Merge phase 26 school seed.
ci / server (push) Failing after 3m34s
ci / client (push) Failing after 12s

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
Leonid Pershin
2026-08-20 00:43:33 +03:00
co-authored by Cursor
18 changed files with 237 additions and 35 deletions
+6 -2
View File
@@ -261,10 +261,14 @@ Protocol ← Server → Simulation → People → Content
### Детерминизм
Генерация детерминирована от **сида**, сид лежит в файле школы. Один сид + одна карта + один набор
Генерация детерминирована от **сида**. Сид — своё поле школы, не её идентификатор: при создании
его бросает сервер, либо его передают в `POST /api/schools`. Он лежит в файле людей и виден в
списке школ и на экране школы, чтобы им можно было поделиться. Один сид + одна карта + один набор
имён + один родной язык = одна и та же школа, всегда. Если родной язык при создании не указан,
его выбирает тот же сид — повтор без поля даёт тот же язык.
Существующие школы не перебрасываются: они продолжают жить с числом, уже записанным в файле людей.
Сид у каждой семьи свой, выведенный из школьного: добавление тринадцатой семьи не должно менять
первые двенадцать. Иначе тест на генератор ломается от любой правки порядка.
@@ -389,7 +393,7 @@ Protocol ← Server → Simulation → People → Content
| Падежи | Правило по умолчанию (код), явная таблица как исключение (данные) |
| Имена и язык UI | Независимы |
| Библиотека | `HSchool.People`: зависит от Content, не знает Arch и ASP.NET |
| Детерминизм | Сид в сейве, свой сид на семью; родной язык — часть входа |
| Детерминизм | Свой сид школы (не id), в сейве и в API; свой сид на семью; родной язык — часть входа |
| Просмотр | Панель в оболочке менеджера, вкладкой рядом с картой; не отдельный экран |
| Список | Фильтры, сортировки, пейджинг; в строке — только лёгкие поля |
| Транспорт списка | HTTP по опубликованному снимку ростера |
+10 -10
View File
@@ -15,20 +15,20 @@
## Задачи
- [ ] При создании школы сид берётся из генератора случайных чисел сервера, а не из id
- [ ] `POST /api/schools` принимает необязательный `seed`; передали — берётся он, нет — бросается
- [ ] Сид виден: в ответе `GET /api/schools` и на экране школы, чтобы его можно было переслать
- [ ] Существующие школы не меняются: сид читается из файла людей, как и сейчас
- [ ] Тесты хоста, которым нужен предсказуемый состав, передают сид явно, а не полагаются на
- [x] При создании школы сид берётся из генератора случайных чисел сервера, а не из id
- [x] `POST /api/schools` принимает необязательный `seed`; передали — берётся он, нет — бросается
- [x] Сид виден: в ответе `GET /api/schools` и на экране школы, чтобы его можно было переслать
- [x] Существующие школы не меняются: сид читается из файла людей, как и сейчас
- [x] Тесты хоста, которым нужен предсказуемый состав, передают сид явно, а не полагаются на
порядок создания
- [ ] `docs/protocol.md` и [`../design/people.md`](../design/people.md) правятся тем же коммитом
- [x] `docs/protocol.md` и [`../design/people.md`](../design/people.md) правятся тем же коммитом
## Тесты, без которых фаза не закрыта
- [ ] Две школы, созданные с одним сидом, населены одинаково; с разными — по-разному
- [ ] Школа, созданная без сида, после перезапуска поднимает тот же состав
- [ ] Старый сейв, где сид совпадал с id, грузится и состав не меняется
- [ ] Переданный сид виден в списке школ
- [x] Две школы, созданные с одним сидом, населены одинаково; с разными — по-разному
- [x] Школа, созданная без сида, после перезапуска поднимает тот же состав
- [x] Старый сейв, где сид совпадал с id, грузится и состав не меняется
- [x] Переданный сид виден в списке школ
## Критерий готовности
+1 -1
View File
@@ -110,6 +110,6 @@
| [23. Пример мода](23-example-pack.md) | ⬜ | Настоящая папка вместо документов в памяти |
| [24. Числа поведения](24-behavior-numbers.md) | ✅ | Веса целей в `BehaviorDef`, а не в коде |
| [25. Золотые файлы](25-golden-fixtures.md) | ✅ | Отпечаток ростера, старый сейв, кривая голода, нехватка учителей |
| [26. Свой сид](26-school-seed.md) | 🔄 | Состав школы перестаёт зависеть от порядка создания |
| [26. Свой сид](26-school-seed.md) | | Состав школы перестаёт зависеть от порядка создания |
| [27. Версия сейва и дамп](27-serviceability.md) | ✅ | Формат читается, внутрь школы можно заглянуть |
| [28. Тесты экранов](28-screen-tests.md) | ⬜ | DOM-окружение и логика клиента под тестом |
+7 -2
View File
@@ -32,6 +32,8 @@ the wire format is unambiguous, and the client formats it back in UTC.
