Leonid PershinandClaude Fable 5 2ac074004a
CI / build-test (push) Successful in 1m24s
Split the platform out of Core: new Host library + HeadlessHost
Core now depends only on Friflo.Engine.ECS — no MonoGame, no platform.
The windowed MonoGame host moves to the new MrGameEng.Host library:
GameHost, GameHostOptions, visual scene transitions (OverlayTransition,
Transitions.Fade/Wipe, TransitionRenderer) and the Input feature
(namespace MrGameEng.Input is unchanged). Transition timing stays in
Core (SceneManager exposes ActiveTransition/TransitionCoverage/
TransitionPhase; the host draws the overlay). EngineContext loses its
GraphicsDevice property: hosts publish the device as a service and
graphics code reads it via context.GetGraphicsDevice() in Graphics.

Core gains HeadlessHost: a fixed-timestep loop without a window or GPU
(Tick/RunTicks, Run with wall-clock pacing and lag resync) for dedicated
servers, batch simulation and tests. Graphics and Audio now carry their
own MonoGame.Framework.DesktopGL reference instead of inheriting it
from Core.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-06-12 23:04:34 +03:00
2026-06-10 23:50:05 +00:00
2026-06-10 23:50:05 +00:00

mrgameeng

Cross-platform 2D game engine built on MonoGame 3.8.4 (DesktopGL) and Friflo.Engine.ECS — ECS-first, .NET 8, C#.

Developer documentation (Russian): docs/architecture.md, docs/roadmap.md.

Showcase: the LittleSim game — a god-sim built on this engine (vendored there as the engine/ submodule) that demonstrates every engine feature.

License

MIT — see LICENSE.

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