Files
mrgameeng/tests/MrGameEng.Core.Tests/SceneSystemsTests.cs
T

74 lines
1.8 KiB
C#

using Friflo.Engine.ECS;
using Friflo.Engine.ECS.Systems;
using MrGameEng.Core;
using Xunit;
namespace MrGameEng.Core.Tests;
public class SceneSystemsTests
{
private struct Velocity : IComponent
{
public float X;
}
private struct Translation : IComponent
{
public float X;
}
private sealed class MoveSystem : QuerySystem<Translation, Velocity>
{
protected override void OnUpdate()
{
foreach (var (translations, velocities, _) in Query.Chunks)
{
var t = translations.Span;
var v = velocities.Span;
for (var i = 0; i < t.Length; i++)
{
t[i].X += v[i].X * Tick.deltaTime;
}
}
}
}
private sealed class MovingScene : Scene
{
public Entity Mover;
protected override void OnLoad()
{
Mover = Store.CreateEntity(new Translation { X = 0f }, new Velocity { X = 10f });
UpdateSystems.Add(new MoveSystem());
}
}
[Fact]
public void Update_RunsRegisteredQuerySystem_WithClockDelta()
{
var context = new EngineContext();
var scene = new MovingScene();
context.Scenes.Switch(scene);
context.Clock.Advance(0.5f);
context.Scenes.Update(context.Clock);
Assert.Equal(5f, scene.Mover.GetComponent<Translation>().X, 3);
}
[Fact]
public void TimeScale_AffectsSystemDelta()
{
var context = new EngineContext();
var scene = new MovingScene();
context.Scenes.Switch(scene);
context.Clock.TimeScale = 0f;
context.Clock.Advance(0.5f);
context.Scenes.Update(context.Clock);
Assert.Equal(0f, scene.Mover.GetComponent<Translation>().X);
}
}