33 lines
1.7 KiB
TOML
33 lines
1.7 KiB
TOML
#Specifies whether to enable the mod on Windows
|
|
enabledOnWindows = true
|
|
#Specifies whether to enable the mod on macOS
|
|
enabledOnMacOS = false
|
|
#Specifies whether to enable the mod on Linux
|
|
enabledOnLinux = true
|
|
#Specifies whether to enable the mod on other platforms
|
|
enabledOnOtherPlatforms = true
|
|
#Enable to use some experimental GLFW state cache, which may improve performance with some mods
|
|
aggressiveCaching = false
|
|
#Enable to use a more flexible threading model, which improves performance while obeying threading requirements of the underlying operating system.
|
|
flexibleThreading = true
|
|
#Enable to disallow delaying of any GLFW call. Might reduce performance considerably.
|
|
fullyBlockingMode = false
|
|
#Specifies the priority of the event polling thread. Valid values are 0~10, where 0 = auto decide.
|
|
eventPollingThreadPriority = 0
|
|
#Enables logging of blocking calls and stacktrace. Debug Only.
|
|
logBlockingCalls = false
|
|
#Enables logging of cache issues. Debug Only.
|
|
logCacheIssues = false
|
|
|
|
[bufferedRawInput]
|
|
#Enable to use buffered raw input for the mouse when supported, which can greatly improve event polling performance and reduce CPU usage.
|
|
mouse = true
|
|
#Enable to use buffered raw input for the keyboard when supported, which can offer a small performance boost to event polling performance.
|
|
keyboard = false
|
|
#When buffered raw input is enabled, this option allows releasing all mouse buttons and keys when the game window loses focus to emulate vanilla behavior.
|
|
releaseOnLosingFocus = true
|
|
#Specifies the initial raw input buffer size.
|
|
minRawInputBufferSize = 32
|
|
#Specifies the maximum raw input buffer size.
|
|
maxRawInputBufferSize = 1024
|