1047 lines
40 KiB
GDScript
1047 lines
40 KiB
GDScript
@tool
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class_name McpConnection
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extends Node
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## WebSocket transport to the Godot AI Python server.
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## Only handles connect, reconnect, send, and receive.
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## Command dispatch is owned by McpDispatcher.
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const RECONNECT_DELAYS: Array[float] = [1.0, 2.0, 4.0, 8.0, 16.0, 30.0, 60.0]
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const RECONNECT_VERBOSE_ATTEMPTS := 5
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const RECONNECT_LOG_HEARTBEAT_MSEC := 60_000
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## Backpressure policy: do not queue responses once the WebSocket's current
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## outbound buffer plus the next payload would exceed this cap. Command
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## responses get a compact structured error when that can still be sent;
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## state events report failure so their callers can retry on a later tick.
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const OUTBOUND_BUFFER_LIMIT_BYTES := 4 * 1024 * 1024
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## Cap the inbound packet drain per `_process` tick. A flooding peer or a
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## fast batch could otherwise saturate `_handle_message` in one frame and
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## blow the documented 4ms budget. Packets beyond this cap spill to the
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## next frame; the cumulative spill counter is logged so flood patterns
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## are observable in `logs_read`. See audit-v2 finding #12 (issue #356).
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const PACKET_DRAIN_CAP_PER_TICK := 32
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## Mirror of the server's application close code for a handshake carrying a
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## wrong auth token (#690; `websocket.py::_CLOSE_CODE_AUTH_TOKEN_MISMATCH`).
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const CLOSE_CODE_AUTH_TOKEN_MISMATCH := 4003
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## After this many consecutive post-OPEN token-mismatch rejections, drop the
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## token and handshake token-less (see `_note_post_open_close`). Two, not
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## one: a transient stale-record race during a server swap gets one chance
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## to resolve before the token is given up.
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const AUTH_MISMATCH_FALLBACK_CLOSES := 2
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const ClientConfigurator := preload("res://addons/godot_ai/client_configurator.gd")
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const ErrorCodes := preload("res://addons/godot_ai/utils/error_codes.gd")
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## Emitted whenever the underlying WebSocket open/closed state flips.
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## Subscribers (e.g. the plugin-side telemetry helper) use this to drain
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## events that were enqueued before the socket was ready. Emitted with
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## ``true`` on first OPEN per connect, ``false`` on transition to CLOSED
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## (including ``disconnect_from_server()``).
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signal connection_state_changed(is_open: bool)
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var _peer := WebSocketPeer.new()
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## Seeded by plugin.gd from the configured EditorSettings port before the
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## first dial, then republished with the fully resolved port once the
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## deferred startup walk (#678) finishes resolving/spawning. Each connect
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## attempt recomputes the URL from the latest value, so reconnects keep
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## dialing the port the Python server was asked to bind.
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var ws_port := ClientConfigurator.DEFAULT_WS_PORT
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## Per-launch handshake auth token (#690). Set by plugin.gd from the value
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## it generated for the server spawn (also persisted in the managed-server
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## editor-settings record so a reloaded plugin instance adopting the same
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## server keeps sending it). Empty means "don't send the field" — servers
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## we didn't spawn (dev servers, older servers) have no token to match.
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var auth_token := ""
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var _url := ""
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var _connected := false
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var _reconnect_attempt := 0
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var _reconnect_timer := 0.0
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## Pull-based reconnect observability. The peer owns CONNECTING/CLOSING
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## timing; tracking entry time here lets logs and the dock distinguish those
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## phases from the plugin-owned CLOSED-state backoff without changing policy.
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var _observed_peer_state := WebSocketPeer.STATE_CLOSED
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var _peer_state_entered_msec := 0
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var _last_reconnect_transition_log_msec := -1
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var _transient_diagnostic: Dictionary = {}
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## One pre-OPEN failure diagnostic per WebSocketPeer. Without this guard the
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## CLOSED state is polled every frame and would flood the editor log.
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var _preopen_failure_logged_for_peer := false
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var _session_id := ""
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## Consecutive post-OPEN closes with CLOSE_CODE_AUTH_TOKEN_MISMATCH. NOT
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## reset by `_clear_on_disconnect` — the streak is counted exactly at the
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## close events it exists to observe, across reconnect attempts. Reset on
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## any other close code and on a successful `handshake_ack`.
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var _auth_mismatch_closes := 0
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## Godot-AI Python package version reported by the server in its `handshake_ack`
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## reply. Empty until the ack lands. Older servers (pre-handshake_ack) leave
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## this empty forever — callers that gate on it (the dock's mismatch banner)
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## must treat empty as "unknown, don't raise a false alarm".
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var server_version := ""
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var dispatcher
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var log_buffer
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var surfaced_error_tracker
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## Set by plugin.gd. Lets the per-frame play-state poll end game-run
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## bookkeeping when the game exits on its own (self-quit, crash) — the
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## debugger session's stopped signal is not reliably connected, and no MCP
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## stop op runs in that path (#642).
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var debugger_plugin
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## Set by plugin.gd when the HTTP port is occupied by an incompatible or
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## unverified server. Keeping the Connection node alive lets handlers and the
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## dock share one object, but no WebSocket is opened to the wrong server.
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var connect_blocked := false
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var connect_block_reason := ""
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var _blocked_notice_logged := false
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## Compatibility property used by existing handlers. Setting true increments
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## the pause depth; setting false decrements it. Processing stays paused until
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## every nested pause has resumed.
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var pause_processing: bool:
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get: return _pause_depth > 0
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set(value):
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if value:
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pause()
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else:
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resume()
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var _pause_depth := 0
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## Cumulative count of inbound packets that didn't fit in their tick's drain
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## budget and got deferred to a subsequent tick. Reset on disconnect so each
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## connection starts with a clean spillover history. Logged whenever new
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## spillover occurs so flood patterns surface in `logs_read`.
