Commit Graph
4 Commits
Author SHA1 Message Date
Leonid Pershin 5eabc90d53 Enhance school day structure and decision-making for lunch breaks
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- Updated `ai.md` to clarify the mechanics of hunger restoration and the importance of lunch breaks in the school schedule.
- Revised `schedule.md` to detail the new lunch break structure, allowing for separate sittings for different grade levels.
- Enhanced `Decision.cs` and `DecisionPlanner.cs` to incorporate logic for lunch breaks, ensuring that students only leave lessons during their designated lunch windows.
- Updated `DayFrameDef` and related classes to support multiple lunch breaks and validate their configurations.
- Adjusted tests to validate the new decision-making logic regarding lunch breaks and hunger management, ensuring robust functionality.
- Improved localization strings to reflect changes in the school day structure and lunch functionalities.
2026-08-19 23:17:16 +03:00
Leonid Pershin f50f6eacf8 Remove PixiJS dependencies and references from the project, transitioning to a plain DOM approach for UI rendering. Update documentation to reflect these changes and enhance the layout and structure of the game screen for improved user experience.
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2026-08-18 13:48:30 +03:00
Leonid Pershin bc9a33e67f Update design documentation to clarify the structure and relationships of game elements. Enhance the definitions of TerritoryDef, BuildingDef, and FloorDef, and introduce new concepts like Patch for modifying definitions. Revise the near-term design to outline the UI structure and interactions, ensuring a clear framework for future development phases.
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2026-08-18 13:41:35 +03:00
Leonid Pershin d96b420133 Fix layout issues in the user interface by adjusting CSS styles for better responsiveness and accessibility. Update component structure to improve maintainability and enhance user experience across different devices.
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2026-08-18 13:21:41 +03:00