Everything the main menu needs in one request. `schoolWeekDays` is 57 working days counted
from Monday (five is MonFri; six adds Saturday). It is a school rule, not a catalog def.
`seed` is the roster generator seed: it is not the school id. Share it to recreate the same
people; it does not change on a living school.
```json
{
@@ -40,7 +42,7 @@ from Monday (five is MonFri; six adds Saturday). It is a school rule, not a c
"gameMinutesPerRealSecond": 5,
"schoolWeekDays": 5,
"schools": [
{ "id": 1, "name": "Гимназия №14", "gameTime": "2012-03-31T07:35:00Z", "running": false, "speedIndex": 1, "modIds": ["core"] }
{ "id": 1, "name": "Гимназия №14", "gameTime": "2012-03-31T07:35:00Z", "running": false, "speedIndex": 1, "modIds": ["core"], "seed": 1847291 }
]
}
```
@@ -117,7 +119,8 @@ Body:
"modIds": [],
"map": null,
"nameSetId": "Slavic",
"nativeLanguage": null
"nativeLanguage": null,
"seed": null
}
```
@@ -129,6 +132,8 @@ the same catalog. Omit `map` (or send `null`) to use that pack set's default lay
`Slavic`). Unknown ids return `400` `unknown-name-set`.
`nativeLanguage` is a skill from that set's `nativeLanguages`. Omit it (or send `null`) to pick
one from the school seed. An id that is not in the set returns `400` `unknown-native-language`.
`seed` is an optional integer. Send it to reproduce a known school; omit it (or send `null`) and
the server rolls one. Existing saves keep the seed already stored in the people file.
| Status | Meaning |
| --- | --- |
+8
View File
@@ -57,6 +57,10 @@ const ru = {
editMap: 'Редактировать карту',
mapDefaultHint: 'Будет использована карта по умолчанию.',
mapEditedHint: 'Карта изменена.',
schoolSeed: 'Сид {seed}',
schoolSeedLabel: 'Сид',
schoolSeedHint: 'Необязательно. Чужой сид даёт ту же школу; пустое поле бросает свой.',
schoolSeedInvalid: 'Сид должен быть целым числом.',
resetMap: 'Сбросить к умолчанию',
done: 'Готово',
editorStructure: 'Структура',
@@ -270,6 +274,10 @@ const en: Messages = {
editMap: 'Edit map',
mapDefaultHint: 'The default map will be used.',
mapEditedHint: 'The map has been edited.',
schoolSeed: 'Seed {seed}',
schoolSeedLabel: 'Seed',
schoolSeedHint: 'Optional. A shared seed recreates the same people; leave blank to roll one.',
schoolSeedInvalid: 'The seed must be a whole number.',
resetMap: 'Reset to default',
done: 'Done',
editorStructure: 'Structure',
+5
View File
@@ -10,7 +10,10 @@ export interface School {
readonly gameTime: string;
readonly running: boolean;
readonly speedIndex: number;
readonly speedIndex: number;
readonly modIds?: readonly string[];
/** Roster generator seed. Independent of `id`; share it to recreate the same people. */
readonly seed: number;
}
export interface SchoolsResponse {
@@ -53,6 +56,7 @@ export interface CreateSchoolOptions {
readonly map?: MapLayout;
readonly nameSetId?: string;
readonly nativeLanguage?: string;
readonly seed?: number;
}
export async function createSchool(
@@ -70,6 +74,7 @@ export async function createSchool(
map: extras.map ?? null,
nameSetId: extras.nameSetId ?? null,
nativeLanguage: extras.nativeLanguage ?? null,
seed: extras.seed ?? null,
}),
});
}
+15
View File
@@ -125,6 +125,21 @@ body {
font-weight: 600;
}
.screen__heading {
display: flex;
flex-direction: column;
gap: 2px;
min-width: 0;
}
.screen__seed {
margin: 0;
color: var(--text-muted);
font-size: 13px;
font-weight: 400;
user-select: all;
}
.screen__actions {
margin-left: auto;
}
