Leonid Pershin 3f3c0200a8
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Refactor engine architecture and project structure
Updated the organization of engine libraries to group features by architectural role rather than by individual feature. Enhanced documentation in CLAUDE.md and architecture.md to reflect these changes. Removed obsolete project references and added new modules for content management and simulation. Adjusted project files for MrGameEng.Graphics and MrGameEng.UI.Tests to align with the new structure.

This refactor aims to streamline the development process and improve clarity in the engine's architecture.
2026-06-12 07:47:12 +03:00
2026-06-10 23:50:05 +00:00
2026-06-10 23:50:05 +00:00

mrgameeng

Cross-platform 2D game engine built on MonoGame 3.8.4 (DesktopGL) and Friflo.Engine.ECS — ECS-first, .NET 8, C#.

Developer documentation (Russian): docs/architecture.md, docs/roadmap.md.

Showcase: the LittleSim game — a god-sim built on this engine (vendored there as the engine/ submodule) that demonstrates every engine feature.

License

MIT — see LICENSE.

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