Files
mrgameeng/samples/MrGameEng.Sample
Leonid PershinandClaude Fable 5 2b7d4c4fef Add scene transitions (fade, wipe) to SceneManager
Switch(scene, transition) covers the old scene, swaps at full coverage
(hiding slow OnLoad), then reveals the new one. Built-in Fade and Wipe
transitions draw through TransitionRenderer (BasicEffect quad, no
SpriteBatch); custom transitions subclass Transition. Runs on unscaled
time so it works while gameplay is paused; Switch during a transition
replaces the pending target.

Sample: Tab now fades into the stress scene and wipes back.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-06-11 04:27:54 +03:00
..