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var _packet_spillover_total := 0
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func _ready() -> void:
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_session_id = _make_session_id(ProjectSettings.globalize_path("res://"))
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## Increase outbound buffer for large messages (e.g. screenshot base64).
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## Default is 64 KB; screenshots can be several MB.
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_peer.outbound_buffer_size = OUTBOUND_BUFFER_LIMIT_BYTES
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## Symmetric inbound bump (#690): the server sends up to 4 MB
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## (websocket.py max_size), but Godot's inbound default is 64 KB — a
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## large script/text write or batch_execute payload used to overflow
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## the peer buffer, drop the frame, and surface as an opaque 5s
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## timeout + reconnect with no error naming the size.
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_peer.inbound_buffer_size = OUTBOUND_BUFFER_LIMIT_BYTES
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if connect_blocked:
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_log_blocked_notice_once()
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set_process(false)
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return
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_connect_to_server()
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_hook_editor_signals()
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func _process(delta: float) -> void:
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if pause_processing:
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return
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_peer.poll()
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## Run-stop bookkeeping must not wait behind the socket-state machine:
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## if the game stops while disconnected, the first command drained on
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## reconnect would still observe stale "live" state (PR #642 review).
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_check_game_run_play_state(EditorInterface.is_playing_scene())
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var peer_state := _peer.get_ready_state()
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var transition := _observe_peer_state(peer_state, Time.get_ticks_msec())
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match peer_state:
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WebSocketPeer.STATE_OPEN:
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if not _connected:
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_connected = true
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_reconnect_attempt = 0
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log_buffer.log("connected to server")
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_send_handshake()
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## Reset the edge detectors so the next _check_state_changes
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## tick re-emits any non-default scene/play state — the
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## handshake carries readiness only, so without this a
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## (re)connected server never learns the current scene.
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_last_scene_path = ""
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_last_play_state = false
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connection_state_changed.emit(true)
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_drain_inbound_packets(_peer)
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_check_state_changes()
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if dispatcher:
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for response in dispatcher.tick():
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_send_json(response)
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WebSocketPeer.STATE_CLOSED:
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if _connected:
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_connected = false
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## This peer reached OPEN, so its one close diagnostic is the
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## post-OPEN line below. Mark the peer consumed; otherwise a
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## stale reconnect delay leaves it in CLOSED for another frame
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## and the pre-OPEN branch emits a mislabeled duplicate.
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_preopen_failure_logged_for_peer = true
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_clear_on_disconnect()
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var code := _peer.get_close_code()
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var reason := _peer.get_close_reason()
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var open_elapsed_sec := float(transition.get("previous_elapsed_sec", 0.0))
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var close_diagnostic := _note_post_open_close(code)
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if close_diagnostic.is_empty():
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close_diagnostic = {
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"reason_code": "connection_lost",
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"reason": _close_reason_text(code, reason),
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}
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_transient_diagnostic = close_diagnostic
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_log_reconnect_transition(
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_postopen_close_diagnostic(
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open_elapsed_sec,
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code,
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reason,
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_url,
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close_diagnostic,
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),
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maxi(1, _reconnect_attempt),
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true,
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)
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connection_state_changed.emit(false)
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elif not _preopen_failure_logged_for_peer:
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_preopen_failure_logged_for_peer = true
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## A failed attempt never reached OPEN, so any post-OPEN reason
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## belongs to the previous peer and must not describe this one.
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_transient_diagnostic.clear()
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## Initial failure is attempt 1 for diagnostics. Later transition
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## summaries are time-throttled so a missing listener stays
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## observable without tying log volume to attempt duration.
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var failed_attempt := maxi(1, _reconnect_attempt)
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var connecting_elapsed_sec := float(
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transition.get("previous_elapsed_sec", 0.0)
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)
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_log_reconnect_transition(
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_preopen_failure_diagnostic(
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failed_attempt,
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connecting_elapsed_sec,
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_reconnect_timer,
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_peer.get_close_code(),
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_peer.get_close_reason(),
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_url
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),
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failed_attempt,
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)
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_reconnect_timer -= delta
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if _reconnect_timer <= 0.0:
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_attempt_reconnect()
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WebSocketPeer.STATE_CLOSING:
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pass
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WebSocketPeer.STATE_CONNECTING:
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pass
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## Drain up to PACKET_DRAIN_CAP_PER_TICK inbound packets and dispatch each
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## via `_handle_message`. Anything past the cap stays in the peer's queue
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## and gets picked up next tick. The cumulative spillover count is logged
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## (via `log_buffer`) only when the cap was actually hit AND packets remain
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## — sustained flood thus emits one log line per tick with the running
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## total, while a normal-traffic frame stays silent.
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##
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## `peer` is untyped (Variant) so tests can inject a duck-typed fake with
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## `get_available_packet_count()` + `get_packet()`. Production passes the
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## real `_peer: WebSocketPeer`.
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func _drain_inbound_packets(peer) -> Dictionary:
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var drained := 0
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while peer.get_available_packet_count() > 0 and drained < PACKET_DRAIN_CAP_PER_TICK:
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var raw: String = peer.get_packet().get_string_from_utf8()
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_handle_message(raw)
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drained += 1
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var spilled := 0
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if drained >= PACKET_DRAIN_CAP_PER_TICK and peer.get_available_packet_count() > 0:
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spilled = peer.get_available_packet_count()
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_packet_spillover_total += spilled
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if log_buffer:
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log_buffer.log(
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(
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"[backpressure] inbound drain capped at %d/tick;"
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+ " %d packets spilled to next frame (cumulative %d)"
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)
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% [PACKET_DRAIN_CAP_PER_TICK, spilled, _packet_spillover_total]
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)
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return {"drained": drained, "spilled": spilled}
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var is_connected: bool:
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get: return _connected
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func disconnect_from_server() -> void:
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if _connected:
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_peer.close(1000, "Plugin unloading")
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_connected = false
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## This peer reached OPEN and is being closed deliberately, so neither
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## the post-OPEN nor pre-OPEN close diagnostic applies. Consume its one
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## diagnostic before the CLOSED tick observes the pre-cleared flag.
