CI / build-test (push) Failing after 1m4s
The MrGameEng.Sample demo game is deleted along with its assets; the LittleSim god-sim (which vendors this engine as a submodule) takes over as the living showcase where every engine feature is demonstrated. CLAUDE.md, README and docs updated; the demonstration rule now points to LittleSim, and the stress-scene perf figure is kept as a historical reference measurement. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
15 lines
558 B
Markdown
15 lines
558 B
Markdown
# mrgameeng
|
|
|
|
Cross-platform 2D game engine built on [MonoGame](https://monogame.net) 3.8.4 (DesktopGL)
|
|
and [Friflo.Engine.ECS](https://github.com/friflo/Friflo.Engine.ECS) — ECS-first, .NET 8, C#.
|
|
|
|
Developer documentation (Russian): [docs/architecture.md](docs/architecture.md), [docs/roadmap.md](docs/roadmap.md).
|
|
|
|
Showcase: the [LittleSim](https://gitea.hsrv.site/mrleo1nid/LittleSim) game — a god-sim
|
|
built on this engine (vendored there as the `engine/` submodule) that demonstrates
|
|
every engine feature.
|
|
|
|
## License
|
|
|
|
MIT — see [LICENSE](LICENSE).
|