Thing, room, yard and climate precipitation can contribute a short prompt when they are in frame, with a budget so chairs stay silent.
Co-authored-by: Cursor <cursoragent@cursor.com>
Condition drops from catalog hours only while the person is at school; skip through the night issues the same fresh set as a lived night so the school does not walk in in rags.
Co-authored-by: Cursor <cursoragent@cursor.com>
Wardrobes live on the person in people.json: everyday layers, textbooks per parallel, and chance-based bags from catalog data. Hauling and the carry cap are defs, not constants. The golden roster gains an items column; later family members shift because Hauling consumes extra appearance rolls. Old saves without items are dressed on load.
Co-authored-by: Cursor <cursoragent@cursor.com>
- Marked tasks as complete in the decision-making phase documentation, indicating readiness for implementation.
- Updated the README to reflect the completion status of the decision-making phase.
- Enhanced localization strings to include new presence tracking features, improving user experience.
- Revised the game screen logic to display real-time presence status, including walking states for individuals.
- Added tests to validate the new localization strings and presence functionalities, ensuring robust performance.
- Updated protocol documentation to include new `activity` and `activityLabel` fields in the person card response, reflecting real-time activity status.
- Introduced `BehaviorDef` to define behavior rules, including need thresholds and lesson skill gains, enhancing AI decision-making.
- Revised the `DefCatalog` to incorporate behavior definitions and updated validation logic to ensure proper behavior handling.
- Enhanced the simulation to manage presence and activity states, allowing for more dynamic interactions within the school environment.
- Updated tests to validate the new activity tracking and behavior functionalities, ensuring robust performance and reliability.
- Improved localization strings to support new activity and behavior features, enhancing user experience.
- Updated protocol documentation to include new `classId` and `roomLabel` fields in the timetable API responses.
- Added classes and rooms to the timetable response structure, improving data accessibility for client applications.
- Enhanced the UI components to display timetable information, including class and room details, in the management and people panels.
- Implemented functionality to fetch and display personal timetables for individuals, ensuring a comprehensive view of schedules.
- Revised localization strings to support new timetable features and improve user experience.
- Added tests to validate the new timetable functionalities and ensure robustness in handling timetable data.