@@ -64,6 +64,12 @@ export function createSchoolDialog(options: CreateSchoolOptions): Promise<School
nativeLanguageId = nativeSelect.value === '' ? null : nativeSelect.value;
});
const seedLabel = el('span', { class: 'field__label' });
const seedInput = el('input', { class: 'input', type: 'text' });
seedInput.inputMode = 'numeric';
const seedHint = el('p', { class: 'hint' });
const seedField = el('label', { class: 'field' }, seedLabel, seedInput, seedHint);
const mapLabel = el('span', { class: 'field__label' });
const editMapButton = el('button', { class: 'button', type: 'button' });
const mapHint = el('p', { class: 'hint' });
@@ -107,6 +113,7 @@ export function createSchoolDialog(options: CreateSchoolOptions): Promise<School
nameSetField,
nativeField,
mapField,
seedField,
error,
el('div', { class: 'dialog__actions' }, cancelButton, submitButton),
);
@@ -120,6 +127,7 @@ export function createSchoolDialog(options: CreateSchoolOptions): Promise<School
randomButton.toggleAttribute('disabled', value);
nativeRandomButton.toggleAttribute('disabled', value || languagesOf(catalog, nameSetId).length <= 1);
editMapButton.toggleAttribute('disabled', waiting);
seedInput.toggleAttribute('disabled', value);
};
const showError = (message: string): void => {
@@ -238,6 +246,9 @@ export function createSchoolDialog(options: CreateSchoolOptions): Promise<School
nativeLabel.textContent = t('nativeLanguageTitle');
nativeRandomButton.textContent = t('randomName');
nativeRandomButton.title = t('randomNativeTitle');
seedLabel.textContent = t('schoolSeedLabel');
seedInput.placeholder = t('schoolSeedLabel');
seedHint.textContent = t('schoolSeedHint');
nameLabel.textContent = t('schoolName');
startLabel.textContent = t('gameStart');
mapLabel.textContent = t('mapEditorTitle');
@@ -310,6 +321,12 @@ export function createSchoolDialog(options: CreateSchoolOptions): Promise<School
return;
}
const seed = parseSeed(seedInput.value);
if (seedInput.value.trim() !== '' && seed === null) {
showError(t('schoolSeedInvalid'));
return;
}
setBusy(true);
options
.create(nameInput.value.trim(), startDate, {
@@ -317,6 +334,7 @@ export function createSchoolDialog(options: CreateSchoolOptions): Promise<School
map: currentMap,
nameSetId: nameSetId ?? undefined,
nativeLanguage: nativeLanguageId ?? undefined,
seed: seed ?? undefined,
})
.then((school) => modal.close(school))
.catch((reason: unknown) => {
@@ -343,6 +361,24 @@ function mapsEqual(left: MapLayout, right: MapLayout): boolean {
return JSON.stringify(left) === JSON.stringify(right);
}
function parseSeed(value: string): number | null {
const trimmed = value.trim();
if (trimmed === '') {
return null;
}
if (!/^-?\d+$/.test(trimmed)) {
return null;
}
const parsed = Number(trimmed);
if (!Number.isSafeInteger(parsed) || parsed < -2147483648 || parsed > 2147483647) {
return null;
}
return parsed;
}
function describe(reason: unknown): string {
if (!(reason instanceof ApiError)) {
return t('serverUnavailable');
+10 -1
View File
@@ -34,6 +34,7 @@ export class GameScreen {
private readonly root = el('section', { class: 'screen game' });
private readonly backButton = el('button', { class: 'button', type: 'button' });
private readonly schoolName = el('h1', { class: 'screen__title' });
private readonly schoolSeed = el('p', { class: 'screen__seed' });
private readonly time = el('p', { class: 'clock__time', text: '--:--' });
private readonly date = el('p', { class: 'clock__date' });
