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Leonid Pershin 5eabc90d53
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Enhance school day structure and decision-making for lunch breaks
- Updated `ai.md` to clarify the mechanics of hunger restoration and the importance of lunch breaks in the school schedule.
- Revised `schedule.md` to detail the new lunch break structure, allowing for separate sittings for different grade levels.
- Enhanced `Decision.cs` and `DecisionPlanner.cs` to incorporate logic for lunch breaks, ensuring that students only leave lessons during their designated lunch windows.
- Updated `DayFrameDef` and related classes to support multiple lunch breaks and validate their configurations.
- Adjusted tests to validate the new decision-making logic regarding lunch breaks and hunger management, ensuring robust functionality.
- Improved localization strings to reflect changes in the school day structure and lunch functionalities.
2026-08-19 23:17:16 +03:00

112 lines
3.6 KiB
C#

using Arch.Core;
using HSchool.Ai;
using HSchool.Content;
namespace HSchool.Simulation.Tests;
public class NeedDecayTests
{
[Fact]
public void Hunger_DropsByDecayPerHourOnCampus()
{
var catalog = VanillaCatalog();
var hunger = catalog.Needs["Hunger"];
var world = World.Create();
try
{
world.Create(
new PersonNeeds(new Dictionary<string, float>(StringComparer.Ordinal) { ["Hunger"] = hunger.Initial }),
new Presence("cafeteria", 0f, "cafeteria", false, []));
NeedDecay.Apply(world, catalog, gameMinutes: 60);
var query = new QueryDescription().WithAll<PersonNeeds>();
world.Query(
in query,
(ref PersonNeeds needs) =>
Assert.Equal(hunger.Initial - hunger.DecayPerHour, needs.Values["Hunger"], precision: 4));
}
finally
{
World.Destroy(world);
}
}
[Fact]
public void SleepAndHunger_ReturnToMaxOffCampus()
{
var catalog = VanillaCatalog();
var world = World.Create();
try
{
world.Create(
new PersonNeeds(new Dictionary<string, float>(StringComparer.Ordinal)
{
["Sleep"] = 0.2f,
["Hunger"] = 0.4f,
}),
Presence.OffCampus);
NeedDecay.Apply(world, catalog, gameMinutes: 60);
var query = new QueryDescription().WithAll<PersonNeeds>();
world.Query(in query, (ref PersonNeeds needs) =>
{
// Both are restored за кадром: the day at home covers a night and meals alike.
Assert.Equal(catalog.Needs["Sleep"].Max, needs.Values["Sleep"]);
Assert.Equal(catalog.Needs["Hunger"].Max, needs.Values["Hunger"]);
});
}
finally
{
World.Destroy(world);
}
}
[Fact]
public void SameInputs_LeaveTheSameNeedValues()
{
var catalog = VanillaCatalog();
var first = HungerAfterHour(catalog);
var second = HungerAfterHour(catalog);
Assert.Equal(first, second);
}
private static float HungerAfterHour(DefCatalog catalog)
{
var world = World.Create();
try
{
world.Create(
new PersonNeeds(new Dictionary<string, float>(StringComparer.Ordinal) { ["Hunger"] = 1f }),
new Presence("cafeteria", 0f, "cafeteria", false, []));
NeedDecay.Apply(world, catalog, gameMinutes: 60);
var value = 0f;
var query = new QueryDescription().WithAll<PersonNeeds>();
world.Query(in query, (ref PersonNeeds needs) => value = needs.Values["Hunger"]);
return value;
}
finally
{
World.Destroy(world);
}
}
private static DefCatalog VanillaCatalog()
{
var root = Path.Combine(AppContext.BaseDirectory, "vanilla");
var documents = new List<ContentDocument>();
foreach (var path in Directory.EnumerateFiles(root, "*.*", SearchOption.AllDirectories))
{
if (!path.EndsWith(".jsonc", StringComparison.OrdinalIgnoreCase)
&& !path.EndsWith(".json", StringComparison.OrdinalIgnoreCase))
{
continue;
}
var relative = Path.GetRelativePath(root, path).Replace('\\', '/');
documents.Add(new ContentDocument(CatalogLoader.CorePackId, relative, File.ReadAllText(path)));
}
return new CatalogLoader().Load([CatalogLoader.CorePackId], documents);
}
}