- Added methods to `IMediaStore` for loading, saving, and removing media rules, allowing users to manage rules for media items effectively.
- Updated `MediaFetcher` to utilize the new rule management system, integrating rule checks into the fetching process to handle geo-blocks and previously ruled items.
- Enhanced `ProxyPool` to support exclusion of proxies from specific countries during acquisition, improving the handling of geo-blocked content.
- Adjusted `FetchOptions` to include rules instead of tombstones, streamlining the decision-making process during media fetching.
- Updated UI components to support rule editing, providing users with a more interactive experience when managing media rules.
These changes improve the overall media collection process by allowing users to define rules for handling media items and enhancing the proxy management system for better content accessibility.
Until now a collected image was a row of text, and after a restart it was not
visible at all. The collect list gains a row thumbnail, and a Gallery page
browses the whole store with filters by source, format and address, paged at
120 tiles, with a built-in viewer showing the full size beside its provenance.
Thumbnails decode straight to the width they are drawn at. That is the whole
memory story: a 4000x3000 JPEG is about 48 MB once decoded, so decoding full
size and scaling afterwards runs out of memory long before the user finishes
scrolling. The cache is bounded and owns its bitmaps, which means its capacity
has to comfortably exceed a page - a bitmap evicted while still on screen would
be disposed out from under the renderer.
Paged rather than infinite-scrolled for the same reason: how much to decode is a
decision the page should make, not one the archive's size makes for it.
Video is not previewed and will not be. Extracting a first frame means FFmpeg,
which is a media stack in exchange for one picture per tile; those tiles show a
format badge instead. The refusal happens before touching the disk, because
attempting it would be an exception per tile.
Rendering the page caught the viewer overlay being see-through: it named a brush
that does not exist, and an unresolved DynamicResource fails silently - the
property just keeps its default. That is the second silent-reference bug to
reach a screenshot, so both kinds now have guards: one resolves every
{DynamicResource} in the XAML against both themes, the other checks every
{l:Loc} key exists. Both were confirmed to fail before being kept.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Every limit the fetcher was using was a constant. They are settings now, and
CollectOptions became the single place policy lives: AppSettings.ToCollectOptions
clamps them, and the HTTP layer's FetchOptions is projected from that. One
clamping site rather than two sets of ceilings drifting apart.
Clamping rather than validating, for the reason the proxy options already do it:
a hand-edited file must not stop the app from starting. A MaxItemBytes edited to
zero would otherwise refuse everything, and a zeroed concurrency would deadlock
the run outright - so both are pulled into range instead. An empty format filter
is read as "everything", because switching every format off is far more likely
to be a slip than an instruction to collect nothing.
The media root has an ordering problem - it is a setting that decides the paths
the container is built from - so the file is read once before the container
exists rather than making every path lazy for one value.
Purge is scoped to a source and lives on the Collect page, where the source is
already chosen. Content another source also holds survives, which is what the
index's reference count was for.
The showcase hint says out loud what a hard link means: editing the browsable
copy edits the original, and deleting it frees nothing until the last name goes.
That is surprising enough to belong in the UI rather than only in the code.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>