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Core now depends only on Friflo.Engine.ECS — no MonoGame, no platform. The windowed MonoGame host moves to the new MrGameEng.Host library: GameHost, GameHostOptions, visual scene transitions (OverlayTransition, Transitions.Fade/Wipe, TransitionRenderer) and the Input feature (namespace MrGameEng.Input is unchanged). Transition timing stays in Core (SceneManager exposes ActiveTransition/TransitionCoverage/ TransitionPhase; the host draws the overlay). EngineContext loses its GraphicsDevice property: hosts publish the device as a service and graphics code reads it via context.GetGraphicsDevice() in Graphics. Core gains HeadlessHost: a fixed-timestep loop without a window or GPU (Tick/RunTicks, Run with wall-clock pacing and lag resync) for dedicated servers, batch simulation and tests. Graphics and Audio now carry their own MonoGame.Framework.DesktopGL reference instead of inheriting it from Core. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
20 lines
971 B
XML
20 lines
971 B
XML
<Project>
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<ItemGroup>
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<!-- Engine -->
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<PackageVersion Include="MonoGame.Framework.DesktopGL" Version="3.8.4.1" />
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<PackageVersion Include="Friflo.Engine.ECS" Version="3.6.0" />
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<PackageVersion Include="FontStashSharp.MonoGame" Version="1.5.6" />
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<PackageVersion Include="NVorbis" Version="0.10.5" />
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<PackageVersion Include="Myra" Version="1.6.1" />
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<PackageVersion Include="StbImageSharp" Version="2.30.15" />
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<PackageVersion Include="StbImageWriteSharp" Version="1.16.7" />
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<!-- Source generator -->
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<PackageVersion Include="Microsoft.CodeAnalysis.CSharp" Version="5.3.0" />
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<PackageVersion Include="Microsoft.CodeAnalysis.Analyzers" Version="5.3.0" />
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<!-- Tests -->
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<PackageVersion Include="Microsoft.NET.Test.Sdk" Version="18.6.0" />
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<PackageVersion Include="xunit.v3" Version="3.2.2" />
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<PackageVersion Include="xunit.runner.visualstudio" Version="3.1.5" />
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</ItemGroup>
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</Project>
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