Add in-game developer console (MrGameEng.DevConsole)
Core gains a static Log (Debug/Info/Warning/Error + event); the engine logs key events like scene switches. The console captures Log output into a 2048-line ring buffer and executes registered commands with input history (up/down), Tab prefix completion and scrolling (PageUp/PageDown/End/wheel). Built-ins: help, clear, echo, timescale, close, quit; games register their own (sample: stress/main/beep). Console core is pure logic covered by headless tests; the Myra overlay renders a single label rebuilt only when the Revision counter moves - an idle or closed console costs nothing per frame. Toggled with the backquote key; sample gameplay hotkeys are suppressed while open. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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co-authored by
Claude Fable 5
parent
e06f24a319
commit
d498c70660
@@ -111,6 +111,7 @@ public sealed class SceneManager
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Current = _pending;
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_pending = null;
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Current?.Load(_context);
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Log.Info($"Scene switched to {Current?.GetType().Name ?? "<none>"}");
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}
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private static float Advance(float coverage, float direction, float duration, float deltaTime) =>
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