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54 lines
1.8 KiB
C#
54 lines
1.8 KiB
C#
using System.Collections.Generic;
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using RimWorld;
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using UnityEngine;
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using Verse;
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namespace AIImages.Models
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{
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/// <summary>
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/// Модель данных внешности персонажа для генерации промптов
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/// </summary>
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public class PawnAppearanceData
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{
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public string Name { get; set; }
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public Gender Gender { get; set; }
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public int Age { get; set; }
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public string BodyType { get; set; }
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public Color SkinColor { get; set; }
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public List<string> SkinColorGeneDefNames { get; set; }
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public List<string> HairColorGeneDefNames { get; set; }
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public string HairStyle { get; set; }
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public string HairDefName { get; set; }
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public Color HairColor { get; set; }
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public List<Trait> Traits { get; set; }
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public List<ApparelData> Apparel { get; set; }
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public PawnAppearanceData()
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{
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Traits = new List<Trait>();
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Apparel = new List<ApparelData>();
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SkinColorGeneDefNames = new List<string>();
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HairColorGeneDefNames = new List<string>();
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}
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}
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/// <summary>
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/// Данные об одежде персонажа
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/// </summary>
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public class ApparelData
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{
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public string Label { get; set; }
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public string DefName { get; set; }
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public string Material { get; set; }
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public string MaterialDefName { get; set; }
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public QualityCategory? Quality { get; set; }
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public Color Color { get; set; }
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public string LayerType { get; set; }
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public int Durability { get; set; }
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public int MaxDurability { get; set; }
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public float DurabilityPercent =>
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MaxDurability > 0 ? (float)Durability / MaxDurability : 1f;
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}
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}
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