Files
mrgameeng/Directory.Packages.props
T
Leonid PershinandClaude Fable 5 af319d1276 Add MrGameEng.UI module integrating Myra
scene.UseUI() creates a per-scene Myra Desktop and registers
UiRenderSystem last in the draw phase (UI on top, window pixels).
GameHost now exposes itself as a Game service (Myra needs the instance;
useful for games too). Myra was picked over Gum/ImGui for the
FontStashSharp ecosystem fit, pipeline-free assets and maturity; its
internal SpriteBatch use is a documented exception to the engine rule.

Sample: on-screen HUD replaces window-title-only stats — live FPS label,
music volume slider and scene-switch buttons on both scenes.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-06-11 04:51:12 +03:00

22 lines
819 B
XML

<Project>
<ItemGroup>
<!-- Engine -->
<PackageVersion Include="MonoGame.Framework.DesktopGL" Version="3.8.4.1" />
<PackageVersion Include="Friflo.Engine.ECS" Version="3.6.0" />
<PackageVersion Include="FontStashSharp.MonoGame" Version="1.5.6" />
<PackageVersion Include="NVorbis" Version="0.10.5" />
<PackageVersion Include="Myra" Version="1.6.1" />
<!-- Source generator -->
<PackageVersion Include="Microsoft.CodeAnalysis.CSharp" Version="4.8.0" />
<PackageVersion Include="Microsoft.CodeAnalysis.Analyzers" Version="3.3.4" />
<!-- Tests -->
<PackageVersion Include="Microsoft.NET.Test.Sdk" Version="18.6.0" />
<PackageVersion Include="xunit" Version="2.9.3" />
<PackageVersion Include="xunit.runner.visualstudio" Version="3.1.5" />
</ItemGroup>
</Project>