controller/mouse input combination.
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# Valid values: true, false
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disableVirtualCursor = true
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# If enabled, shows common actions when displaying available on the screen
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# Valid values: ALL, MINIMAL, NONE
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showActions = "NONE"
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# If enabled, allows you to craft quickly when clicking an item in the recipe book
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# Valid values: true, false
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quickCraft = true
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# If enabled, plays a pop sound when you navigate in inventories, menus or scrolling the radial menu
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# Valid values: true, false
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navigateSound = true
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# If enabled, plays the wooden button sound when quick moving items in an inventory (similar to legacy console edition)
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# Valid values: true, false
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quickMoveSound = true
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# The thumbstick to use when scrolling items in the radial menu
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# Valid values: LEFT, RIGHT
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radialThumbstick = "RIGHT"
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# The scale of the mouse speed when hovering a widget or item slot
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# Valid range: 0.05 to 1 (inclusive)
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hoverModifier = 0.6
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# Enabling this option will improve polling of controllers when your game FPS is capped. This will not have an effect if your game is already running at a low FPS without a cap.
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# Valid values: true, false
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fpsPollingFix = false
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# Draws a transparent background behind the text of the button hint
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# Valid values: true, false
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hintBackground = true
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# The speed that lists scroll
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# Valid range: 1 to 30 (inclusive)
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listScrollSpeed = 10.0
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# Adjusts the camera sensitivity when looking through a spyglass
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# Valid range: 0 to 1 (inclusive)
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spyglassSensitivity = 0.2
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# Allows you to control the settings of analog movement
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#
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# You have three options:
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# - DISABLED: Player movement will behave like you are using a keyboard
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# - LOCAL_ONLY: Player movement will depend on how much input you are applying to the
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# thumbstick, giving you more precise control over direction and speed.
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# However, this feature will only work in singleplayer/lan servers.
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# - ALWAYS: Same as LOCAL_ONLY but allows you to additionally use the feature on
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# remote servers (read message below).
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#
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# You should set this to DISABLED or LOCAL_ONLY if you are playing on public
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# servers (e.g Hypixel) as analog movement may be detected by anti-cheat software.
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# Valid values: DISABLED, LOCAL_ONLY, ALWAYS
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analogMovement = "LOCAL_ONLY"
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# If enabled, allows reading controller input even if the window is not in focus. This option will also
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# prevent the game from auto pausing if the window loses focus.
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# Valid values: true, false
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backgroundInput = false
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# If enabled, after four seconds, any overlays related to the controller will be hidden if no input is detected
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# Valid values: true, false
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overlayTimeout = true
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# Advanced related options. "advancedMode" option must be enabled
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[options.advanced]
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# If enabled, shows more advanced options for finer tuning
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# Valid values: true, false
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advancedMode = true
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# The distance you have to move the left thumbstick before it's input is registered. This fixes drifting as some thumbsticks don't center to zero.
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# Valid range: 0 to 1 (inclusive)
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leftThumbstickDeadZone = 0.1
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# The distance you have to move the right thumbstick before it's input is registered. This fixes drifting as some thumbsticks don't center to zero.
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# Valid range: 0 to 1 (inclusive)
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rightThumbstickDeadZone = 0.1
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