Commit Graph
62 Commits
Author SHA1 Message Date
Leonid Pershin 148c81d4e4 Mark phase 84 wet-aftereffect in progress. 2026-08-21 20:14:00 +03:00
Leonid Pershin 59a7023bc4 Wire grade trail notices, dress mark factor, and truancy summons weights.
Lesson multipliers stay explicit in tests; poor marks and unexcused absences toast and may auto-summon, while illness stays excused.
2026-08-21 14:18:41 +03:00
Leonid Pershin b314f50112 Wire sick-teacher stay-home into cancelled lessons.
Heavy flu keeps the assigned teacher off the day plan; pupils get 48/73 no-teacher marks and a one-shot LessonCancelled notice instead of silent empty rooms.
2026-08-21 14:17:37 +03:00
Leonid PershinandCursor 4a52107bd2 Add person-to-person disease contagion with outbreak notices.
Node/class contact rolls use pair+day seeds; vanilla respiratory diseases spread, and a threshold raises an info toast instead of per-sneeze noise.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-21 13:55:24 +03:00
Leonid PershinandCursor a369308116 Merge branch 'phase/78-diseases'
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-21 13:39:49 +03:00
Leonid Pershin 3288287da9 Add AI parent meetings after a class last lesson.
Class teachers rarely keep the homeroom; invited parents walk onto the map, opinions nudge, then parents leave OffCampus. No player schedule API.
2026-08-21 13:33:40 +03:00
Leonid Pershin 2d633411e4 Add DiseaseDef diseases with weather vectors and excused absence.
Vanilla ships several diseases whose stages drive lesson gain, stay-home
rolls, and illness attendance; cold/rain/snow raise onset via BehaviorDef scale.
2026-08-21 13:28:57 +03:00
Leonid Pershin ccb185566e Merge branch 'phase/74-attendance' 2026-08-21 13:15:05 +03:00
Leonid Pershin 9e429d0cd7 Show director summons as info toasts and presence queue labels.
Corridor waiters need a summon-phase byte on presence (v11); EventDef DirectorSummoned is info-only so clocks keep running.
2026-08-21 13:07:47 +03:00
Leonid PershinandCursor a2b35da4dd Add lesson attendance from presence (present/late/absent).
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-21 12:37:01 +03:00
Leonid PershinandCursor 1ac71aa80d Merge branch 'phase/73-lesson-marks'
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-21 12:00:53 +03:00
Leonid Pershin e40f130248 Auto-summon pupils to the principal after fight breaks, with a corridor FIFO queue. 2026-08-21 11:49:06 +03:00
Leonid PershinandCursor b359bebb41 Add lesson marks 2-5 from lesson quality once per slot.
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-21 11:45:14 +03:00
Leonid Pershin fdcaed0f74 Remember recent quarrels, fights and reprimands on the person.
Short offense list for the pupil card and save, capped by BehaviorDef — not a discipline score.
2026-08-21 09:37:12 +03:00
Leonid PershinandCursor 3c682a2b74 Add scene fragments to portrait prompts after clothing.
Thing, room, yard and climate precipitation can contribute a short prompt when they are in frame, with a budget so chairs stay silent.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-20 23:35:17 +03:00
Leonid PershinandCursor a554738084 Add EventDef notices, morning and lesson bells, and info toasts.
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-20 20:46:33 +03:00
Leonid PershinandCursor 92c2143329 Add speech-topic policy from tomorrow and a morning family talk.
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-20 13:53:12 +03:00
Leonid Pershin c526921779 Merge branch 'phase/44-quarrel-fight'
Co-authored-by: Cursor <cursoragent@cursor.com>

# Conflicts:
#	docs/phases/README.md
#	src/HSchool.Content/PeopleDefs.cs
#	src/HSchool.People/Roster.cs
#	src/HSchool.People/Seed.cs
2026-08-20 13:24:12 +03:00
Leonid PershinandCursor 395107c959 Add recess quarrels, rare yard and gym fights, and apologies.
Bullies remember a victim by a trait field, a defender can join, staff break up a fight with a reprimand, and skip empty time clears leftover clashes so they cannot last forever.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-20 11:31:06 +03:00
Leonid Pershin ae2e3ddc14 Merge branch 'phase/47-romance-pack'
ci / server (push) Failing after 3m39s
ci / client (push) Successful in 19s
# Conflicts:
#	docs/phases/README.md
#	src/HSchool.Content/PeopleDefs.cs
#	src/HSchool.People/Seed.cs
2026-08-20 11:00:12 +03:00
Leonid Pershin d2911c3daf Complete phase 47 romance pack on generic orientation and affinity hooks.
Vanilla catalogs stay without crushes; a content pack ships the overlay so later mods can reuse it.
2026-08-20 10:42:42 +03:00
Leonid PershinandCursor f7d5e0c042 Add lesson whispers, teacher catch chance, and after-bell teacher talk.
Whispering cuts lesson skill gain from BehaviorDef; a teacher in the room may interrupt into a discipline circle, and pedagogy scales the pupil's opinion of the teacher.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-20 10:35:31 +03:00
Leonid PershinandCursor ce71a91a67 Add rain and snow minutes to the morning commute.
