Commit Graph
23 Commits
Author SHA1 Message Date
Leonid PershinandCursor b23ce583df Use Seed.Mix in speech-policy PickTopic tests after Roll01.
Sequential integer seeds all roll ~0, so NoRude never saw a rude topic under free speech.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-20 14:13:14 +03:00
Leonid Pershin 63cde56cc3 Merge branch 'phase/46-speech-home'
Co-authored-by: Cursor <cursoragent@cursor.com>

# Conflicts:
#	docs/phases/09-social/README.md
#	src/HSchool.Server/Game/SchoolWorker.cs
#	tests/HSchool.Ai.Tests/TalkCirclesTests.cs
#	tests/HSchool.Simulation.Tests/MorningOpinionsTests.cs
#	tests/HSchool.Simulation.Tests/TalkCircleTests.cs
2026-08-20 14:06:29 +03:00
Leonid PershinandCursor 92c2143329 Add speech-topic policy from tomorrow and a morning family talk.
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-20 13:53:12 +03:00
Leonid PershinandCursor cc9ea18480 Merge branch 'review/slice-9-ab'
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-20 13:40:20 +03:00
Leonid PershinandCursor b38d0bb628 Persist talk opinions and pick topics by weight.
A finished circle never set Tick's peopleChanged bit, so people.json kept pre-talk numbers until morning drift. PickTopic compared a 0..total roll to a 0..1 cursor, so gossip almost never changed the subject.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-20 13:34:34 +03:00
Leonid Pershin c526921779 Merge branch 'phase/44-quarrel-fight'
Co-authored-by: Cursor <cursoragent@cursor.com>

# Conflicts:
#	docs/phases/README.md
#	src/HSchool.Content/PeopleDefs.cs
#	src/HSchool.People/Roster.cs
#	src/HSchool.People/Seed.cs
2026-08-20 13:24:12 +03:00
Leonid PershinandCursor 121c28e4a3 Put layer and wall-clock bans in one test project so Content and Protocol fail the same way as People.
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-20 12:48:00 +03:00
Leonid PershinandCursor 395107c959 Add recess quarrels, rare yard and gym fights, and apologies.
Bullies remember a victim by a trait field, a defender can join, staff break up a fight with a reprimand, and skip empty time clears leftover clashes so they cannot last forever.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-20 11:31:06 +03:00
Leonid PershinandCursor f7d5e0c042 Add lesson whispers, teacher catch chance, and after-bell teacher talk.
Whispering cuts lesson skill gain from BehaviorDef; a teacher in the room may interrupt into a discipline circle, and pedagogy scales the pupil's opinion of the teacher.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-20 10:35:31 +03:00
Leonid PershinandCursor ce71a91a67 Add rain and snow minutes to the morning commute.
Day plans take a precomputed extra; Ai does not know precipitation.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-20 09:40:24 +03:00
Leonid PershinandCursor 1b3479f984 Halve lesson gain when the bag has no textbook for the subject.
Locker and home do not count. A pack without the field keeps vanilla 0.5.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-20 09:27:46 +03:00
Leonid PershinandCursor 384f9d7273 Merge branch 'phase/51-warmth-lesson'
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-20 09:09:55 +03:00
Leonid PershinandCursor 274814aecd Scale lesson gain by warmth the same way hunger already did.
The bar was live and drove dressing; a frozen pupil in class still learned as if it were May.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-20 09:06:50 +03:00
Leonid Pershin ac17abfd90 Merge branch 'phase/42-talk-circles'
Co-authored-by: Cursor <cursoragent@cursor.com>

# Conflicts:
#	docs/phases/README.md
#	src/HSchool.Simulation/PersonLog.cs
2026-08-20 09:03:38 +03:00
Leonid Pershin 47fc10da02 Add talk circles with TopicDef, staff/phone chat, and opinion outcomes. 2026-08-20 08:55:55 +03:00
Leonid PershinandCursor c2579d6767 Scale lesson skill gain by the teacher's subject skill.
Hiring a 78-math applicant already cost more than a 41; the class now actually learns faster when that teacher is in the room.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-20 08:54:13 +03:00
Leonid PershinandCursor 1b66c89cd7 Replace selectable name sets with a country that owns names and climate presets.
Create picks a country; climate is rolled from the school seed and stored. Old Slavic saves lift as Russia.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-20 02:55:13 +03:00
Leonid PershinandCursor 505b1429ab Ship a disk example pack so last-wins, patches and create-with-a-mod are tested for real.
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-20 01:06:12 +03:00
Leonid PershinandCursor e1a0f06017 Move goal weights into BehaviorDef so a pack can rebalance decisions without a fork.
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-20 00:27:52 +03:00
Leonid Pershin 5eabc90d53 Enhance school day structure and decision-making for lunch breaks
ci / server (push) Failing after 3m43s
ci / client (push) Successful in 15s
- Updated `ai.md` to clarify the mechanics of hunger restoration and the importance of lunch breaks in the school schedule.
- Revised `schedule.md` to detail the new lunch break structure, allowing for separate sittings for different grade levels.
- Enhanced `Decision.cs` and `DecisionPlanner.cs` to incorporate logic for lunch breaks, ensuring that students only leave lessons during their designated lunch windows.
- Updated `DayFrameDef` and related classes to support multiple lunch breaks and validate their configurations.
- Adjusted tests to validate the new decision-making logic regarding lunch breaks and hunger management, ensuring robust functionality.
- Improved localization strings to reflect changes in the school day structure and lunch functionalities.
2026-08-19 23:17:16 +03:00
Leonid Pershin 5cd5a6d258 Update decision-making phase and enhance localization for presence tracking
ci / server (push) Failing after 3m40s
ci / client (push) Successful in 14s
- Marked tasks as complete in the decision-making phase documentation, indicating readiness for implementation.
- Updated the README to reflect the completion status of the decision-making phase.
- Enhanced localization strings to include new presence tracking features, improving user experience.
- Revised the game screen logic to display real-time presence status, including walking states for individuals.
- Added tests to validate the new localization strings and presence functionalities, ensuring robust performance.
2026-08-19 21:00:12 +03:00
Leonid Pershin b135a9caad Enhance protocol and simulation features with activity tracking and behavior definitions
- Updated protocol documentation to include new `activity` and `activityLabel` fields in the person card response, reflecting real-time activity status.
- Introduced `BehaviorDef` to define behavior rules, including need thresholds and lesson skill gains, enhancing AI decision-making.
- Revised the `DefCatalog` to incorporate behavior definitions and updated validation logic to ensure proper behavior handling.
- Enhanced the simulation to manage presence and activity states, allowing for more dynamic interactions within the school environment.
- Updated tests to validate the new activity tracking and behavior functionalities, ensuring robust performance and reliability.
- Improved localization strings to support new activity and behavior features, enhancing user experience.
2026-08-19 19:49:44 +03:00
Leonid Pershin 4137400621 Enhance AI and simulation components with presence management and routing capabilities
ci / server (push) Failing after 3m39s
ci / client (push) Successful in 14s
- Introduced the `HSchool.Ai` project, responsible for routing, day plans, and presence management.
- Updated the `HSchool.Simulation` project to integrate with the new AI functionalities, improving decision-making and presence tracking.
- Added `travelMinutes` to room and territory definitions, ensuring accurate movement calculations within the simulation.
- Enhanced the `School` class to manage presence and implement empty-time skipping functionality.
- Updated documentation to reflect the new AI features and their impact on school simulation.
- Added tests for presence management and routing to ensure robust functionality and reliability.
2026-08-19 16:33:52 +03:00