Two tabs with the cookie already set never POST /api/session, so name-online on login did not cover the design rule. Claim the name under the same lock as the online check.
Co-authored-by: Cursor <cursoragent@cursor.com>
Whispering cuts lesson skill gain from BehaviorDef; a teacher in the room may interrupt into a discipline circle, and pedagogy scales the pupil's opinion of the teacher.
Co-authored-by: Cursor <cursoragent@cursor.com>
Hiring a 78-math applicant already cost more than a 41; the class now actually learns faster when that teacher is in the room.
Co-authored-by: Cursor <cursoragent@cursor.com>
The timetable already named a teacher; learning ignored whether they were in the toilet, still walking, or not a person at all.
Co-authored-by: Cursor <cursoragent@cursor.com>
HeatLoving and ColdLoving shift later trait rolls; worn clothes now feed PersonInsulation instead of reflection.
Co-authored-by: Cursor <cursoragent@cursor.com>
Protocol v8 adds tenths of a °C and precipitation to the clock frame; warmth drains from insulation versus place temperature.
Co-authored-by: Cursor <cursoragent@cursor.com>
Condition drops from catalog hours only while the person is at school; skip through the night issues the same fresh set as a lived night so the school does not walk in in rags.
Co-authored-by: Cursor <cursoragent@cursor.com>
Create picks a country; climate is rolled from the school seed and stored. Old Slavic saves lift as Russia.
Co-authored-by: Cursor <cursoragent@cursor.com>
- Updated `protocol.md` to clarify the concept of uncovered subjects and the number of additional teachers required.
- Introduced `teachersShort` property in the `StaffingSubject` interface to indicate how many more teachers are needed for a subject.
- Enhanced localization strings to reflect the new uncovered teacher information in both English and Russian.
- Updated the management panel UI to display the number of teachers short for each uncovered subject.
- Revised the `Uncovered` method in the staffing logic to return detailed information about uncovered subjects, including the shortfall of teachers.
- Added tests to validate the new uncovered teacher tracking functionality and ensure accurate reporting in the staffing API.
- Marked related tasks as complete in the documentation for the golden fixtures phase.
- Updated `ai.md` to clarify the mechanics of hunger restoration and the importance of lunch breaks in the school schedule.
- Revised `schedule.md` to detail the new lunch break structure, allowing for separate sittings for different grade levels.
- Enhanced `Decision.cs` and `DecisionPlanner.cs` to incorporate logic for lunch breaks, ensuring that students only leave lessons during their designated lunch windows.
- Updated `DayFrameDef` and related classes to support multiple lunch breaks and validate their configurations.
- Adjusted tests to validate the new decision-making logic regarding lunch breaks and hunger management, ensuring robust functionality.
- Improved localization strings to reflect changes in the school day structure and lunch functionalities.
- Marked tasks as complete in the decision-making phase documentation, indicating readiness for implementation.
- Updated the README to reflect the completion status of the decision-making phase.
- Enhanced localization strings to include new presence tracking features, improving user experience.
- Revised the game screen logic to display real-time presence status, including walking states for individuals.
- Added tests to validate the new localization strings and presence functionalities, ensuring robust performance.
- Updated protocol documentation to include new `activity` and `activityLabel` fields in the person card response, reflecting real-time activity status.
- Introduced `BehaviorDef` to define behavior rules, including need thresholds and lesson skill gains, enhancing AI decision-making.
- Revised the `DefCatalog` to incorporate behavior definitions and updated validation logic to ensure proper behavior handling.
- Enhanced the simulation to manage presence and activity states, allowing for more dynamic interactions within the school environment.
- Updated tests to validate the new activity tracking and behavior functionalities, ensuring robust performance and reliability.
- Improved localization strings to support new activity and behavior features, enhancing user experience.
- Introduced the `HSchool.Ai` project, responsible for routing, day plans, and presence management.
- Updated the `HSchool.Simulation` project to integrate with the new AI functionalities, improving decision-making and presence tracking.
- Added `travelMinutes` to room and territory definitions, ensuring accurate movement calculations within the simulation.
- Enhanced the `School` class to manage presence and implement empty-time skipping functionality.
- Updated documentation to reflect the new AI features and their impact on school simulation.
- Added tests for presence management and routing to ensure robust functionality and reliability.