Commit Graph
18 Commits
Author SHA1 Message Date
Leonid Pershin 660340c216 Enhance apparel definitions: Introduce 'UpperUnderwear' layer and related items (Bra, SportsBra, SoftBra) to support gender-specific clothing. Update inventory and dress generation logic to accommodate new layers and ensure proper coverage. Adjust localization for new apparel terms and refine tests for underwear functionality. 2026-08-20 07:20:40 +03:00
Leonid Pershin ce772cd3c3 Phase 33: technician climate control and locker assignment. 2026-08-20 04:44:41 +03:00
Leonid Pershin 34acec16c2 Merge branch 'main' into phase/32-weather-warmth 2026-08-20 03:50:04 +03:00
Leonid PershinandCursor 8e7ab46e79 Sample outdoor weather from the climate preset so people can freeze and the clock can show it.
Protocol v8 adds tenths of a °C and precipitation to the clock frame; warmth drains from insulation versus place temperature.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-20 03:49:40 +03:00
Leonid PershinandCursor 37501c506a Dress people at generation from a separate apparel stream.
Wardrobes live on the person in people.json: everyday layers, textbooks per parallel, and chance-based bags from catalog data. Hauling and the carry cap are defs, not constants. The golden roster gains an items column; later family members shift because Hauling consumes extra appearance rolls. Old saves without items are dressed on load.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-20 03:24:54 +03:00
Leonid PershinandCursor d8f4958167 Merge phase 29 country.
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Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-20 02:59:46 +03:00
Leonid PershinandCursor 1b66c89cd7 Replace selectable name sets with a country that owns names and climate presets.
Create picks a country; climate is rolled from the school seed and stored. Old Slavic saves lift as Russia.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-20 02:55:13 +03:00
Leonid PershinandCursor abcf67eaab Let the catalog describe clothes and carryables on ThingDef without dressing anyone.
Empty layers keep furniture on the map; a known layer set and ColorDef palette reject unknown ids at load.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-20 02:47:23 +03:00
Leonid Pershin 5eabc90d53 Enhance school day structure and decision-making for lunch breaks
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- Updated `ai.md` to clarify the mechanics of hunger restoration and the importance of lunch breaks in the school schedule.
- Revised `schedule.md` to detail the new lunch break structure, allowing for separate sittings for different grade levels.
- Enhanced `Decision.cs` and `DecisionPlanner.cs` to incorporate logic for lunch breaks, ensuring that students only leave lessons during their designated lunch windows.
- Updated `DayFrameDef` and related classes to support multiple lunch breaks and validate their configurations.
- Adjusted tests to validate the new decision-making logic regarding lunch breaks and hunger management, ensuring robust functionality.
- Improved localization strings to reflect changes in the school day structure and lunch functionalities.
2026-08-19 23:17:16 +03:00
Leonid Pershin b135a9caad Enhance protocol and simulation features with activity tracking and behavior definitions
- Updated protocol documentation to include new `activity` and `activityLabel` fields in the person card response, reflecting real-time activity status.
- Introduced `BehaviorDef` to define behavior rules, including need thresholds and lesson skill gains, enhancing AI decision-making.
- Revised the `DefCatalog` to incorporate behavior definitions and updated validation logic to ensure proper behavior handling.
- Enhanced the simulation to manage presence and activity states, allowing for more dynamic interactions within the school environment.
- Updated tests to validate the new activity tracking and behavior functionalities, ensuring robust performance and reliability.
- Improved localization strings to support new activity and behavior features, enhancing user experience.
2026-08-19 19:49:44 +03:00
Leonid Pershin 4137400621 Enhance AI and simulation components with presence management and routing capabilities
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- Introduced the `HSchool.Ai` project, responsible for routing, day plans, and presence management.
- Updated the `HSchool.Simulation` project to integrate with the new AI functionalities, improving decision-making and presence tracking.
- Added `travelMinutes` to room and territory definitions, ensuring accurate movement calculations within the simulation.
- Enhanced the `School` class to manage presence and implement empty-time skipping functionality.
- Updated documentation to reflect the new AI features and their impact on school simulation.
- Added tests for presence management and routing to ensure robust functionality and reliability.
2026-08-19 16:33:52 +03:00
Leonid Pershin 2ebc783585 Enhance school simulation management by introducing a new SchoolWeekDays option, allowing configuration of the number of working days in a week. Update the API to include school week days in responses and enhance documentation to reflect these changes. Revise UI components to support the new management features, ensuring a seamless user experience when hiring and assigning staff. Update localization strings for improved clarity and consistency across the application.
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2026-08-19 00:47:09 +03:00
Leonid Pershin c189578680 Implement applicant pool functionality in school simulation, allowing for the management of job seekers who are not yet part of the school roster. Update the catalog to include staffing definitions and enhance the API to support applicant data retrieval. Revise the school architecture to handle applicant refresh logic and ensure proper integration with existing roster management. Update tests to validate the new applicant functionalities and ensure robustness in handling staffing scenarios. 2026-08-19 00:01:56 +03:00
Leonid Pershin 65feda3756 add shel 2026-08-18 23:51:10 +03:00
Leonid Pershin 52c5082418 Enhance school simulation and management by integrating roster functionality, allowing for the installation and persistence of student and staff data. Update the school architecture to include a roster alongside existing components, ensuring proper validation against map layouts. Revise room definitions to support homeroom designations and update related tests to validate new functionalities and ensure robustness in roster handling.
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2026-08-18 19:21:40 +03:00
Leonid Pershin e6182e0e45 Enhance school creation functionality by introducing support for name sets in the API and UI. Update the catalog to include skills, traits, body attributes, needs, and name sets, improving character generation capabilities. Revise localization strings for better user guidance and update tests to validate the new name set functionality and ensure robustness in school creation processes.
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2026-08-18 18:57:01 +03:00
Leonid Pershin 38afbcad36 Update wire protocol to version 5, introducing pupil slots and item counts in map snapshots. Enhance UI components to display pupil slots and item counts in game screens and map editors. Revise localization strings for improved user guidance. Update tests to validate new functionalities and ensure robustness in handling room and item data.
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2026-08-18 17:21:16 +03:00
Leonid Pershin 1bc75244e8 Add HSchool.Content project for JSONC definitions, catalog, and map validation. Update solution structure to include new content and tests projects. Enhance school management to support mod packs and map instances, ensuring proper loading and validation. Revise documentation to reflect these changes and update tests for new functionality.
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2026-08-18 14:35:09 +03:00