private readonly weekday = el('p', { class: 'clock__weekday' });
@@ -79,6 +80,7 @@ export class GameScreen {
private directoryToken = 0;
private selectedId: string | null = null;
private schoolId: number | null = null;
private peopleSeed: number | null = null;
private running = false;
private lastGameTime: Date | null = null;
private lastSpeedIndex = 0;
@@ -102,7 +104,7 @@ export class GameScreen {
this.skipButton.hidden = true;
this.root.append(
el('header', { class: 'screen__header' }, this.backButton, this.schoolName),
el('header', { class: 'screen__header' }, this.backButton, el('div', { class: 'screen__heading' }, this.schoolName, this.schoolSeed)),
el(
'div',
{ class: 'clockbar' },
@@ -188,6 +190,7 @@ export class GameScreen {
}
this.paintSkip();
this.paintSeed();
this.people.setLocate((id) => this.placeOf(id));
this.management.setLocate((id) => this.placeOf(id));
}
@@ -195,7 +198,9 @@ export class GameScreen {
/** Called when the screen opens, before the first clock frame and snapshot arrive. */
show(school: School): void {
this.schoolId = school.id;
this.peopleSeed = school.seed;
this.schoolName.textContent = school.name;
this.paintSeed();
this.nodes = [];
this.presence = null;
this.directory = new Map();
@@ -381,6 +386,10 @@ export class GameScreen {
: '';
}
private paintSeed(): void {
this.schoolSeed.textContent = this.peopleSeed === null ? '' : t('schoolSeed', { seed: this.peopleSeed });
}
private paintTreeLabels(): void {
for (const [id, button] of this.treeButtons) {
const node = this.nodes.find((candidate) => candidate.id === id);
+6 -3
View File
@@ -55,6 +55,7 @@ internal static class SchoolEndpoints
request.Map,
request.NameSetId,
request.NativeLanguage,
request.Seed,
NewCompletion<SchoolCreationOutcome>());
commands.Enqueue(command);
@@ -508,7 +509,8 @@ internal sealed record CreateSchoolRequest(
IReadOnlyList<string>? ModIds,
MapLayout? Map,
string? NameSetId,
string? NativeLanguage);
string? NativeLanguage,
int? Seed);
internal sealed record SchoolResponse(
int Id,
@@ -516,10 +518,11 @@ internal sealed record SchoolResponse(
DateTime GameTime,
bool Running,
byte SpeedIndex,
IReadOnlyList<string> ModIds)
IReadOnlyList<string> ModIds,
int Seed)
{
public static SchoolResponse From(SchoolState school) =>
new(school.Id, school.Name, school.GameTime, school.Running, school.SpeedIndex, school.ModIds);
new(school.Id, school.Name, school.GameTime, school.Running, school.SpeedIndex, school.ModIds, school.Seed);
}
/// <summary>Everything the main menu needs in one request.</summary>
+1
View File
@@ -18,6 +18,7 @@ internal abstract record GameCommand
MapLayout? Map,
string? NameSetId,
string? NativeLanguage,
int? Seed,
TaskCompletionSource<SchoolCreationOutcome> Result) : GameCommand;
internal sealed record DeleteSchool(int SchoolId, TaskCompletionSource<bool> Result) : GameCommand;
+7 -3
View File
@@ -378,9 +378,10 @@ internal sealed class GameLoopService(
var id = _nextId++;
store.WriteNextId(_nextId);
var nativeLanguage = NativeLanguages.Pick(names, id, command.NativeLanguage, rollIfOmitted: true);
var seed = command.Seed ?? Random.Shared.Next();
var nativeLanguage = NativeLanguages.Pick(names, seed, command.NativeLanguage, rollIfOmitted: true);
var worker = SpawnWorker(id, normalized, command.StartDate, running: true, ClockSpeed.DefaultIndex, isNew: true, packIds, command.Map, nameSetId, nativeLanguage);