Day plans take a precomputed extra; Ai does not know precipitation.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-20 09:40:24 +03:00
Leonid PershinandCursor 1b3479f984 Halve lesson gain when the bag has no textbook for the subject.
Locker and home do not count. A pack without the field keeps vanilla 0.5.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-20 09:27:46 +03:00
Leonid Pershin 47fc10da02 Add talk circles with TopicDef, staff/phone chat, and opinion outcomes. 2026-08-20 08:55:55 +03:00
Leonid Pershin 6264034e4b Merge branch 'phase/41-opinions'
# Conflicts:
#	docs/phases/README.md
2026-08-20 07:58:05 +03:00
Leonid Pershin b1b4f18b40 Add opinions storage, morning drift, and Connections card tab. 2026-08-20 07:34:57 +03:00
Leonid Pershin 660340c216 Enhance apparel definitions: Introduce 'UpperUnderwear' layer and related items (Bra, SportsBra, SoftBra) to support gender-specific clothing. Update inventory and dress generation logic to accommodate new layers and ensure proper coverage. Adjust localization for new apparel terms and refine tests for underwear functionality. 2026-08-20 07:20:40 +03:00
Leonid Pershin aab0c00988 Add school dress rules tab in Management with tests. 2026-08-20 06:20:06 +03:00
Leonid Pershin 6a0d5a9886 Implement phase 35 dress appropriateness and school rules.
Adds outfit evaluation, morning home dressing, locker-room ChangeClothes with day-log events, PE/weather AI goals, dress-rules API, and tests.
2026-08-20 05:16:52 +03:00
Leonid Pershin ce772cd3c3 Phase 33: technician climate control and locker assignment. 2026-08-20 04:44:41 +03:00
Leonid Pershin 5a431bba99 Merge branch 'main' into phase/32-weather-warmth
Co-authored-by: Cursor <cursoragent@cursor.com>

# Conflicts:
#	src/HSchool.Simulation/School.cs
2026-08-20 04:03:42 +03:00
Leonid Pershin 34acec16c2 Merge branch 'main' into phase/32-weather-warmth 2026-08-20 03:50:04 +03:00
Leonid PershinandCursor 8e7ab46e79 Sample outdoor weather from the climate preset so people can freeze and the clock can show it.
Protocol v8 adds tenths of a °C and precipitation to the clock frame; warmth drains from insulation versus place temperature.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-20 03:49:40 +03:00
Leonid PershinandCursor 1ba739dd9b Wear worn clothes on campus and replace rags at the work morning.
Condition drops from catalog hours only while the person is at school; skip through the night issues the same fresh set as a lived night so the school does not walk in in rags.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-20 03:49:11 +03:00
Leonid PershinandCursor 37501c506a Dress people at generation from a separate apparel stream.
Wardrobes live on the person in people.json: everyday layers, textbooks per parallel, and chance-based bags from catalog data. Hauling and the carry cap are defs, not constants. The golden roster gains an items column; later family members shift because Hauling consumes extra appearance rolls. Old saves without items are dressed on load.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-20 03:24:54 +03:00
Leonid PershinandCursor d8f4958167 Merge phase 29 country.
ci / server (push) Failing after 3m53s
ci / client (push) Successful in 19s
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-20 02:59:46 +03:00
Leonid PershinandCursor 1b66c89cd7 Replace selectable name sets with a country that owns names and climate presets.
Create picks a country; climate is rolled from the school seed and stored. Old Slavic saves lift as Russia.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-20 02:55:13 +03:00
Leonid PershinandCursor abcf67eaab Let the catalog describe clothes and carryables on ThingDef without dressing anyone.
Empty layers keep furniture on the map; a known layer set and ColorDef palette reject unknown ids at load.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-20 02:47:23 +03:00
Leonid Pershin 7a59ef27f4 Merge phase 24 behavior numbers.
ci / server (push) Failing after 3m35s
ci / client (push) Successful in 13s
Co-authored-by: Cursor <cursoragent@cursor.com>

# Conflicts:
#	docs/phases/README.md
#	src/HSchool.Content/CatalogLoader.cs
2026-08-20 00:36:32 +03:00
Leonid PershinandCursor e1a0f06017 Move goal weights into BehaviorDef so a pack can rebalance decisions without a fork.
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-20 00:27:52 +03:00
Leonid PershinandCursor 263c94c55d Give packs an identity so create can refuse missing deps and load in a stable order.
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-20 00:20:36 +03:00
Leonid Pershin 5eabc90d53 Enhance school day structure and decision-making for lunch breaks
ci / server (push) Failing after 3m43s
ci / client (push) Successful in 15s
- Updated `ai.md` to clarify the mechanics of hunger restoration and the importance of lunch breaks in the school schedule.
- Revised `schedule.md` to detail the new lunch break structure, allowing for separate sittings for different grade levels.
- Enhanced `Decision.cs` and `DecisionPlanner.cs` to incorporate logic for lunch breaks, ensuring that students only leave lessons during their designated lunch windows.
