Commit Graph
15 Commits
Author SHA1 Message Date
Leonid Pershin 3288287da9 Add AI parent meetings after a class last lesson.
Class teachers rarely keep the homeroom; invited parents walk onto the map, opinions nudge, then parents leave OffCampus. No player schedule API.
2026-08-21 13:33:40 +03:00
Leonid Pershin e40f130248 Auto-summon pupils to the principal after fight breaks, with a corridor FIFO queue. 2026-08-21 11:49:06 +03:00
Leonid Pershin c526921779 Merge branch 'phase/44-quarrel-fight'
Co-authored-by: Cursor <cursoragent@cursor.com>

# Conflicts:
#	docs/phases/README.md
#	src/HSchool.Content/PeopleDefs.cs
#	src/HSchool.People/Roster.cs
#	src/HSchool.People/Seed.cs
2026-08-20 13:24:12 +03:00
Leonid PershinandCursor 395107c959 Add recess quarrels, rare yard and gym fights, and apologies.
Bullies remember a victim by a trait field, a defender can join, staff break up a fight with a reprimand, and skip empty time clears leftover clashes so they cannot last forever.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-20 11:31:06 +03:00
Leonid Pershin ee6930a39d Merge branch 'phase/45-presence-talk'
# Conflicts:
#	docs/phases/README.md
#	src/HSchool.Server/Api/PeopleModels.cs
#	src/HSchool.Server/Game/PersonCardReader.cs
2026-08-20 11:27:58 +03:00
Leonid PershinandCursor 2034946378 Show talk-circle partners and topic on the location panel and Now tab.
The frame and card share member ids; the client builds the sentence from the directory and locale.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-20 10:43:16 +03:00
Leonid PershinandCursor f7d5e0c042 Add lesson whispers, teacher catch chance, and after-bell teacher talk.
Whispering cuts lesson skill gain from BehaviorDef; a teacher in the room may interrupt into a discipline circle, and pedagogy scales the pupil's opinion of the teacher.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-20 10:35:31 +03:00
Leonid PershinandCursor ce71a91a67 Add rain and snow minutes to the morning commute.
Day plans take a precomputed extra; Ai does not know precipitation.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-20 09:40:24 +03:00
Leonid Pershin 47fc10da02 Add talk circles with TopicDef, staff/phone chat, and opinion outcomes. 2026-08-20 08:55:55 +03:00
Leonid Pershin e461a9f3e4 Fix PE change-clothes interruption and post-PE mode detection.
Add appropriateness tests for staging PE kit, wearing form before gym, and returning to everyday clothes after the lesson.
2026-08-20 06:31:41 +03:00
Leonid Pershin 6a0d5a9886 Implement phase 35 dress appropriateness and school rules.
Adds outfit evaluation, morning home dressing, locker-room ChangeClothes with day-log events, PE/weather AI goals, dress-rules API, and tests.
2026-08-20 05:16:52 +03:00
Leonid Pershin 5eabc90d53 Enhance school day structure and decision-making for lunch breaks
ci / server (push) Failing after 3m43s
ci / client (push) Successful in 15s
- Updated `ai.md` to clarify the mechanics of hunger restoration and the importance of lunch breaks in the school schedule.
- Revised `schedule.md` to detail the new lunch break structure, allowing for separate sittings for different grade levels.
- Enhanced `Decision.cs` and `DecisionPlanner.cs` to incorporate logic for lunch breaks, ensuring that students only leave lessons during their designated lunch windows.
- Updated `DayFrameDef` and related classes to support multiple lunch breaks and validate their configurations.
- Adjusted tests to validate the new decision-making logic regarding lunch breaks and hunger management, ensuring robust functionality.
- Improved localization strings to reflect changes in the school day structure and lunch functionalities.
2026-08-19 23:17:16 +03:00
Leonid Pershin 5cd5a6d258 Update decision-making phase and enhance localization for presence tracking
ci / server (push) Failing after 3m40s
ci / client (push) Successful in 14s
- Marked tasks as complete in the decision-making phase documentation, indicating readiness for implementation.
- Updated the README to reflect the completion status of the decision-making phase.
- Enhanced localization strings to include new presence tracking features, improving user experience.
- Revised the game screen logic to display real-time presence status, including walking states for individuals.
- Added tests to validate the new localization strings and presence functionalities, ensuring robust performance.
2026-08-19 21:00:12 +03:00
Leonid Pershin b135a9caad Enhance protocol and simulation features with activity tracking and behavior definitions
- Updated protocol documentation to include new `activity` and `activityLabel` fields in the person card response, reflecting real-time activity status.
- Introduced `BehaviorDef` to define behavior rules, including need thresholds and lesson skill gains, enhancing AI decision-making.
- Revised the `DefCatalog` to incorporate behavior definitions and updated validation logic to ensure proper behavior handling.
- Enhanced the simulation to manage presence and activity states, allowing for more dynamic interactions within the school environment.
- Updated tests to validate the new activity tracking and behavior functionalities, ensuring robust performance and reliability.
- Improved localization strings to support new activity and behavior features, enhancing user experience.
2026-08-19 19:49:44 +03:00
Leonid Pershin 4137400621 Enhance AI and simulation components with presence management and routing capabilities
ci / server (push) Failing after 3m39s
ci / client (push) Successful in 14s
- Introduced the `HSchool.Ai` project, responsible for routing, day plans, and presence management.
- Updated the `HSchool.Simulation` project to integrate with the new AI functionalities, improving decision-making and presence tracking.
- Added `travelMinutes` to room and territory definitions, ensuring accurate movement calculations within the simulation.
- Enhanced the `School` class to manage presence and implement empty-time skipping functionality.
- Updated documentation to reflect the new AI features and their impact on school simulation.
- Added tests for presence management and routing to ensure robust functionality and reliability.
2026-08-19 16:33:52 +03:00