var worker = SpawnWorker(id, normalized, command.StartDate, running: true, ClockSpeed.DefaultIndex, isNew: true, packIds, command.Map, nameSetId, nativeLanguage, seed);
Track(worker);
worker.Start();
@@ -402,7 +403,7 @@ internal sealed class GameLoopService(
throw;
}
logger.LogInformation("School {SchoolId} \"{Name}\" created.", id, normalized);
logger.LogInformation("School {SchoolId} \"{Name}\" created with seed {Seed}.", id, normalized, seed);
command.Result.TrySetResult(new SchoolCreationOutcome(worker.Snapshot, SchoolCreationError.None));
}
catch (Exception ex)
@@ -549,6 +550,7 @@ internal sealed class GameLoopService(
save.Map,
save.NameSetId,
save.NativeLanguage,
createSeed: null,
save.Presence);
worker.Start();
@@ -598,6 +600,7 @@ internal sealed class GameLoopService(
MapLayout? map,
string? nameSetId,
string? nativeLanguage,
int? createSeed = null,
IReadOnlyList<PresenceSnapshot>? presence = null) =>
new(
id,
@@ -610,6 +613,7 @@ internal sealed class GameLoopService(
map,
nameSetId,
nativeLanguage,
createSeed,
presence,
_options,
clients,
+2 -1
View File
@@ -10,7 +10,8 @@ internal sealed record SchoolState(
DateTime GameTime,
bool Running,
byte SpeedIndex,
IReadOnlyList<string> ModIds);
IReadOnlyList<string> ModIds,
int Seed);
/// <summary>Everything the main menu needs in one read.</summary>
internal sealed record SchoolsState(int MaxSchools, IReadOnlyList<SchoolState> Schools);
+12 -3
View File
@@ -34,6 +34,7 @@ internal sealed class SchoolWorker
private readonly MapLayout? _savedMap;
private readonly string? _nameSetId;
private string? _nativeLanguage;
private readonly int? _createSeed;
private readonly IReadOnlyList<PresenceSnapshot>? _savedPresence;
private readonly Action<int> _onFailed;
@@ -67,6 +68,7 @@ internal sealed class SchoolWorker
MapLayout? savedMap,
string? nameSetId,
string? nativeLanguage,
int? createSeed,
IReadOnlyList<PresenceSnapshot>? savedPresence,
SimulationOptions options,
ClientRegistry clients,
@@ -86,6 +88,7 @@ internal sealed class SchoolWorker
_savedMap = savedMap;
_nameSetId = nameSetId;
_nativeLanguage = nativeLanguage;
_createSeed = createSeed;
_savedPresence = savedPresence;
_options = options;
_clients = clients;
@@ -94,7 +97,7 @@ internal sealed class SchoolWorker
_mods = mods;
_onFailed = onFailed;
_logger = logger;
_snapshot = new SchoolState(id, name, time, running, (byte)speedIndex, modIds ?? []);
_snapshot = new SchoolState(id, name, time, running, (byte)speedIndex, modIds ?? [], createSeed ?? 0);
}
public int Id => _id;
@@ -589,7 +592,8 @@ internal sealed class SchoolWorker
school.Clock.Time,
school.Clock.IsRunning,
(byte)school.Clock.SpeedIndex,
school.Catalog?.PackIds ?? _modIds ?? []));
school.Catalog?.PackIds ?? _modIds ?? [],
school.PeopleSeed));
Volatile.Write(ref _rosterSnapshot, school.Roster);
Volatile.Write(ref _applicantSnapshot, school.Applicants);
Volatile.Write(ref _timetableSnapshot, school.Timetable);
@@ -868,7 +872,12 @@ internal sealed class SchoolWorker
if (_isNew)
{
seed = school.Id;
if (_createSeed is not int createSeed)
{
throw new InvalidOperationException($"School {_id} was created without a people seed.");
}
seed = createSeed;
native = ResolveNative(catalog, nameSetId, seed, _nativeLanguage, generating: true);
_nativeLanguage = native;
roster = RosterGenerator.Generate(catalog, map, seed, nameSetId, school.Clock.Time, native);
@@ -16,6 +16,7 @@ public class GoldenSaveTests(AppHostFixture fixture)
var state = await SchoolApiTests.GetSchoolsAsync(client);
