Until now a collected image was a row of text, and after a restart it was not
visible at all. The collect list gains a row thumbnail, and a Gallery page
browses the whole store with filters by source, format and address, paged at
120 tiles, with a built-in viewer showing the full size beside its provenance.
Thumbnails decode straight to the width they are drawn at. That is the whole
memory story: a 4000x3000 JPEG is about 48 MB once decoded, so decoding full
size and scaling afterwards runs out of memory long before the user finishes
scrolling. The cache is bounded and owns its bitmaps, which means its capacity
has to comfortably exceed a page - a bitmap evicted while still on screen would
be disposed out from under the renderer.
Paged rather than infinite-scrolled for the same reason: how much to decode is a
decision the page should make, not one the archive's size makes for it.
Video is not previewed and will not be. Extracting a first frame means FFmpeg,
which is a media stack in exchange for one picture per tile; those tiles show a
format badge instead. The refusal happens before touching the disk, because
attempting it would be an exception per tile.
Rendering the page caught the viewer overlay being see-through: it named a brush
that does not exist, and an unresolved DynamicResource fails silently - the
property just keeps its default. That is the second silent-reference bug to
reach a screenshot, so both kinds now have guards: one resolves every
{DynamicResource} in the XAML against both themes, the other checks every
{l:Loc} key exists. Both were confirmed to fail before being kept.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
The collector becomes usable. The page is a close copy of the parse page's
shape - same proxy gate, same batched flush to the observable collection, same
truncation cap that reports rather than truncates silently - because that shape
was built for streaming outcomes and the collector produces exactly those.
Two differences that are not cosmetic. The batch drops from 512 to 64: items
arrive at network speed, roughly one a second, and a batch of five hundred would
mean the list never visibly moved. And progress is explicitly indeterminate
until a source finishes listing, because a paginated listing genuinely does not
know its total until the last page - a bar pretending otherwise would be lying.
The input swaps shape with the source: an endpoint source wants one address, a
pasted-list source wants many lines. The proxy gate is unchanged in substance -
only network sources are gated, and the banner keeps its x:Name because the
headless tests find it that way.
Rendering the page caught a defect the tests could not: IsVisible sat on the
caption inside the header border rather than on the border, so hiding the text
left its padding and divider behind as an empty bar above the input.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
The parser will need to move between proxies, so this adds the module it will
sit on: pluggable sources, a pool that hands proxies out and learns from the
outcome, three rotation strategies, and a page to drive it.
Sources are IProxySource implementations. The public proxifly/free-proxy-list
feed is fetched as the combined all/data.json through jsDelivr and filtered
locally — one conditional request beats four per-protocol ones that can disagree
mid-publish — and cached for the five minutes upstream takes to regenerate. A
feed that is down keeps serving its last payload rather than emptying the pool.
The user's own list lives in proxies.custom.json beside the settings, takes a
pasted blob, and names the lines it could not parse instead of quietly dropping
them.
Both knobs the pool exposes are settings, as asked: rotation is Sticky (default,
the only one that keeps site sessions coherent), RoundRobin or WeightedRandom;
liveness is either a parallel sweep of the whole pool or a probe at hand-out
time. Free lists are a few percent alive, so skipping verification entirely
means mostly waiting on timeouts.
Two invariants worth keeping, both of which cost a bug to find:
Availability is decided by the quarantine, never by Health. Excluding everything
that has ever failed made the quarantine window dead code and discarded proxies
permanently on their first hiccup, which is exactly wrong for addresses that
flap constantly. Health only orders the candidates now.
A probe verdict does not touch the success/failure counters. Those are about
real requests, and letting a sweep over a few thousand proxies rewrite them
would drown the evidence weighted selection reads.
SOCKS needs no extra package — .NET resolves socks4/socks4a/socks5 in WebProxy —
but a proxifly record with "protocol": "https" is still an HTTP proxy reached
over http:// with CONNECT, not an https:// scheme.
115 new tests. Also fixes a pre-existing flake: a command gated on another
command's IsExecuting cannot be driven straight after its Execute() completes,
because IsExecuting is published on the output scheduler.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Greenfield skeleton for a parser desktop app. The domain is deliberately a
placeholder — IParser<TIn,TOut> plus two sample parsers — so the shell is
runnable and verifiable end to end before real logic lands.
Layers run one way: Core (no Avalonia, no IO) <- Infrastructure <- UI <- Desktop.
UI is a class library rather than the exe so headless tests build real views
without dragging in Program.cs, Serilog or the container.
Adaptive layout is built from what Avalonia actually offers, since it has no
AdaptiveTrigger or media queries: ResponsiveLayout observes Visual.Bounds and
projects a breakpoint onto both an attached property and :compact/:medium/
:expanded pseudoclasses, with 24px hysteresis so dragging a window edge cannot
make the layout flap. Pane state lives in the view model because a style setter
loses to a local value permanently; styles own only the visual variance.
Stack notes worth remembering: Avalonia.ReactiveUI is deprecated in favour of
ReactiveUI.Avalonia, and ReactiveUI 24 runs on the Primitives engine (RxVoid,
ISequencer, Signal<T>) and no longer self-initialises. Avalonia.Headless.XUnit
12.x requires xUnit v3. InvariantGlobalization must stay false or Semi.Avalonia
throws in its static constructor.
102 tests across three projects, including headless guards for the two failures
that are otherwise completely silent: a stylesheet whose selectors match nothing,
and a light palette too low-contrast for cards to read.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>