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_preopen_failure_logged_for_peer = true
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## Pre-clearing _connected makes the STATE_CLOSED branch skip its
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## _clear_on_disconnect() — run it here so deliberate closes don't
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## leak the old server's version/deferred state into the next one.
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_clear_on_disconnect()
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connection_state_changed.emit(false)
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## Reset per-connection state that was filled in by the previous server
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## and must NOT bleed into the next one. `force_restart_server` swaps
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## servers without reloading the plugin, so without this reset the dock
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## would keep showing the killed server's version until the next ack.
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## Also fires on plain reconnect-loop drops — correct either way.
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func _clear_on_disconnect() -> void:
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server_version = ""
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## Reset the spillover counter so a flood pattern from the previous
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## connection doesn't pollute the next one's `logs_read` baseline.
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_packet_spillover_total = 0
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if dispatcher:
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dispatcher.clear_deferred_responses()
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## Queued-but-unexecuted commands from the dead connection must not
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## run under the next one (#712): their requester's futures were
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## already failed server-side, so executing them after reconnect is
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## an uncorrelatable surprise write.
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dispatcher.clear_command_queue()
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## Full pre-free cleanup for plugin unload: stop _process, close the
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## socket, and drop dispatcher/log_buffer refs so their Callable-held
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## RefCounted handlers decref before plugin.gd clears _handlers.
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## See issue #46 and plugin.gd::_exit_tree.
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func teardown() -> void:
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set_process(false)
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disconnect_from_server()
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dispatcher = null
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log_buffer = null
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func _connect_to_server() -> void:
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_url = "ws://127.0.0.1:%d" % ws_port
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var err := _peer.connect_to_url(_url)
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if err != OK:
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log_buffer.log("failed to initiate connection (error %d)" % err)
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_observed_peer_state = _peer.get_ready_state()
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_peer_state_entered_msec = Time.get_ticks_msec()
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func _attempt_reconnect() -> void:
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if connect_blocked:
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_log_blocked_notice_once()
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set_process(false)
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return
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var delay := _reconnect_delay_for_attempt(_reconnect_attempt)
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_reconnect_attempt += 1
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_reconnect_timer = delay
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_log_reconnect_transition(
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"connecting to server (attempt %d)" % _reconnect_attempt,
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_reconnect_attempt,
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)
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## Always create a fresh WebSocketPeer before reconnecting. A peer that has
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## reached STATE_CLOSED is terminal; reusing it can leave the editor stuck in
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## a quiet reconnect loop after the Python server restarts.
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_peer = WebSocketPeer.new()
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_preopen_failure_logged_for_peer = false
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_peer.outbound_buffer_size = OUTBOUND_BUFFER_LIMIT_BYTES
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## Keep the reconnect peer symmetric with _ready()'s (#690).
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_peer.inbound_buffer_size = OUTBOUND_BUFFER_LIMIT_BYTES
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_connect_to_server()
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func pause() -> void:
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_pause_depth += 1
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func resume() -> void:
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_pause_depth = maxi(0, _pause_depth - 1)
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func pause_depth() -> int:
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return _pause_depth
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static func _reconnect_delay_for_attempt(attempt_index: int) -> float:
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var delay_idx := mini(attempt_index, RECONNECT_DELAYS.size() - 1)
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return RECONNECT_DELAYS[delay_idx]
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static func _should_log_reconnect_transition(
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attempt_number: int,
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now_msec: int,
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last_log_msec: int
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) -> bool:
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## Keep the first few transitions visible, then emit at most one summary per
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## minute. Attempt-number throttling goes quiet for minutes when the engine
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## spends a long time in CONNECTING, which is the state this log explains.
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return (
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attempt_number <= RECONNECT_VERBOSE_ATTEMPTS
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or last_log_msec < 0
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or now_msec - last_log_msec >= RECONNECT_LOG_HEARTBEAT_MSEC
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)
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func _log_reconnect_transition(message: String, attempt_number: int, force := false) -> void:
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if not log_buffer:
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return
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var now_msec := Time.get_ticks_msec()
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if not force and not _should_log_reconnect_transition(
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attempt_number,
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now_msec,
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_last_reconnect_transition_log_msec,
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):
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return
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_last_reconnect_transition_log_msec = now_msec
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log_buffer.log(message)
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static func _preopen_failure_diagnostic(
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attempt_number: int,
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connecting_elapsed_sec: float,
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retry_in_sec: float,
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code: int,
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reason: String,
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url: String
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) -> String:
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var retry_text := "retrying now"
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if retry_in_sec > 0.0:
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retry_text = "retrying in %.0fs" % retry_in_sec
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return (
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"connection attempt %d failed before OPEN after %.1fs; %s"
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+ " (code %d, reason %s, url %s)"
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) % [
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attempt_number,
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maxf(0.0, connecting_elapsed_sec),
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retry_text,
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code,
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_sanitized_close_reason(reason),
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url,
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]
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|
|
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static func _postopen_close_diagnostic(
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open_elapsed_sec: float,
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code: int,
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reason: String,
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url: String,
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diagnostic: Dictionary = {}
|
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) -> String:
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var message := (
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"connection lost after being open for %.1fs (code %d, reason %s, url %s); reconnecting"
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% [maxf(0.0, open_elapsed_sec), code, _sanitized_close_reason(reason), url]
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)
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match str(diagnostic.get("recovery_action", "")):
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"retry_authenticated":
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message += " with the current auth token (rejection 1/%d)" % AUTH_MISMATCH_FALLBACK_CLOSES
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"retry_tokenless":
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message += " with a token-less handshake (rejection %d/%d)" % [
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int(diagnostic.get("occurrence", AUTH_MISMATCH_FALLBACK_CLOSES)),
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AUTH_MISMATCH_FALLBACK_CLOSES,
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]
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return message
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static func _sanitized_close_reason(reason: String) -> String:
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var reason_label := reason.strip_edges()
|
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if reason_label.is_empty():
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return "<none>"
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return reason_label.replace("\r", "\\r").replace("\n", "\\n")
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|
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static func _close_reason_text(code: int, reason: String) -> String:
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return "Close code %d: %s" % [code, _sanitized_close_reason(reason)]
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|
|
|
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## Token-mismatch fallback (#690 follow-up). The server's auth token is
|
|
## fixed for its whole launch, so redialing with the same wrong token can
|
|
## never succeed — without this the reconnect loop 4003s forever. The
|
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## reproduced multi-editor failure: a duplicate spawn overwrites the shared
|
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## managed-server record with its fresh token, dies unable to bind, and
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## this editor is left holding a token the surviving server never saw.
