Files
h-school/docs/protocol.md
T

265 lines
9.0 KiB
Markdown
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
# Wire protocol v4
The client talks to the server two ways:
- **HTTP/JSON** for the main menu — listing, creating and deleting schools, listing mods and
loading a catalog for the create editor. Those are request/response by nature, so they are
plain REST.
- **A binary WebSocket at `/ws/game`** for the school calendar (20 Hz) and the one-shot map
snapshot sent when a school is opened.
This document covers both. One protocol message per WebSocket frame, no framing header beyond the
message id. **All multi-byte numbers are little-endian.**
Three files must stay in sync — change them in the same commit:
| Where | File |
| --- | --- |
| Server codec | [`src/HSchool.Protocol/ProtocolCodec.cs`](../src/HSchool.Protocol/ProtocolCodec.cs) |
| Client codec | [`src/HSchool.Client/src/net/protocol.ts`](../src/HSchool.Client/src/net/protocol.ts) |
| This document | `docs/protocol.md` |
Any change to a layout below bumps `ProtocolConstants.Version` / `PROTOCOL_VERSION`. The server
closes connections whose hello carries a different version with `1002 ProtocolError`.
## HTTP API
Game dates are ISO-8601 UTC instants. The in-game calendar has no time zone — UTC is only used so
the wire format is unambiguous, and the client formats it back in UTC.
### `GET /api/schools`
Everything the main menu needs in one request.
```json
{
"maxSchools": 6,
"defaultStartDate": "2012-04-03T06:00:00Z",
"gameMinutesPerRealSecond": 5,
"schools": [
{ "id": 1, "name": "Гимназия №14", "gameTime": "2012-04-03T07:35:00Z", "running": false, "speedIndex": 1 }
]
}
```
### `GET /api/schools/random-name`
`{ "name": "Лицей «Северная»" }` — a suggestion that is not already taken.
Optional `?lang=en` draws from the English word list (`Northern Academy`); any other value, or
none, stays Russian. The client sends the active UI language. Names the player types are not
translated — they are saved as written.
### `GET /api/mods`
Folders under the server's `mods/` directory. `core` is always first and `required: true`; other
packs can be switched off in the create dialog.
```json
{ "mods": [{ "id": "core", "required": true }] }
```
### `GET /api/catalog?lang=ru|en&mods=addon1,addon2`
Placeable (non-abstract) types plus labels in `lang`, and the last-wins `maps/default.jsonc` for
`core` plus the listed extras. The server always prepends `core`. `mods` is a comma-separated
list of extra pack ids; omit it for vanilla. Unknown extras return `400` `unknown-mod`.
`lang` is the same value Hello carries — not `Accept-Language`. Anything other than `en` is
Russian.
### `POST /api/schools`
Body:
```json
{
"name": "Гимназия №14",
"startDate": "2012-04-03T06:00:00Z",
"modIds": [],
"map": null
}
```
`modIds` are extras; the server always prepends `core`. Omit `map` (or send `null`) to use that
pack set's default layout. A supplied map is validated as a connected yard-and-rooms graph.
| Status | Meaning |
| --- | --- |
| `201` | Created; body is the school. |
| `400` `invalid-name` | Blank, or longer than 40 characters. |
| `400` `invalid-start-date` | Outside 19002999. |
| `400` `invalid-map` | Missing yard, no rooms, unknown def, or a disconnected graph. |
| `400` `unknown-mod` | An extra pack id is missing under `mods/`. |
| `400` `invalid-catalog` | The selected packs could not be loaded. |
| `409` `school-limit-reached` | `maxSchools` schools already exist. |
Failures are RFC 7807 problem details with an extra `code` field — that is what the UI switches on.
### `DELETE /api/schools/{id}`
`204` when deleted, `404` when the id is unknown. Anyone watching that school over a WebSocket
gets a `SchoolGone` frame.
## WebSocket message ids
Client-to-server ids live in `0x000x7F`, server-to-client ids in `0x800xFF`, so a misrouted
frame is obvious at a glance.
| Id | Direction | Message |
| --- | --- | --- |
| `0x01` | C → S | Hello |
| `0x02` | C → S | Ping |
| `0x03` | C → S | OpenSchool |
| `0x04` | C → S | CloseSchool |
| `0x05` | C → S | SetRunning |
| `0x06` | C → S | SetSpeed |
| `0x81` | S → C | Welcome |
| `0x82` | S → C | Pong |
| `0x83` | S → C | Clock |
| `0x84` | S → C | SchoolGone |
| `0x85` | S → C | MapSnapshot |
## Client → server
### `0x01` Hello — 3 bytes
Must be the first frame; the server drops the connection if it does not arrive within 5 seconds.