var school = Assert.Single(state.Schools);
Assert.Equal(1, school.Id);
Assert.Equal(1, school.Seed);
Assert.Equal("Золотая", school.Name);
Assert.Equal(new DateTime(2012, 3, 31, 6, 0, 0, DateTimeKind.Utc), school.GameTime);
Assert.False(school.Running);
@@ -34,6 +35,8 @@ public class GoldenSaveTests(AppHostFixture fixture)
var state = await SchoolApiTests.GetSchoolsAsync(client);
var school = Assert.Single(state.Schools);
Assert.Equal(1, school.Id);
Assert.Equal(1, school.Seed);
Assert.Equal("Золотая", school.Name);
var people = await PeopleAsync(client, school.Id);
@@ -139,14 +139,14 @@ public class PeopleApiTests(AppHostFixture fixture)
{
using var client = fixture.App.CreateHttpClient("server");
await SchoolApiTests.ResetAsync(client);
var school = await SchoolApiTests.CreateAsync(client, "Люди семья", Start);
var school = await SchoolApiTests.CreateAsync(client, "Люди семья", Start, seed: 1);
var page = await GetPeopleAsync(client, school.Id, "role=student&year=5&pageSize=10");
// Every fifth-to-tenth family is single-parent on purpose (design/people.md), and the
// roster seed is the school id — which depends on how many schools ran before this test.
// Demanding two parents from whoever happens to sort first therefore fails on some runs;
// look for a pupil who has a mother instead of assuming the first one does.
// Every fifth-to-tenth family is single-parent on purpose (design/people.md). The roster
// seed is no longer the school id, but a given page still mixes complete and single-parent
// houses, so demanding two parents from whoever sorts first fails on some seeds. Look for
// a pupil who has a mother instead of assuming the first one does.
PersonCardResponse? card = null;
foreach (var candidate in page.People)
{
+13 -4
View File
@@ -491,9 +491,13 @@ public class SchoolApiTests(AppHostFixture fixture)
return state;
}
internal static async Task<SchoolResponse> CreateAsync(HttpClient client, string name, DateTime startDate)
internal static async Task<SchoolResponse> CreateAsync(
HttpClient client,
string name,
DateTime startDate,
int? seed = null)
{
using var response = await PostAsync(client, name, startDate);
using var response = await PostAsync(client, name, startDate, seed);
response.EnsureSuccessStatusCode();
var created = await response.Content.ReadFromJsonAsync<SchoolResponse>(TestContext.Current.CancellationToken);
@@ -526,10 +530,14 @@ public class SchoolApiTests(AppHostFixture fixture)
links = new[] { new { a = "yard", b = "office" } },
};
private static Task<HttpResponseMessage> PostAsync(HttpClient client, string name, DateTime startDate) =>
private static Task<HttpResponseMessage> PostAsync(
HttpClient client,
string name,
DateTime startDate,
int? seed = null) =>
client.PostAsJsonAsync(
"/api/schools",
new { name, startDate },
seed is null ? (object)new { name, startDate } : new { name, startDate, seed },
TestContext.Current.CancellationToken);
private static async Task<string?> ProblemCodeAsync(HttpResponseMessage response)
@@ -544,6 +552,7 @@ public class SchoolApiTests(AppHostFixture fixture)
DateTime GameTime,
bool Running,
byte SpeedIndex,
int Seed,
IReadOnlyList<string>? ModIds = null);
internal sealed record SchoolsResponse(
@@ -0,0 +1,90 @@
using System.Net.Http.Json;
namespace HSchool.AppHost.Tests;
/// <summary>
/// The people seed is a school field of its own, not the school id. These tests share the
/// AppHost, so each one starts by clearing the list.
