CI / build-test (push) Failing after 1m13s
AtlasBuilder packs a directory tree of loose images into atlas pages plus JSON metadata (deterministic shelf packing, incremental rebuilds, orphan cleanup); TextureAtlas loads them back handing out Texture2DRegions, so sprites from one page batch into a single draw call. The asset handle generator maps .atlas files to TextureAtlas and skips page images. Demonstrated in the sample (Assets/Atlases + 'atlas' console command), wrapped as tools/MrGameEng.AtlasTool for build scripts. Documented dependency exception: Atlases depends on Graphics and Assets.
24 lines
956 B
XML
24 lines
956 B
XML
<Project>
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<ItemGroup>
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<!-- Engine -->
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<PackageVersion Include="MonoGame.Framework.DesktopGL" Version="3.8.4.1" />
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<PackageVersion Include="Friflo.Engine.ECS" Version="3.6.0" />
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<PackageVersion Include="FontStashSharp.MonoGame" Version="1.5.6" />
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<PackageVersion Include="NVorbis" Version="0.10.5" />
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<PackageVersion Include="Myra" Version="1.6.1" />
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<PackageVersion Include="StbImageSharp" Version="2.30.15" />
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<PackageVersion Include="StbImageWriteSharp" Version="1.16.7" />
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<!-- Source generator -->
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<PackageVersion Include="Microsoft.CodeAnalysis.CSharp" Version="4.8.0" />
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<PackageVersion Include="Microsoft.CodeAnalysis.Analyzers" Version="3.3.4" />
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<!-- Tests -->
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<PackageVersion Include="Microsoft.NET.Test.Sdk" Version="18.6.0" />
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<PackageVersion Include="xunit.v3" Version="3.2.2" />
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<PackageVersion Include="xunit.runner.visualstudio" Version="3.1.5" />
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</ItemGroup>
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</Project>
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