The locale byte is the same language the catalog HTTP API takes as `?lang=`.
| Offset | Type | Field |
| --- | --- | --- |
| 0 | `u8` | `0x01` |
| 1 | `u8` | protocol version |
| 2 | `u8` | locale: `0` Russian, `1` English; any other value is treated as Russian |
### `0x02` Ping — 9 bytes
| Offset | Type | Field |
| --- | --- | --- |
| 0 | `u8` | `0x02` |
| 1 | `i64` | client clock in milliseconds |
### `0x03` OpenSchool — 5 bytes
Starts watching a school: a map snapshot in the Hello locale arrives once, then clock frames.
It does not start the calendar — every school runs on its own from the moment it is created.
| Offset | Type | Field |
| --- | --- | --- |
| 0 | `u8` | `0x03` |
| 1 | `i32` | school id |
### `0x04` CloseSchool — 1 byte
Back to the menu: the clock frames stop. The school keeps running — only `SetRunning` pauses it,
and that pause survives leaving and reconnecting.
### `0x05` SetRunning — 2 bytes
| Offset | Type | Field |
| --- | --- | --- |
| 0 | `u8` | `0x05` |
| 1 | `u8` | `1` running, `0` paused |
### `0x06` SetSpeed — 2 bytes
| Offset | Type | Field |
| --- | --- | --- |
| 0 | `u8` | `0x06` |
| 1 | `u8` | speed index |
Running and speed are **separate messages on purpose**. A single "set clock" message forces each
button to resend the other field from the client's own copy of the state, which is always at least
one tick stale — pressing play and then a speed button would pause the school again.
Speed indexes are `0 = ×½`, `1 = ×1`, `2 = ×2`, `3 = ×3`, `4 = ×4`; out-of-range values are
ignored rather than fatal. The base rate is `gameMinutesPerRealSecond` (5), so ×1 is five game
minutes per real second.
## Server → client
### `0x81` Welcome — 4 bytes
The first frame the client receives.
| Offset | Type | Field |
| --- | --- | --- |
| 0 | `u8` | `0x81` |
| 1 | `u8` | protocol version |
| 2 | `u8` | tick rate in Hz |
| 3 | `u8` | maximum number of schools |
### `0x82` Pong — 13 bytes
| Offset | Type | Field |
| --- | --- | --- |
| 0 | `u8` | `0x82` |
| 1 | `i64` | client clock, echoed unchanged |
| 9 | `u32` | server tick when the ping was handled |
### `0x83` Clock — 15 bytes
Sent every tick to every connection that has a school open, and only to those.
| Offset | Type | Field |
| --- | --- | --- |
| 0 | `u8` | `0x83` |
| 1 | `i32` | school id |
| 5 | `i64` | in-game date, milliseconds since the Unix epoch, read as UTC |
| 13 | `u8` | `1` running, `0` paused |
| 14 | `u8` | speed index |
### `0x84` SchoolGone — 5 bytes
The open school no longer exists — deleted from the menu in another tab, or never existed. The
client returns to the menu.
| Offset | Type | Field |
| --- | --- | --- |
| 0 | `u8` | `0x84` |
| 1 | `i32` | school id |
### `0x85` MapSnapshot — variable
Sent once when a school is opened (and again on reconnect OpenSchool). Not every tick, not on
tree clicks. Labels are in the Hello locale. People and in-place activities are omitted — the
client keeps those sections empty.
Strings are `u16` byte length + UTF-8. Empty string is a zero length.
| Offset | Type | Field |
| --- | --- | --- |
| 0 | `u8` | `0x85` |
| 1 | `i32` | school id |
| 5 | `u16` | node count |
| 7… | | nodes |
Each node:
| Type | Field |
| --- | --- |
| `u8` | kind: `0` territory, `1` building, `2` floor, `3` room |
| string | instance id |
| string | parent id (empty for the yard) |
| string | display name |
| `u8` | item count, then that many strings |
| `u8` | position count, then that many strings |
## Guarantees and limits
- **Inbound** frames larger than 8 KiB are refused with close status `1009 MessageTooBig`. That
limit is about what the server reads; it does not bound what the server sends. A `MapSnapshot`
of a large school legitimately exceeds it, and the server sizes that frame from the message.
- A malformed frame closes the connection with `1007 InvalidPayloadData`.
- Unknown message ids are ignored rather than fatal, so new ids can be added without breaking
older clients within the same protocol version.
- Clock delivery is lossy under back pressure: each connection buffers 32 clock frames and drops
the oldest, because a stale clock is worthless once a newer one exists.
- The map snapshot uses a separate reliable queue so ticks cannot crowd it out.
## Not in v4 yet
Authentication, Sit orders, an event log, and `OpenLocation` on the server — the tree is filtered
on the client from the snapshot. The school's ECS world is created but still empty.