d498c70660bf5698de0c42fed2bed807e7bcc62a
Core gains a static Log (Debug/Info/Warning/Error + event); the engine logs key events like scene switches. The console captures Log output into a 2048-line ring buffer and executes registered commands with input history (up/down), Tab prefix completion and scrolling (PageUp/PageDown/End/wheel). Built-ins: help, clear, echo, timescale, close, quit; games register their own (sample: stress/main/beep). Console core is pure logic covered by headless tests; the Myra overlay renders a single label rebuilt only when the Revision counter moves - an idle or closed console costs nothing per frame. Toggled with the backquote key; sample gameplay hotkeys are suppressed while open. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
mrgameeng
Cross-platform 2D game engine built on MonoGame 3.8.4 (DesktopGL) and Friflo.Engine.ECS — ECS-first, .NET 8, C#.
Developer documentation (Russian): docs/architecture.md, docs/roadmap.md.
License
MIT — see LICENSE.
Languages
C#
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