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|
## After AUTH_MISMATCH_FALLBACK_CLOSES consecutive rejections, drop to a
|
|
## token-less handshake, which the server accepts by design (older plugins
|
|
## and adopted servers have no token, and the field is attacker-omittable —
|
|
## see websocket.py; omitting it gives up no security). Scope note: only
|
|
## this connection's copy of the token is dropped — the plugin static and
|
|
## the persisted record heal via the startup walk's adoption arms.
|
|
func _note_post_open_close(code: int) -> Dictionary:
|
|
if code != CLOSE_CODE_AUTH_TOKEN_MISMATCH or auth_token.is_empty():
|
|
_auth_mismatch_closes = 0
|
|
return {}
|
|
_auth_mismatch_closes += 1
|
|
var occurrence := _auth_mismatch_closes
|
|
if _auth_mismatch_closes < AUTH_MISMATCH_FALLBACK_CLOSES:
|
|
return {
|
|
"reason_code": "auth_token_mismatch",
|
|
"reason": "Server rejected the editor auth token; retrying once in case of a server-swap race.",
|
|
"occurrence": occurrence,
|
|
"recovery_action": "retry_authenticated",
|
|
}
|
|
auth_token = ""
|
|
_auth_mismatch_closes = 0
|
|
return {
|
|
"reason_code": "auth_token_mismatch",
|
|
"reason": "Server rejected the editor auth token twice; the next handshake will omit it.",
|
|
"occurrence": occurrence,
|
|
"recovery_action": "retry_tokenless",
|
|
}
|
|
|
|
|
|
## Record one peer-state transition and return the duration of the state that
|
|
## just ended. Kept separate from `_transport_status_snapshot` so tests can
|
|
## exercise the status contract with injected values and no live socket.
|
|
func _observe_peer_state(state: int, now_msec: int) -> Dictionary:
|
|
if _peer_state_entered_msec <= 0:
|
|
_observed_peer_state = state
|
|
_peer_state_entered_msec = now_msec
|
|
return {"changed": false, "previous_elapsed_sec": 0.0}
|
|
if state == _observed_peer_state:
|
|
return {"changed": false, "previous_elapsed_sec": 0.0}
|
|
var previous_elapsed_sec := maxf(
|
|
0.0,
|
|
(now_msec - _peer_state_entered_msec) / 1000.0,
|
|
)
|
|
var previous_state := _observed_peer_state
|
|
_observed_peer_state = state
|
|
_peer_state_entered_msec = now_msec
|
|
return {
|
|
"changed": true,
|
|
"previous_state": previous_state,
|
|
"previous_elapsed_sec": previous_elapsed_sec,
|
|
}
|
|
|
|
|
|
## Pure transport-status contract shared by the connection log and dock. It
|
|
## intentionally knows nothing about lifecycle diagnoses; the thin public
|
|
## wrapper below applies generic `blocked`, while server_lifecycle.gd remains
|
|
## authoritative for exact terminal states such as incompatible/foreign port.
|
|
static func _transport_status_snapshot(
|
|
state: int,
|
|
state_elapsed_sec: float,
|
|
attempt: int,
|
|
retry_timer: float
|
|
) -> Dictionary:
|
|
var phase := "closing"
|
|
match state:
|
|
WebSocketPeer.STATE_OPEN:
|
|
phase = "connected"
|
|
WebSocketPeer.STATE_CONNECTING:
|
|
phase = "connecting"
|
|
WebSocketPeer.STATE_CLOSED:
|
|
phase = "retrying"
|
|
WebSocketPeer.STATE_CLOSING:
|
|
phase = "closing"
|
|
var snapshot := {
|
|
"phase": phase,
|
|
"attempt": maxi(0, attempt),
|
|
"state_elapsed_sec": maxf(0.0, state_elapsed_sec),
|
|
}
|
|
## `retry_in_sec` is deliberately unrepresentable outside CLOSED-state
|
|
## backoff. CONNECTING is an in-flight attempt, never "retrying in 0s".
|
|
if phase == "retrying":
|
|
snapshot["retry_in_sec"] = maxf(0.0, retry_timer)
|
|
return snapshot
|
|
|
|
|
|
func get_transport_status() -> Dictionary:
|
|
var now_msec := Time.get_ticks_msec()
|
|
var elapsed_sec := 0.0
|
|
if _peer_state_entered_msec > 0:
|
|
elapsed_sec = maxf(0.0, (now_msec - _peer_state_entered_msec) / 1000.0)
|
|
var snapshot := _transport_status_snapshot(
|
|
_peer.get_ready_state(),
|
|
elapsed_sec,
|
|
_reconnect_attempt,
|
|
_reconnect_timer,
|
|
)
|
|
if connect_blocked:
|
|
snapshot["phase"] = "blocked"
|
|
snapshot.erase("retry_in_sec")
|
|
snapshot["reason_code"] = "connection_blocked"
|
|
if not connect_block_reason.is_empty():
|
|
snapshot["reason"] = connect_block_reason
|
|
elif not _transient_diagnostic.is_empty():
|
|
for key in _transient_diagnostic:
|
|
snapshot[key] = _transient_diagnostic[key]
|
|
return snapshot
|
|
|
|
|
|
func _log_blocked_notice_once() -> void:
|
|
if _blocked_notice_logged:
|
|
return
|
|
_blocked_notice_logged = true
|
|
if log_buffer and not connect_block_reason.is_empty():
|
|
log_buffer.log(connect_block_reason)
|
|
|
|
|
|
func _send_handshake() -> void:
|
|
_last_readiness = get_readiness()
|
|
_send_json(_build_handshake())
