120 lines
4.6 KiB
Markdown
120 lines
4.6 KiB
Markdown
# h-school
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Base for a school-management game: an authoritative .NET server that owns the saves and their
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in-game calendars, a TypeScript client that renders the menus, and .NET Aspire tying them together
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for local runs and integration tests.
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What exists today is the shell around a game: a main menu of schools, a creation form, and a
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school screen with a running game clock. The school itself is still empty.
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## Stack
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| Layer | Choice |
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| --- | --- |
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| Server | .NET 10, ASP.NET Core |
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| Simulation | [Arch](https://github.com/genaray/Arch) ECS, fixed 20 Hz tick |
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| Transport | REST for the menu, raw WebSocket + binary protocol for the clock |
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| Client | TypeScript, Vite, plain DOM ([PixiJS 8](https://pixijs.com/) is installed for the game view that comes next) |
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| Orchestration | .NET Aspire 13 |
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| Tests | xUnit v3, Vitest, `Aspire.Hosting.Testing` |
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## Prerequisites
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- [.NET SDK 10](https://dotnet.microsoft.com/download) (`global.json` pins the 10.0.1xx band)
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- [Node.js](https://nodejs.org/) 22.12 or newer
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- Optional: the Aspire CLI (`dotnet tool install -g aspire.cli`) if you prefer `aspire run`
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## Run everything
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```bash
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dotnet run --project src/HSchool.AppHost
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```
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On Windows `run-aspire.cmd` does the same and can be double-clicked; it checks that the .NET SDK
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and Node are on PATH first and passes any arguments through
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(`run-aspire.cmd --launch-profile http`).
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The Aspire dashboard opens with two resources: `server` (ASP.NET Core) and `client` (Vite dev
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server). Aspire assigns the client a random port on every run, so take its URL from the dashboard
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rather than guessing.
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## What you can do
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- **Main menu** — every school as a card with its name and its current in-game date and time,
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ticking live. Deleting one asks for confirmation first.
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- **Create a school** — type a name or roll a random one, pick a start date (3 April 2012, 06:00
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by default). At six schools the create button is disabled and says why.
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- **Inside a school** — the date, time and weekday of the game calendar, play/pause and the
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×½ ×1 ×2 ×3 ×4 speed buttons, plus a way back to the menu.
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Time runs at 5 game minutes per real second at ×1. **Every school runs on its own**, whether or
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not you are inside it — the menu cards keep counting. Only the pause button stops a school, and it
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stays paused (the card says so) until you press play again.
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Schools live in server memory: restarting the server clears them.
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## Run the pieces separately
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```bash
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dotnet run --project src/HSchool.Server
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```
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```bash
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npm --prefix src/HSchool.Client run dev
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```
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Without Aspire the client falls back to `http://localhost:5180` for its `/api` and `/ws` proxy,
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which matches the server's launch profile.
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## Tests
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```bash
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dotnet test
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```
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- `tests/HSchool.Protocol.Tests` — wire-format round-trips and byte layouts.
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- `tests/HSchool.Simulation.Tests` — the game clock and the school registry, no host involved.
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- `tests/HSchool.AppHost.Tests` — boots the real Aspire graph, drives the menu API and the
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WebSocket clock. Runs headless (`--HSchool:Headless=true`), so no Node install is needed.
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```bash
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npm --prefix src/HSchool.Client test
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```
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Vitest covers the client codec and the calendar formatting.
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## Layout
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```
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src/
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HSchool.Protocol/ binary wire format (shared contract with the client)
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HSchool.Simulation/ schools, the game clock, the Arch ECS world
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HSchool.Server/ ASP.NET Core host, menu API, WebSocket endpoint, game loop
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HSchool.ServiceDefaults/ Aspire telemetry, health checks, resilience
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HSchool.AppHost/ Aspire orchestration
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HSchool.Client/ Vite + TypeScript UI
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tests/
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docs/
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architecture.md how the pieces fit together
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protocol.md the HTTP API and the wire format, byte by byte
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AGENTS.md working agreements for humans and coding agents
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```
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## Configuration
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Simulation tunables live under the `Simulation` section of
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`src/HSchool.Server/appsettings.json`:
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| Key | Default | Meaning |
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| --- | --- | --- |
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| `TickRate` | 20 | fixed simulation steps per second |
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| `MaxSchools` | 6 | how many schools may exist at once |
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| `GameMinutesPerRealSecond` | 5 | game minutes per real second at ×1 |
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| `DefaultStartDate` | `2012-04-03T06:00:00` | prefilled start of a new school |
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## What is deliberately missing
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No persistence, no authentication, and nothing inside a school yet — every school owns an empty
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ECS world waiting for its first entities. Each of these has a seam described in
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[`docs/architecture.md`](docs/architecture.md).
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