Recheck of slice 7 stage A found UpgradeOlderSave removed after UpperUnderwear, so format-2 nameSetId saves never started, and golden people.json wearing abstract Underwear failed RequireKnownApparel. Bring back the lift, treat unusable items as undressed, and restore GoldenSaveTests.
Pin homeroom seats, the management money row and assign-from-card, and drop the stale top-three skills claim from the protocol.
Co-authored-by: Cursor <cursoragent@cursor.com>
Planner, pin API and calendar tests still hold; class/person GET filters now have tests. GET catalog day frame still lacks lunchBreaks.
Co-authored-by: Cursor <cursoragent@cursor.com>
FinishConflict never set RosterTalkDirty, so people.json skipped quarrel shifts until some other save — the same seam as the A-B talk-circle fix. First BullyVictimId write stayed in RAM only.
Co-authored-by: Cursor <cursoragent@cursor.com>
Phases 41-43 checked on b38d0bb. 44 and 46 were in flight; Outgoing.talkCircleBonus is a no-op at max 4.
Co-authored-by: Cursor <cursoragent@cursor.com>
Two tabs with the cookie already set never POST /api/session, so name-online on login did not cover the design rule. Claim the name under the same lock as the online check.
Co-authored-by: Cursor <cursoragent@cursor.com>
- Updated `ai.md` to clarify the mechanics of hunger restoration and the importance of lunch breaks in the school schedule.
- Revised `schedule.md` to detail the new lunch break structure, allowing for separate sittings for different grade levels.
- Enhanced `Decision.cs` and `DecisionPlanner.cs` to incorporate logic for lunch breaks, ensuring that students only leave lessons during their designated lunch windows.
- Updated `DayFrameDef` and related classes to support multiple lunch breaks and validate their configurations.
- Adjusted tests to validate the new decision-making logic regarding lunch breaks and hunger management, ensuring robust functionality.
- Improved localization strings to reflect changes in the school day structure and lunch functionalities.
- Updated protocol documentation to include `nativeLanguages` in `nameSets` and added `nativeLanguage` to school creation options.
- Enhanced the UI for school creation to allow selection of native languages, improving user experience.
- Revised API interfaces to accommodate new native language features, ensuring proper data handling.
- Improved localization strings to support new native language functionalities in both English and Russian.
- Updated tests to validate the new native language features and ensure robust functionality in staffing scenarios.
- Updated `PeopleApiTests` to correctly handle family structures, ensuring tests account for single-parent scenarios and sorting behavior for surnames.
- Added a new test to validate roster integrity after the yearly intake, confirming that the composition reflects changes post-intake.
- Revised assertions to ensure accurate comparisons of student and family data, improving test reliability.
- Enhanced documentation within tests to clarify the purpose and expected outcomes of new functionalities.
- Addressed discrepancies between design and implementation regarding the layout of the people management interface.
- Marked tasks as complete in the decision-making phase documentation, indicating readiness for implementation.
- Updated the README to reflect the completion status of the decision-making phase.
- Enhanced localization strings to include new presence tracking features, improving user experience.
- Revised the game screen logic to display real-time presence status, including walking states for individuals.
- Added tests to validate the new localization strings and presence functionalities, ensuring robust performance.