|
|
|
|
|
|
## Split from _send_handshake so tests can assert the payload shape
|
|
## without a live WebSocket peer.
|
|
func _build_handshake() -> Dictionary:
|
|
var payload := {
|
|
"type": "handshake",
|
|
"session_id": _session_id,
|
|
"godot_version": Engine.get_version_info().get("string", "unknown"),
|
|
"project_path": ProjectSettings.globalize_path("res://"),
|
|
"plugin_version": ClientConfigurator.get_plugin_version(),
|
|
"protocol_version": 1,
|
|
"readiness": _last_readiness,
|
|
"editor_pid": OS.get_process_id(),
|
|
"server_launch_mode": ClientConfigurator.get_server_launch_mode(),
|
|
}
|
|
## Omit rather than send "" — the server treats an ABSENT token as a
|
|
## compat-accepted older plugin, but a PRESENT wrong one as hostile.
|
|
if not auth_token.is_empty():
|
|
payload["auth_token"] = auth_token
|
|
return payload
|
|
|
|
|
|
## Classify one raw inbound frame. Shared by the normal dispatch path
|
|
## (`_handle_message`, which enqueues commands) and the exclusive-run
|
|
## service path (`_service_handle_message`, which rejects them) — one
|
|
## parser, two sinks, so the paths can't drift. `kind` is one of:
|
|
## "ack", "command", "malformed_command", "ignore".
|
|
func _classify_message(raw: String) -> Dictionary:
|
|
var parsed = JSON.parse_string(raw)
|
|
if parsed == null:
|
|
push_warning("MCP: failed to parse message: %s" % raw)
|
|
return {"kind": "ignore", "parsed": null}
|
|
if not (parsed is Dictionary):
|
|
return {"kind": "ignore", "parsed": null}
|
|
if parsed.get("type", "") == "handshake_ack":
|
|
return {"kind": "ack", "parsed": parsed}
|
|
if parsed.has("request_id") and parsed.has("command"):
|
|
if (
|
|
parsed.get("request_id") is String
|
|
and parsed.get("command") is String
|
|
and (not parsed.has("params") or parsed.get("params") is Dictionary)
|
|
):
|
|
return {"kind": "command", "parsed": parsed}
|
|
return {"kind": "malformed_command", "parsed": parsed}
|
|
return {"kind": "ignore", "parsed": parsed}
|
|
|
|
|
|
func _handle_message(raw: String) -> void:
|
|
var classified := _classify_message(raw)
|
|
match classified["kind"]:
|
|
"ack":
|
|
_handle_handshake_ack(classified["parsed"])
|
|
"command":
|
|
if dispatcher:
|
|
dispatcher.enqueue(classified["parsed"])
|
|
"malformed_command":
|
|
_reply_malformed_command(classified["parsed"])
|
|
|
|
|
|
func _handle_handshake_ack(parsed: Dictionary) -> void:
|
|
server_version = str(parsed.get("server_version", ""))
|
|
## The server accepted our handshake — any token-mismatch streak is
|
|
## over; a later unrelated 4003 starts a fresh one.
|
|
_auth_mismatch_closes = 0
|
|
_transient_diagnostic.clear()
|
|
|
|
|
|
## Never enqueue a malformed command frame: the dispatcher's typed casts
|
|
## would error on the queue head every tick, wedging every later command
|
|
## behind it. Reply with an error when the request_id is usable so the
|
|
## server's pending future resolves instead of waiting out the full
|
|
## command timeout.
|
|
func _reply_malformed_command(parsed: Dictionary) -> void:
|
|
push_warning("MCP: dropping malformed command frame (request_id/command must be String, params a Dictionary)")
|
|
var rid: Variant = parsed.get("request_id")
|
|
if rid is String and not String(rid).is_empty():
|
|
var response := ErrorCodes.make(
|
|
ErrorCodes.INVALID_PARAMS,
|
|
"Malformed command frame: request_id/command must be strings and params a dict"
|
|
)
|
|
response["request_id"] = rid
|
|
response["readiness"] = get_readiness()
|
|
_stamp_error_watermark(response)
|
|
_send_json(response)
|
|
|
|
|
|
## Send a state event to the server (not a command response).
|
|
func send_event(event_name: String, data: Dictionary = {}) -> bool:
|
|
return _send_json({"type": "event", "event": event_name, "data": data})
|
|
|
|
|
|
## Push a command response for a request_id whose handler deferred its reply
|
|
## (see McpDispatcher.DEFERRED_RESPONSE). `payload` must carry either a `data`
|
|
## or `error` field in the same shape handlers normally return.
|
|
func send_deferred_response(request_id: String, payload: Dictionary) -> void:
|
|
if dispatcher != null and not dispatcher.has_pending_deferred_response(request_id):
|
|
if log_buffer:
|
|
log_buffer.log("[defer] dropped late response for expired request %s" % request_id)
|
|
return
|
|
var response := payload.duplicate()
|
|
response["request_id"] = request_id
|
|
if not response.has("status"):
|
|
response["status"] = "ok" if payload.has("data") else "error"