- Updated `DayFrameDef` and related classes to support multiple lunch breaks and validate their configurations.
- Adjusted tests to validate the new decision-making logic regarding lunch breaks and hunger management, ensuring robust functionality.
- Improved localization strings to reflect changes in the school day structure and lunch functionalities.
2026-08-19 23:17:16 +03:00
Leonid Pershin 5a00ad7746 Enhance school creation and staffing management with native language support
ci / server (push) Failing after 3m44s
ci / client (push) Successful in 14s
- Updated protocol documentation to include `nativeLanguages` in `nameSets` and added `nativeLanguage` to school creation options.
- Enhanced the UI for school creation to allow selection of native languages, improving user experience.
- Revised API interfaces to accommodate new native language features, ensuring proper data handling.
- Improved localization strings to support new native language functionalities in both English and Russian.
- Updated tests to validate the new native language features and ensure robust functionality in staffing scenarios.
2026-08-19 22:22:31 +03:00
Leonid Pershin 5cd5a6d258 Update decision-making phase and enhance localization for presence tracking
ci / server (push) Failing after 3m40s
ci / client (push) Successful in 14s
- Marked tasks as complete in the decision-making phase documentation, indicating readiness for implementation.
- Updated the README to reflect the completion status of the decision-making phase.
- Enhanced localization strings to include new presence tracking features, improving user experience.
- Revised the game screen logic to display real-time presence status, including walking states for individuals.
- Added tests to validate the new localization strings and presence functionalities, ensuring robust performance.
2026-08-19 21:00:12 +03:00
Leonid Pershin b135a9caad Enhance protocol and simulation features with activity tracking and behavior definitions
- Updated protocol documentation to include new `activity` and `activityLabel` fields in the person card response, reflecting real-time activity status.
- Introduced `BehaviorDef` to define behavior rules, including need thresholds and lesson skill gains, enhancing AI decision-making.
- Revised the `DefCatalog` to incorporate behavior definitions and updated validation logic to ensure proper behavior handling.
- Enhanced the simulation to manage presence and activity states, allowing for more dynamic interactions within the school environment.
- Updated tests to validate the new activity tracking and behavior functionalities, ensuring robust performance and reliability.
- Improved localization strings to support new activity and behavior features, enhancing user experience.
2026-08-19 19:49:44 +03:00
Leonid Pershin 4137400621 Enhance AI and simulation components with presence management and routing capabilities
ci / server (push) Failing after 3m39s
ci / client (push) Successful in 14s
- Introduced the `HSchool.Ai` project, responsible for routing, day plans, and presence management.
- Updated the `HSchool.Simulation` project to integrate with the new AI functionalities, improving decision-making and presence tracking.
- Added `travelMinutes` to room and territory definitions, ensuring accurate movement calculations within the simulation.
- Enhanced the `School` class to manage presence and implement empty-time skipping functionality.
- Updated documentation to reflect the new AI features and their impact on school simulation.
- Added tests for presence management and routing to ensure robust functionality and reliability.
2026-08-19 16:33:52 +03:00
Leonid Pershin 25ce26064d Update staffing management to enhance payroll and hiring functionalities
ci / server (push) Failing after 3m39s
ci / client (push) Successful in 14s
- Increased the `MonthlyPayrollCap` from 10,000 to 40,000, allowing for greater flexibility in hiring and subject assignments.
- Revised payroll calculation logic to ensure that staff members are compensated based on their actual weekly hours, with a minimum payment reflecting one full rate.
- Updated documentation to clarify the new payroll structure and its implications for hiring and subject assignments.
- Enhanced tests to validate the new payroll cap and ensure proper functionality in staffing scenarios, including the handling of uncovered subjects.
- Improved localization strings to reflect changes in staffing and payroll terminology.
2026-08-19 12:51:38 +03:00
Leonid Pershin cad3068bac Update wire protocol to version 6 and enhance timetable functionality
ci / client (push) Successful in 15s
ci / server (push) Failing after 3m53s
- Bumped the wire protocol version to 6, reflecting changes in the communication structure.
- Expanded the timetable API with new endpoints for fetching and managing lesson schedules, including `GET /api/schools/{id}/timetable` and `POST /api/schools/{id}/timetable/pin`.
- Updated the protocol documentation to include detailed descriptions of the new timetable features and message structures.
- Enhanced the client-side implementation to support the new timetable functionalities, including lesson pinning and unpinning.
- Revised server-side logic to handle timetable operations and ensure proper integration with existing school management features.
- Added tests to validate the new timetable functionalities and ensure robustness in handling lesson data.
2026-08-19 10:05:05 +03:00
Leonid Pershin 2ebc783585 Enhance school simulation management by introducing a new SchoolWeekDays option, allowing configuration of the number of working days in a week. Update the API to include school week days in responses and enhance documentation to reflect these changes. Revise UI components to support the new management features, ensuring a seamless user experience when hiring and assigning staff. Update localization strings for improved clarity and consistency across the application.
ci / server (push) Failing after 3m37s
ci / client (push) Successful in 13s
2026-08-19 00:47:09 +03:00