51 lines
2.4 KiB
TOML
51 lines
2.4 KiB
TOML
[general]
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#The maximum number of Maps (Filled & Empty combined) allowed to be inside an Atlas.
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# Default: 512
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# Range: 0 ~ 1000000
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max_map_count = 512
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#If enabled, you can increase the Empty Map count by inserting Paper
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accept_paper_for_empty_maps = false
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#If true, the Atlas is required to have spare Empty Maps stored to expand the Filled Map size
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require_empty_maps_to_expand = false
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#Controls how many free Empty Maps you get for 'activating' an Inactive Atlas
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# Default: 0
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# Range: 0 ~ 64
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pity_activation_map_count = 0
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#If 'true', Atlases will be able to store Empty Maps and auto-fill them as you explore.
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enable_empty_map_entry_and_fill = true
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#Locations of where an atlas will be scanned for. By default only hotbar will be scanned
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#Allowed Values: MAIN_HAND, HOTBAR, HANDS, HOTBAR_AND_HANDS, INVENTORY
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activation_locations = "HOTBAR_AND_HANDS"
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#Allows players in creative to teleport using the atlas. Hold shift and press anywhere
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creative_teleport = true
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#Marker id associated with the red pin button on the atlas screen. Set to empty string to disable
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pin_marked_id = "map_atlases:pin"
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#Shows light color on maps. Needs Moonlight lib
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light_map = false
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#Show nearby mobs on minimap. Needs matching client config also set
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mob_radar = false
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#If active, when Supplementaries is installed, the atlas will need to be filled with slice maps to be able to create new sliced maps
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requires_slice_maps = false
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[update_logic]
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#Update maps in simple round robin fashion instead of prioritizing the ones closer
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#Allowed Values: SMART, ROUND_ROBIN
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update_priority = "SMART"
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#Max of maps to update each tick. Increase to make maps update faster
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# Default: 1
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# Range: 0 ~ 100
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map_updates_per_tick = 1
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#Range multiplier of the map update. Logic affects all maps, atlas or not. Change to make the range smaller or bigger
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# Default: 1.0
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# Range: 1.0E-4 ~ 10.0
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map_range_multiplier = 1.0
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#Makes map update on different threads, speeding up the process. Disable if it causes issues. Especially on servers. Try turning on for a big performance improvement regarding map atlas update
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#Allowed Values: OFF, SINGLE_PLAYER_ONLY, ALWAYS_ON
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multithreaded_update = "SINGLE_PLAYER_ONLY"
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#Visually shows map updates
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debug_map_updates = false
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#Every how many ticks should markers be updated
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# Default: 10
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# Range: 1 ~ 200
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markers_update_period = 10
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