Leonid PershinandClaude Opus 4.8 53659450a6
CI / build-test (push) Successful in 1m14s
Add MrGameEng.WorldGen: deterministic procedural world generation
Introduce a WorldGen module under Simulation with reusable helpers for
seed-based terrain heightmaps: PerlinNoise (deterministic 2D gradient
noise), FractalNoise (fBm over octaves), Falloff (island edge masks),
Heightmap (row-major grid with min-max normalize) and HeightmapGenerator
(settings to normalized heightmap). All deterministic from an integer
seed, allocation-free per sample, covered by xUnit tests.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-12 09:23:45 +03:00
2026-06-10 23:50:05 +00:00
2026-06-10 23:50:05 +00:00

mrgameeng

Cross-platform 2D game engine built on MonoGame 3.8.4 (DesktopGL) and Friflo.Engine.ECS — ECS-first, .NET 8, C#.

Developer documentation (Russian): docs/architecture.md, docs/roadmap.md.

Showcase: the LittleSim game — a god-sim built on this engine (vendored there as the engine/ submodule) that demonstrates every engine feature.

License

MIT — see LICENSE.

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