/// </summary>
[Collection(AppHostCollection.Name)]
public class SchoolSeedTests(AppHostFixture fixture)
{
private static readonly DateTime Start = new(2012, 4, 3, 6, 0, 0, DateTimeKind.Utc);
[Fact]
public async Task SameSeed_PopulatesTheSamePeople_DifferentSeedsDoNot()
{
using var client = fixture.App.CreateHttpClient("server");
await SchoolApiTests.ResetAsync(client);
var first = await SchoolApiTests.CreateAsync(client, "Сид одинаковый А", Start, seed: 42);
var second = await SchoolApiTests.CreateAsync(client, "Сид одинаковый Б", Start, seed: 42);
var other = await SchoolApiTests.CreateAsync(client, "Сид другой", Start, seed: 7);
var firstYearFive = await YearFiveAsync(client, first.Id);
var secondYearFive = await YearFiveAsync(client, second.Id);
var otherYearFive = await YearFiveAsync(client, other.Id);
Assert.Equal(firstYearFive, secondYearFive);
Assert.NotEqual(firstYearFive, otherYearFive);
}
[Fact]
public async Task UnseededSchool_KeepsItsPeopleAfterReload()
{
using var client = fixture.App.CreateHttpClient("server");
await SchoolApiTests.ResetAsync(client);
var created = await SchoolApiTests.CreateAsync(client, "Сид брошен", Start);
var before = await YearFiveAsync(client, created.Id);
using var reload = await client.PostAsync("/api/dev/reload-schools", content: null, TestContext.Current.CancellationToken);
reload.EnsureSuccessStatusCode();
var restored = (await SchoolApiTests.GetSchoolsAsync(client)).Schools.Single(school => school.Id == created.Id);
Assert.Equal(created.Seed, restored.Seed);
Assert.Equal(before, await YearFiveAsync(client, created.Id));
}
[Fact]
public async Task PassedSeed_IsVisibleInTheSchoolList()
{
using var client = fixture.App.CreateHttpClient("server");
await SchoolApiTests.ResetAsync(client);
var created = await SchoolApiTests.CreateAsync(client, "Сид в списке", Start, seed: 20260819);
Assert.Equal(20260819, created.Seed);
var listed = (await SchoolApiTests.GetSchoolsAsync(client)).Schools.Single(school => school.Id == created.Id);
Assert.Equal(20260819, listed.Seed);
}
[Fact]
public async Task TwoUnseededSchools_ArePopulatedDifferently()
{
using var client = fixture.App.CreateHttpClient("server");
await SchoolApiTests.ResetAsync(client);
var first = await SchoolApiTests.CreateAsync(client, "Без сида А", Start);
var second = await SchoolApiTests.CreateAsync(client, "Без сида Б", Start);
Assert.NotEqual(first.Seed, second.Seed);
Assert.NotEqual(await YearFiveAsync(client, first.Id), await YearFiveAsync(client, second.Id));
}
private static async Task<(string Id, string FullName)[]> YearFiveAsync(HttpClient client, int schoolId)
{
var page = await client.GetFromJsonAsync<PeoplePage>(
$"/api/schools/{schoolId}/people?role=student&year=5&sort=surname&pageSize=100",
TestContext.Current.CancellationToken);
Assert.NotNull(page);
Assert.NotEmpty(page.People);
return [.. page.People.Select(person => (person.Id, person.FullName))];
}
private sealed record PeoplePage(IReadOnlyList<PersonRow> People);
private sealed record PersonRow(string Id, string FullName);
}