|
|
## Symmetric with McpDispatcher::_dispatch — stamp live readiness on the
|
|
## deferred reply so the server's session cache self-heals from any
|
|
## response, not just the synchronous ones. Lets `project_stop` (the
|
|
## main deferred-response producer) stay correct even if its bespoke
|
|
## `readiness_after` payload field were ever dropped.
|
|
if not response.has("readiness"):
|
|
response["readiness"] = get_readiness()
|
|
if not response.has("error_watermark"):
|
|
_stamp_error_watermark(response)
|
|
if _send_json(response) and dispatcher != null:
|
|
dispatcher.complete_deferred_response(request_id)
|
|
|
|
|
|
## Result of one cooperative transport-servicing pass during an exclusive
|
|
## synchronous run (currently only the test runner). PAUSED is an
|
|
## invariant violation for callers, not a healthy state: a pause held
|
|
## across servicing checkpoints would silently starve the heartbeat.
|
|
enum ServiceStatus { SERVICED, DISCONNECTED, PAUSED, BLOCKED }
|
|
|
|
## Cumulative cap on application packets processed across ONE exclusive
|
|
## run. Counts every drained packet — valid command, malformed frame, or
|
|
## ack-like — so no frame kind evades it. Past the cap the connection is
|
|
## closed (1013): bounded rejects, never unbounded stale buffering. 2048
|
|
## leaves headroom under Godot's default max_queued_packets (4096) and
|
|
## sits above stormtest's ~1000-call default workload; tune with
|
|
## telemetry/benchmarks if rejection traffic ever extends a checkpoint.
|
|
const EXCLUSIVE_RUN_PACKET_CAP := 2048
|
|
const CLOSE_CODE_EXCLUSIVE_RUN_FLOOD := 1013
|
|
## Reject-log throttle: first few rejects verbatim, then periodic totals.
|
|
const _SERVICE_REJECT_LOG_FIRST := 5
|
|
const _SERVICE_REJECT_LOG_EVERY := 100
|
|
|
|
## Service the WebSocket transport from inside a long synchronous handler
|
|
## (an "exclusive run" — the test runner). The editor main thread is
|
|
## blocked, so `_process` cannot poll; without this the server keepalive
|
|
## (20s ping interval / 20s timeout) closes the session mid-run. See
|
|
## docs/test-run-transport-starvation-plan.md.
|
|
##
|
|
## Contract — do NOT extend this method to dispatch:
|
|
## - `WebSocketPeer.poll()` has no heartbeat-only mode; it also buffers
|
|
## application frames. Buffering them past this call would replay them
|
|
## STALE after their server-side futures expire (the #712 hazard), so
|
|
## every drained command frame is REJECTED immediately with a retryable
|
|
## EDITOR_NOT_READY / EDITOR_TEST_RUNNING error instead.
|
|
## - Drains to quiescence: poll → drain everything available → poll again,
|
|
## until no packets remain. A full packet queue could hide a ping deeper
|
|
## in the TCP stream, so nothing may spill to a later checkpoint.
|
|
## - `run_state` is caller-owned mutable state carrying the cumulative
|
|
## packet counter under "packets_serviced" — no connection-global
|
|
## lifecycle that could leak if the run dies.
|
|
func service_transport_during_exclusive_run(run_state: Dictionary) -> ServiceStatus:
|
|
if connect_blocked:
|
|
return ServiceStatus.BLOCKED
|
|
if pause_processing:
|
|
return ServiceStatus.PAUSED
|
|
while true:
|
|
_peer.poll()
|
|
if _peer.get_ready_state() != WebSocketPeer.STATE_OPEN:
|
|
return ServiceStatus.DISCONNECTED
|
|
if _peer.get_available_packet_count() == 0:
|
|
return ServiceStatus.SERVICED
|
|
while _peer.get_available_packet_count() > 0:
|
|
var raw: String = _peer.get_packet().get_string_from_utf8()
|
|
if _service_note_packet(run_state):
|
|
if log_buffer:
|
|
log_buffer.log(
|
|
"[busy] packet flood during test run (%d > cap %d) — closing connection"
|
|
% [int(run_state.get("packets_serviced", 0)), EXCLUSIVE_RUN_PACKET_CAP]
|
|
)
|
|
_peer.close(CLOSE_CODE_EXCLUSIVE_RUN_FLOOD, "command flood during test run")
|
|
return ServiceStatus.DISCONNECTED
|
|
_service_handle_message(raw, int(run_state.get("packets_serviced", 0)))
|
|
## Unreachable: every exit above returns. Keeps the typed signature happy.
|
|
return ServiceStatus.SERVICED
|
|
|
|
|
|
## Shared between-phase checkpoint for exclusive runs: deadline first
|
|
## (cheap), then transport servicing via `service_cb`. Returns "" to
|
|
## continue, or a terminal outcome: "timeout" | "transport_lost" |
|
|
## "paused". Static and stateless so the runner's between-test checkpoints
|
|
## and the handler's discovery checkpoints share ONE outcome mapping —
|
|
## PAUSED is abort-worthy (a held pause would silently skip every later
|
|
## poll and starve the heartbeat), and DISCONNECTED/BLOCKED both mean "no
|
|
## live transport".
|
|
static func exclusive_run_checkpoint(
|
|
service_cb: Callable, deadline_ticks_ms: int, run_state: Dictionary
|
|
) -> String:
|
|
if deadline_ticks_ms > 0 and Time.get_ticks_msec() >= deadline_ticks_ms:
|
|
return "timeout"
|
|
if not service_cb.is_valid():
|
|
return ""
|
|
var status: int = service_cb.call(run_state)
|
|
if status == ServiceStatus.SERVICED:
|
|
return ""
|
|
if status == ServiceStatus.PAUSED:
|
|
return "paused"
|
|
return "transport_lost"
|
|
|
|
|
|
## Count one application packet against the exclusive-run cap. Counts EVERY
|
|
## drained packet regardless of kind (valid command, malformed, ack-like)
|
|
## so no frame kind can evade the flood limit. Returns true once the cap is
|
|
## exceeded — the caller closes the connection.
|
|
static func _service_note_packet(run_state: Dictionary) -> bool:
