Split the platform out of Core: new Host library + HeadlessHost
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Core now depends only on Friflo.Engine.ECS — no MonoGame, no platform. The windowed MonoGame host moves to the new MrGameEng.Host library: GameHost, GameHostOptions, visual scene transitions (OverlayTransition, Transitions.Fade/Wipe, TransitionRenderer) and the Input feature (namespace MrGameEng.Input is unchanged). Transition timing stays in Core (SceneManager exposes ActiveTransition/TransitionCoverage/ TransitionPhase; the host draws the overlay). EngineContext loses its GraphicsDevice property: hosts publish the device as a service and graphics code reads it via context.GetGraphicsDevice() in Graphics. Core gains HeadlessHost: a fixed-timestep loop without a window or GPU (Tick/RunTicks, Run with wall-clock pacing and lag resync) for dedicated servers, batch simulation and tests. Graphics and Audio now carry their own MonoGame.Framework.DesktopGL reference instead of inheriting it from Core. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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Claude Fable 5
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<Project>
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<PropertyGroup>
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<LangVersion>latest</LangVersion>
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<Nullable>enable</Nullable>
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@@ -13,5 +12,4 @@
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<PropertyGroup Condition="$(MSBuildProjectName.StartsWith('MrGameEng.')) AND !$(MSBuildProjectName.EndsWith('.Tests')) AND !$(MSBuildProjectName.EndsWith('.Generator')) AND !$(MSBuildProjectName.EndsWith('.Sample'))">
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<GenerateDocumentationFile>true</GenerateDocumentationFile>
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</PropertyGroup>
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</Project>
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