Add EventDef notices, morning and lesson bells, and info toasts.
Co-authored-by: Cursor <cursoragent@cursor.com>
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using HSchool.Content;
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namespace HSchool.Simulation;
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/// <summary>
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/// Turns clock edges into world facts. One dayStart per morning crossing, one lessonStart per
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/// school when the bell enters a lesson period — not one per class.
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/// </summary>
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internal static class EventSystem
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{
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public static IReadOnlyList<WorldEvent> Detect(School school, DateTime before, DateTime after)
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{
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if (school.Catalog is null || after <= before)
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{
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return [];
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}
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var facts = new List<WorldEvent>(2);
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if (CrossedWorkMorning(school.Catalog, before, after, school.SchoolWeekDays))
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{
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facts.Add(new WorldEvent(EventTriggers.DayStart));
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}
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if (EnteredLessonPeriod(school.Catalog, before, after, school.SchoolWeekDays))
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{
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facts.Add(new WorldEvent(EventTriggers.LessonStart));
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}
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return facts;
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}
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private static bool CrossedWorkMorning(DefCatalog catalog, DateTime before, DateTime after, int weekDays)
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{
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if (!PersonDayLog.CrossedDayStart(before, after))
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{
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return false;
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}
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return SchoolDay.IsWorkday(catalog, after, weekDays);
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}
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private static bool EnteredLessonPeriod(DefCatalog catalog, DateTime before, DateTime after, int weekDays)
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{
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var beforeSlot = SchoolDay.At(catalog, before, weekDays);
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var afterSlot = SchoolDay.At(catalog, after, weekDays);
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return afterSlot.Kind == DaySlotKind.Lesson && beforeSlot != afterSlot;
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}
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}
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