|
|
var count: int = int(run_state.get("packets_serviced", 0)) + 1
|
|
run_state["packets_serviced"] = count
|
|
return count > EXCLUSIVE_RUN_PACKET_CAP
|
|
|
|
|
|
## Exclusive-run sink for `_classify_message`: acks are still processed,
|
|
## malformed frames keep their normal reply, and valid commands are
|
|
## rejected without touching the dispatcher.
|
|
func _service_handle_message(raw: String, packets_serviced: int) -> void:
|
|
var classified := _classify_message(raw)
|
|
match classified["kind"]:
|
|
"ack":
|
|
_handle_handshake_ack(classified["parsed"])
|
|
"command":
|
|
_service_reject_command(classified["parsed"], packets_serviced)
|
|
"malformed_command":
|
|
_reply_malformed_command(classified["parsed"])
|
|
|
|
|
|
func _service_reject_command(parsed: Dictionary, packets_serviced: int) -> void:
|
|
_send_json(_build_service_reject(parsed))
|
|
if log_buffer and (
|
|
packets_serviced <= _SERVICE_REJECT_LOG_FIRST
|
|
or packets_serviced % _SERVICE_REJECT_LOG_EVERY == 0
|
|
):
|
|
## Ring-buffer only (echo=false): a flood must not bury the console.
|
|
log_buffer.log(
|
|
"[busy] rejected '%s' during test run (packet %d)"
|
|
% [parsed.get("command", ""), packets_serviced],
|
|
false,
|
|
)
|
|
|
|
|
|
## Build the busy-reject response for a valid command frame that arrived
|
|
## mid-run. Split from the send so tests can assert the exact wire shape.
|
|
func _build_service_reject(parsed: Dictionary) -> Dictionary:
|
|
var command: String = parsed.get("command", "")
|
|
var response := ErrorCodes.make_not_ready(
|
|
ErrorCodes.SUB_EDITOR_TEST_RUNNING,
|
|
(
|
|
"A test run is in progress on this editor — '%s' was not executed. "
|
|
+ "Retry when the run completes, or fetch results afterward with "
|
|
+ "test_manage(op=\"results_get\")."
|
|
) % command,
|
|
true,
|
|
)
|
|
response["request_id"] = parsed.get("request_id", "")
|
|
response["readiness"] = get_readiness()
|
|
_stamp_error_watermark(response)
|
|
return response
|
|
|
|
|
|
func _hook_editor_signals() -> void:
|
|
# Scene change: poll in _process since there's no direct signal for scene switch
|
|
# Play state: EditorInterface signals
|
|
EditorInterface.get_editor_settings() # ensure interface is ready
|
|
_last_scene_path = _get_current_scene_path()
|
|
_last_play_state = EditorInterface.is_playing_scene()
|
|
_last_play_state_for_run = _last_play_state
|
|
|
|
|
|
var _last_scene_path := ""
|
|
var _last_play_state := false
|
|
## Separate edge tracker for game-run bookkeeping: _last_play_state only
|
|
## advances when the play_state_changed event sends successfully, but ending
|
|
## run tracking must not depend on the websocket being up.
|
|
var _last_play_state_for_run := false
|
|
var _last_readiness := ""
|
|
|
|
|
|
## Compute current editor readiness from live Godot state.
|
|
static func get_readiness() -> String:
|
|
if EditorInterface.get_resource_filesystem().is_scanning():
|
|
return "importing"
|
|
if EditorInterface.is_playing_scene():
|
|
return "playing"
|
|
if EditorInterface.get_edited_scene_root() == null:
|
|
return "no_scene"
|
|
return "ready"
|
|
|
|
|
|
## Check for scene/play state changes each frame (lightweight polling).
|
|
func _check_state_changes() -> void:
|
|
var scene_path := _get_current_scene_path()
|
|
if scene_path != _last_scene_path:
|
|
if send_event("scene_changed", {"current_scene": scene_path}):
|
|
_last_scene_path = scene_path
|
|
if log_buffer:
|
|
log_buffer.log("[event] scene_changed -> %s" % scene_path)
|
|
|
|
var playing := EditorInterface.is_playing_scene()
|
|
if playing != _last_play_state:
|
|
var state := "playing" if playing else "stopped"
|
|
if send_event("play_state_changed", {"play_state": state}):
|
|
_last_play_state = playing
|
|
if log_buffer:
|
|
log_buffer.log("[event] play_state_changed -> %s" % state)
|
|
|
|
var readiness := get_readiness()
|
|
if readiness != _last_readiness:
|
|
if send_event("readiness_changed", {"readiness": readiness}):
|
|
_last_readiness = readiness
|
|
if log_buffer:
|
|
## echo=false: readiness flips on every filesystem scan
|
|
## (each import cycles importing -> ready), so echoing to
|
|
## console spams every install during normal editing (#626).
|
|
## The line stays in the ring for the dock's log panel.
|
|
log_buffer.log("[event] readiness -> %s" % readiness, false)
|
|
|
|
|
|
## Playing→stopped edge for game-run bookkeeping. Runs every process tick
|
|
## (any socket state) so a self-quit game's run ends even while the
|
|
## transport is down or reconnecting.
|
|
func _check_game_run_play_state(playing: bool) -> void:
|
|
if playing == _last_play_state_for_run:
|
|
return
|
|
if not playing and debugger_plugin != null:
|
|
debugger_plugin.note_editor_play_stopped()
|
|
_last_play_state_for_run = playing
|
|
|
|
|
|
func _get_current_scene_path() -> String:
|
|
var scene_root := EditorInterface.get_edited_scene_root()
|
|
return scene_root.scene_file_path if scene_root else ""
|
|
|
|
|
|
func _send_json(data: Dictionary) -> bool:
|
|
if not _connected:
|
|
return false
|
|
var text := JSON.stringify(data)
|
|
var buffered_bytes := _peer.get_current_outbound_buffered_amount()
|
|
## `send_text` encodes the string to UTF-8 internally, so an exact
|
|
## `to_utf8_buffer().size()` here would encode every payload twice. Almost
|
|
## all payloads sit far below the limit, so gate on a cheap upper bound
|
|
## (<= 4 UTF-8 bytes per code point) and only pay for the exact count when
|
|
## the estimate lands near the backpressure ceiling.
|
|
if _might_exceed_outbound_backpressure(buffered_bytes, text.length()):
|
|
var message_bytes := text.to_utf8_buffer().size()
|
|
if _would_exceed_outbound_backpressure(buffered_bytes, message_bytes):
|
|
return _handle_outbound_backpressure(data, buffered_bytes, message_bytes)
|
|
var err := _peer.send_text(text)
|
|
if err != OK:
|
|
if log_buffer:
|
|
log_buffer.log("[send] websocket send_text failed: %s" % error_string(err))
|
|
return false
|
|
return true
|
|
|
|
|
|
static func _would_exceed_outbound_backpressure(buffered_bytes: int, message_bytes: int) -> bool:
|
|
return buffered_bytes + message_bytes > OUTBOUND_BUFFER_LIMIT_BYTES
|
|
|
|
|
|
## Cheap pre-check on the code-point count: UTF-8 uses at most 4 bytes per code
|
|
## point, so `char_count * 4` upper-bounds the encoded size. When even that
|
|
## upper bound fits under the ceiling the payload is definitely safe and we can
|
|
## skip the exact encode; only a positive here warrants `to_utf8_buffer()`.
|
|
static func _might_exceed_outbound_backpressure(buffered_bytes: int, char_count: int) -> bool:
|
|
return buffered_bytes + char_count * 4 > OUTBOUND_BUFFER_LIMIT_BYTES
|
|
|
|
|
|
func _handle_outbound_backpressure(
|
|
data: Dictionary,
|
|
buffered_bytes: int,
|
|
message_bytes: int,
|
|
) -> bool:
|
|
var request_id: String = data.get("request_id", "")
|
|
if request_id.is_empty():
|
|
if log_buffer:
|
|
log_buffer.log(
|
|
"[send] requestless payload blocked by websocket backpressure "
|
|
+ "(buffered=%d, message=%d, limit=%d)"
|
|
% [buffered_bytes, message_bytes, OUTBOUND_BUFFER_LIMIT_BYTES]
|
|
)
|
|
return false
|
|
|
|
var err_response := _make_backpressure_error(request_id, buffered_bytes, message_bytes)
|
|
_stamp_error_watermark(err_response)
|
|
var err_text := JSON.stringify(err_response)
|
|
var err_bytes := err_text.to_utf8_buffer().size()
|
|
if _would_exceed_outbound_backpressure(buffered_bytes, err_bytes):
|
|
if log_buffer:
|
|
log_buffer.log(
|
|
"[send] dropped response for request %s due to websocket backpressure "
|
|
+ "(buffered=%d, message=%d, limit=%d)"
|
|
% [request_id, buffered_bytes, message_bytes, OUTBOUND_BUFFER_LIMIT_BYTES]
|
|
)
|
|
return false
|
|
|
|
var send_err := _peer.send_text(err_text)
|
|
if send_err != OK:
|
|
if log_buffer:
|
|
log_buffer.log("[send] websocket backpressure error send failed: %s" % error_string(send_err))
|
|
return false
|
|
if log_buffer:
|
|
log_buffer.log(
|
|
"[send] %s -> error: outbound websocket backpressure"
|
|
% data.get("command", "response")
|
|
)
|
|
return true
|
|
|
|
|
|
static func _make_backpressure_error(
|
|
request_id: String,
|
|
buffered_bytes: int,
|
|
message_bytes: int,
|
|
) -> Dictionary:
|
|
return {
|
|
"request_id": request_id,
|
|
"status": "error",
|
|
"data": {},
|
|
## Stamp readiness on the backpressure error too — the server's
|
|
## per-response self-heal applies to every response shape the
|
|
## plugin emits, and the next legitimate reply may already be
|
|
## queued behind this one.
|
|
"readiness": get_readiness(),
|
|
"error": {
|
|
"code": ErrorCodes.INTERNAL_ERROR,
|
|
"message": (
|
|
"Outbound WebSocket buffer is full; dropped response before queueing "
|
|
+ "more data. Retry with a smaller payload (for screenshots, lower "
|
|
+ "max_resolution or set include_image=false)."
|
|
),
|
|
"data": {
|
|
"buffered_bytes": buffered_bytes,
|
|
"message_bytes": message_bytes,
|
|
"limit_bytes": OUTBOUND_BUFFER_LIMIT_BYTES,
|
|
},
|
|
},
|
|
}
|
|
|
|
|
|
func _stamp_error_watermark(response: Dictionary) -> void:
|
|
McpSurfacedErrorTracker.stamp_watermark(response, surfaced_error_tracker)
|
|
|
|
|
|
## Build a human-readable session ID of form "<slug>@<4hex>" from the project path.
|
|
## The slug is derived from the project directory name so agents can recognize
|
|
## which editor they're targeting; the hex suffix disambiguates same-project twins.
|
|
static func _make_session_id(project_path: String) -> String:
|
|
var base := project_path.rstrip("/\\").get_file()
|
|
if base == "":
|
|
base = "project"
|
|
var slug := _slugify(base)
|
|
if slug == "":
|
|
slug = "project"
|
|
var suffix := _rand_hex(4)
|
|
return "%s@%s" % [slug, suffix]
|
|
|
|
|
|
static func _slugify(s: String) -> String:
|
|
var out := ""
|
|
var prev_dash := false
|
|
for c in s.to_lower():
|
|
if (c >= "a" and c <= "z") or (c >= "0" and c <= "9"):
|
|
out += c
|
|
prev_dash = false
|
|
elif not prev_dash and out != "":
|
|
out += "-"
|
|
prev_dash = true
|
|
return out.trim_suffix("-")
|
|
|
|
|
|
static func _rand_hex(n: int) -> String:
|
|
var bytes := PackedByteArray()
|
|
var byte_count := int(ceil(float(n) / 2.0))
|
|
for i in byte_count:
|
|
bytes.append(randi() % 256)
|
|
return bytes.hex_encode().substr(0, n)
|